Pokémon Shuffle Ablities
Various Pokémon in Pokémon Shuffle have Abilities which are activated when you combo 3/4/5 matches. This chart shows all of the possible abilities with description and effectiveness.
Name | Effect | Match Activation | ||
---|---|---|---|---|
3 | 4 | 5 | ||
Paralyze | Leaves the foe Paralyzed | 10% | 30% | 80% |
Opportunist | Attacks can occasionally deal greater damage than usual | 5% | 10% | 10% |
Mega Boost | Fills the Mega Gauge of a Pokémon of the same type | 50% | 100% | 100% |
Power of 4 | Attacks do more damage when you make a match of 4 | 0% | 100% | 0% |
Power of 5 | Attacks do more damage when you make a match of 5 | 0% | 0% | 100% |
Eject | Removes one non-Support Pokémon icon without fail | 100% | 100% | 100% |
Risk Taker | Damage may randomly be increased or decreased | 50% | 70% | 100% |
Block Smash | Clears one unbreakable-block disruption without fail | 100% | 100% | 100% |
Stabilize | Occasionally erases one of the foe’s disruptions on the board. | 30% | 50% | 100% |
Swap | Can replace a disruption with one of your Pokémon | 30% | 50% | 100% |
Pummel | Increases damage done by any Fighting types in a combo | 15% | 50% | 100% |
Burn | Can inflict the opponent with a burn for three turns. All Fire-type damage is increased by 50 | 5% | 30% | 80% |
Sleep Charm | Inflicts the opponent with Sleep for three turns, prevent it from using its distortion | 5% | 30% | 80% |
Swarm | Increases damage done by your last 3 attacks in a stage by 50 | 60% | 100% | 100% |
Pixie Power | Increases damage of Fairy-type moves in a Combo | 15% | 35% | 60% |
Freeze | Has a chance of freezing an opponent | 5% | 25% | 70% |
Prank | Occasionally changes when a foe will next disrupt your play | 20% | 40% | 100% |
Pyre | Increases damage done by any Fire types in a combo | 50% | 100% | 100% |
Rock Break | Destroys one breakable-rock disruption without fail | 100% | 100% | 100% |
Mind Zap | Can reset your opponent’s disruption counter to maximum | 10% | 40% | 100% |
Heavy Hitter | Attacks sometimes deal greater damage than usual | 20% | 50% | 50% |
Dragon Talon | Attacks sometimes deal greater damage than usual | 20% | 50% | 50% |
Steely Resolve | Attacks do more damage when things are looking desperate | 60% | 100% | 100% |
Barrier Bash | Removes one barrier-type disruption without fail | 100% | 100% | 100% |
Vitality Drain | Does more damage when the opponent has more HP left | 5% | 10% | 30% |
Dancing Dragons | Increases damage done by any Dragon types in a combo. | 20% | 50% | 100% |
Sinister Power | Increases damage of Dark-type moves in a Combo | 15% | 35% | 60% |
Flap | Occasionally disrupts a Ground-type opponent’s disruptions | 50% | 100% | 100% |
Last-Ditch Effort | Attacks do more damage when things are looking desperate. | 50% | 100% | 100% |
Quake | Sometimes increases damage and leaves opponent paralyzed. | 20% | 30% | 50% |
Crowd Control | The more of this Pokémon in the puzzle area, the more damage | 20% | 100% | 100% |
Counterattack | The more disruptions on the board, the greater the damage. | 25% | 50% | 100% |
Hitting Streak | Does more damage the more times in a row it is triggered. | 60% | 100% | 100% |
Damage Streak | Does more damage the more times in a row it is triggered. | 60% | 100% | 100% |
Fearless | Combos do more damage if the opponent is Ghost type. | 10% | 50% | 100% |
Swat | Does more damage against Flying, Bug, or Fairy types. | 20% | 30% | 50% |
Brute Force | Increases damage for attacks that are not very effective. | 50% | 100% | 100% |
Cloud Clear | Clears clouds within 1 space | 100% | 100% | 100% |
Quirky | Occasionally erases one extra matching Pokémon elsewhere. | 30% | 50% | 100% |
Quirky+ | Occasionally erases two extra matching Pokémon elsewhere. | 25% | 35% | 100% |
Stabilize+ | Occasionally erases two of the foe’s disruptions on the board. | 20% | 50% | 80% |
Disrupt Buster | Occasionally erases all of the foe’s disruptions. | 2% | 3% | 4% |
Astonish | Can delay your opponent’s disruptions for a turn. | 20% | 30% | 100% |
Spookify | Leaves the foe spooked. | 5% | 30% | 80% |
Chill | Can delay your opponent’s disruptions for a turn. | 20% | 30% | 100% |
Hyper Punch | Attacks sometimes deal greater damage than usual. | 10% | 50% | 50% |
Power of 4+ | Attacks do even more damage when you make a match of four. | 0% | 80% | 0% |
Power of 5+ | Attacks do even more damage when you make a match of five. | 0% | 0% | 80% |
Crowd Power | The more of this Pokémon in the puzzle area, the more damage. | 40% | 100% | 100% |
Double Normal | Increases damage done by any Normal types in a combo. | 20% | 60% | 80% |
Mega Boost+ | Fills the Mega Gauge of the same type of Pokémon more. | 50% | 100% | 100% |
Mega Boost++ | Fills the Mega Gauge of same type of Pokémon even more. | 10% | 20% | 30% |
Stabilize++ | Occasionally erases five of the foe’s disruptions on the board. | 25% | 50% | 100% |
Rock Break+ | Sometimes destroys three breakable-rock disruptions. | 50% | 100% | 100% |
Rock Break++ | Sometimes destroys five breakable-rock disruptions. | 40% | 100% | 100% |
Cloud Clear+ | Sometimes clears away three black-cloud disruptions. | 50% | 100% | 100% |
Cloud Clear++ | Sometimes clears away five black-cloud disruptions. | 40% | 100% | 100% |
Block Smash+ | Sometimes clears three unbreakable-block disruptions. | 50% | 100% | 100% |
Block Smash++ | Sometimes clears five unbreakable-block disruptions. | 40% | 100% | 100% |
Eject+ | Sometimes removes three non-Support Pokémon icons. | 50% | 100% | 100% |
Eject++ | Sometimes removes five non-Support Pokémon icons. | 40% | 100% | 100% |
Barrier Bash+ | Sometimes removes three barrier-type disruptions. | 50% | 100% | 100% |
Barrier Bash++ | Sometimes removes five barrier-type disruptions. | 40% | 100% | 100% |
Swap+ | Can replace some disruptions with this Pokémon. | 25% | 50% | 100% |
Swap++ | Can replace many disruptions with this Pokémon. | 20% | 50% | 100% |
Shock Attack | Leaves the foe paralyzed. | 20% | 30% | 80% |
Nosedive | Attacks can occasionally deal greater damage than usual. | 15% | 40% | 70% |
Sky Blast | Increases damage done by any Flying types in a combo. | 10% | 60% | 90% |
Poisonous Mist | Does more damage when the opponent has more HP left. | 15% | 25% | 30% |
Downpour | Does more damage when the opponent has more HP left. | 15% | 25% | 30% |
Super Bolt | Attacks can occasionally deal greater damage than usual. | 10% | 20% | 50% |
T-Boost | Making a T-shaped match deals more damage than usual. | 100% | 100% | 100% |
#NAME? | Making a +-shaped match deals more damage than usual. | 100% | 100% | 100% |
Sleep Combo | Boosts damage done by combos by 50% if the foe is asleep. | 40% | 60% | 100% |
Whirlpool | Can delay your opponent’s disruptions for a turn. | 30% | 60% | 90% |
Cheer | Increases the chance that the next match’s skill is triggered. | 60% | 100% | 100% |
L-Boost | Making a L-shaped match deals more damage than usual. | 100% | 100% | 100% |
Paralysis Combo | Boosts damage done by combos by 50% if the foe is paralyzed. | 40% | 60% | 100% |
Ground Forces | Increases damage done by Ground types by 20% in the combo. | 20% | 60% | 80% |
Constrict | Can delay your opponent’s disruptions for two turns. | 20% | 50% | 90% |
Rockify | Occasionally turns one non- Support Pokémon into a rock. | 60% | 80% | 100% |
Relentless | Boosts damage done by combos if foe has any status condition. | 70% | 80% | 100% |
Blockify | Occasionally turns one non- Support Pokémon into a block. | 60% | 80% | 100% |
Final Effort | Attacks do more damage when there are no more moves left. | 60% | 80% | 100% |
Flash Mob | Having more Pokémon of the same type boosts damage dealt. | 5% | 40% | 60% |