Evolution Raid Day Guide

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Hello Trainers!  The special Evolution themed Raid day event takes place this Saturday, December 7th, from 11:00 a.m. to 2:00 p.m. in your local time zone. During the Raid Day, all evolution levels (e.g. Ivysaur and Charizard) have a chance of being Shiny from Raids.

This guide will give you a quick but handy one-stop-shop for all your raiding needs.

Features

  • Encounter Bulbasaur, Charmander, and Squirtle in one-star raids.
  • Encounter Ivysaur, Charmeleon, and Wartortle in two-star raids.
  • Encounter Venusaur, Charizard, and Blastoise in four-star raids.
  • Receive up to five additional Raid Passes during the Raid Day time period when you spin a Photo Disc at a Gym. These Raid Passes will not be available after the event period is over. You cannot hold more than one Raid Pass at a time.

Tips

  • Prepare your strategy in advance.  Are you going to focus on the level 1 and 2-star raids?  Or are you going to meet up with members of your local community and hit all the 4-stars?  Or a combination of both?  It’s good to know in advance what your plan is, so you can coordinate with your local community effectively.
  • Prepare your teams!  Make sure your counters are powered up and fully healed.  Nothing’s worse than getting to a raid to find your team is all fainted.
  • Don’t forget your star piece and/or lucky egg!
  • If you’re lucky enough to find a shiny, remember they have a 100% catch rate so don’t be afraid to use a pinap berry to maximize your candy!

The Kanto Starters

Venusaur GrassPoison Charizard FireFlying Blastoise Water
Max CP 2720 Max CP 2889 Max CP 2446
Atk 198 Def 189 Sta 190 Atk 223 Def 173 Sta 186 Atk 171 Def 207 Sta 188

Counters

In General, the counters for the evolutions of two of the three Kanto starters are the same throughout the entire family, the exception the Charmander family as Charizard is the only one that has the secondary Flying-type.

The third stage evolutions of three families can be taken down with three high-level well-prepared teams, but having 5 to 7 trainers is a safe bet.  The starters themselves will appear in 1-star raids, and the second evolutions will appear in 2-star raids.  With the right counters, both should be easily soloable for anybody over level 25.

Bulbasaur family

Bulbasaur, Ivysaur and Venusaur counters.

Bulbasaur GrassPoison Ivysaur GrassPoison Venusaur GrassPoison
CP’s to Watch out for:
637 – No Boost

796 – Boosted

970 – No Boost

1213 – Boosted

1554 – No Boost

1943 – Boosted

Weak to:

Fire Flying Ice Psychic

Boosted By:

Sunny Cloudy
Venusaur can be trioed with three trainers with full teams of maxed out Psycho Cut Psystrike Mewtwo, the right weather and best friend bonus.  Saving that, having 4 to 6 trainers should put you in a good position.   Ivysaur and Bulbasaur should be easily soloable with the below counters.

 

Mewtwo is the best option here, either Psystrike or Psychic.  The next four or five options are so close to each other that you can’t go wrong with any of them.

Mewtwo Psycho Cut

Psychic
Psystrike

Psychic
The king of Pokemon Go damage shines here.  Psystrike is your best option here, but as it’s a legacy move a Mewtwo with Psychic is also an excellent option.  Everything else is quite a bit behind either option/
Chandelure Fire Spin

Fire
Overheat

Fire
Chandalure with Fire moves is another great option to burn down Venusaur’s health.  Be weary as it’s a bit of a glass cannon.
Moltres Fire Spin

Fire
Sky Attack

Flying
Moltres makes its return as a usefull raid attacker, the combination of Fire Spin and Sky attack give it the second-best time to win.  Sky Attack is a legacy move, and without it Moltres drops down the list.
Blaziken Fire Spin

Fire
Blast Burn

Fire
Blaziken with Fire Spin and the Legacy move Blast Burn is another solid option.  Without Blast Burn it drops down the list a bit, so be mindful of that.
Latios Zen Headbutt

Psychic
Psychic

Psychic
Latios with Zen Headbutt and Psychic is a great option, dealing super-effective psychic damage.
Espeon Confusion

Psychic
Psychic

Psychic
Espeon with Confusion and Psychic works well, but is very very squishy.
Other Good Options
Metagross

Zen Headbutt / Psychic

Rayquaza

Air Slash / Aerial Ace

Heatran

Fire Spin / Fire Blast

Charizard

Fire Spin / Blast Burn

Alakazam

Confusion / Psychic

Flareon

Fire Spin / Overheat

Charmander family

Charmander, Charmeleon and Charizard counters.

Charmander Fire Charmeleon Fire Charizard FireFlying
CP’s to Watch out for:
560 – No Boost

700 – Boosted

994 – No Boost

1180 – Boosted

1651 – No Boost

2064 – Boosted

Weak to:

Ground Rock Water

Boosted by: 

Sunny
Weak to:

Ground Rock Water

Boosted by: 

Sunny
Weak to:

Rock x2 Water Electric

Boosted by: 

Sunny Windy
Charizard can be duoed with two trainers with full teams of maxed out Rampardos.  Saving that, having 3 to 5 trainers should put you in a good position.   Charmander and Charmeleon should be easily soloable with the below counters.

 

Charizard is double weak to Rock, so take advantage of that.

Charmander and Charmeleon don’t share Charizard’s Flying-typing so they are not double weak to Rock-types.

Rampardos Smack Down

Rock
Rock Slide

Rock
As the best Rock type in the game currently, Rampardos takes top spot dealing high levels of damage.
Terrakion Smack Down

Rock
Rock Slide

Rock
Got a really good Terrakion?  Time to use it now!  Don’t have one?  Well, the good news is it’s still in 5-star raids so you still have a chance to get one!
Tyranitar Smack Down

Rock
Stone Edge

Rock
Smack Down Tyranitar is a beast here, strong and tanky.  Don’t have Smack Down as a quick move?  Maybe skip using it for the options below.
Rhyperior Smack Down

Rock
Stone Edge

Rock
Rhyperior will outclass Bite Tyranitar but falls behind one with Smack Down.
Other Good Options
Raikou

Thunder Shock / Wild Charge

Zapdos

Thunder Shock / Ancient Power

Melmetal

Thunder Shock / Rock Slide

Aerodactyl

Rock Throw / Rock Slide

Golem (Alola)

Rock Throw / Stone Edge

Golem

Rock Throw / Stone Edge

Squirtle family

Squirtle, Wartortle and Blastoise counters.

Squirtle Water Wartortle Water Blastoise Water
CP’s to Watch out for:
540 – No Boost

675 – Boosted

850 – No Boost

1063 – Boosted

1409 – No Boost

1761 – Boosted

Weak to:

Electric Grass

Boosted By:

Rainy
Blastoise can be easily trioed with three trainers with the right counters.  Saving that, having 4 to 6 trainers should put you in a good position.   Squirtle and Wartortle should be easily soloable with the below counters.
Raikou Thunder Shock

Electric
Wild Charge

Electric
As the best Electric type in the game currently, ol’ Thunder Cat is your best option.  The biggest and tankiest of the Electric types.
Electivire Thunder Shock

Electric
Wild Charge

Electric
Electavire will deal out more damage than Raikou, but it’s slightly squishier so it’ll faint quicker.
Zapdos Thunder Shock

Electric
Thunderbolt

Electric
Zapdos is back!  Thunder Shock is a legacy move, and Charge Beam is a good bit less effective and causes Zapdos to drop a couple of places on this list.
Magnezone Spark

Electric
Wild Charge

Electric
Magnemite was boosted during the last event, so if you’ve got a good one now’s a good time to evolve it and use it.
Luxray Spark

Electric
Wild Charge

Electric
Now you can use that high IV-Luxray you inevitably got shiny hunting that Shinx.
Other Good Options
Mewtwo

Psycho Cut / Thunderbolt

Venusaur

Vine Whip / Frenzy Plant

Roserade

Razor Leaf / Grass Knot

Leafeon

Razor Leaf / Leaf Blade

Exeggutor (Alola)

Bullet Seed / Solar Beam

Torterra

Razor Leaf / Frenzy Plant

I hope this was helpful, which of the three Kanto Starters are you most excited about?  Let me know in the comments.  Good luck hunting those shinies Trainers, and as always stay safe out there!

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Glawhantojar
Glawhantojar
I've been playing Pokemon Go since the game launched way back in 2016, I am a loyal Valor player and also a content creator on YouTube going by the name Professor Glaw.

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