Typhlosion is a Tier 3, Fire type raid boss with a raid boss CP of 19579. Its rounded stats, 223 attack, and 173 defense, make it a good candidate for duos, though it can be soloed relatively easily. As a Fire type it is weak to: Ground, Rock, and Water
Typhlosion can be caught in the following CP ranges from Raid encounters:
- 1574 – 1651 CP (Level 20, no weather boost)
- 1968 – 2064 CP (Level 25, boosted by Sunny weather)
Without Blast Burn, Typhlosion is not very important to the raiding or PVP scene and is outclassed by Blast Burn Charizard and other Fire-types such as legendary Moltres and Entei. With that in mind, it is not important to stock up on Typhlosion raids, but could be fun for the speedy raider challenge.
Typhlosion Raid Counters
As mentioned above, Typhlosion is weak to Ground, Rock and Water types, so we will use those types primarily. The nice thing about them is that all three counter types are boosted in different weather conditions, providing a wider variety of scenarios.
# | Pokemon | Fast Move | Charge Move | Time to win | Deaths |
---|---|---|---|---|---|
1. | Blastoise (Mega) | Water Gun Water | Hydro Cannon Water | 80.44s | 2.44 |
2. | Aerodactyl (Mega) | Rock Throw Rock | Rock Slide Rock | 89.32s | 2.78 |
3. | Gyarados (Mega) | Waterfall Water | Hydro Pump Water | 91.44s | 2.56 |
4. | Gengar (Mega) | Shadow Claw Ghost | Shadow Ball Ghost | 107.56s | 4.33 |
5. | Rhyperior | Mud-Slap Ground | Rock Wrecker Rock | 127.41s | 2.67 |
6. | Kyogre | Waterfall Water | Surf Water | 124.74s | 3.44 |
7. | Samurott | Waterfall Water | Hydro Cannon Water | 131.98s | 3.83 |
8. | Kingler | Bubble Water | Crabhammer Water | 129.27s | 4.83 |
9. | Rampardos | Smack Down Rock | Rock Slide Rock | 120.46s | 6.33 |
10. | Swampert | Mud Shot Ground | Hydro Cannon Water | 131.97s | 4.14 |
11. | Terrakion | Smack Down Rock | Rock Slide Rock | 131.63s | 4.22 |
12. | Landorus (Therian) | Mud Shot Ground | Earthquake Ground | 130.75s | 4.78 |
13. | Garchomp | Mud Shot Ground | Earthquake Ground | 137.32s | 3.56 |
14. | Houndoom (Mega) | Snarl Dark | Foul Play Dark | 138.69s | 3.67 |
15. | Feraligatr | Waterfall Water | Hydro Cannon Water | 134.52s | 4.67 |
16. | Landorus | Mud Shot Ground | Earth Power Ground | 132.62s | 5.11 |
17. | Slowbro (Mega) | Water Gun Water | Water Pulse Water | 140.61s | 3.56 |
18. | Ampharos (Mega) | Volt Switch Electric | Power Gem Rock | 141.83s | 3.22 |
19. | Beedrill (Mega) | Poison Jab Poison | Sludge Bomb Poison | 130.03s | 4.67 |
20. | Clawitzer | Water Gun Water | Crabhammer Water | 139.30s | 4.67 |
21. | Manectric (Mega) | Thunder Fang Electric | Wild Charge Electric | 132.33s | 5.78 |
22. | Crawdaunt | Waterfall Water | Crabhammer Water | 135.40s | 5.43 |
23. | Landorus (Incarnate) | Rock Throw Rock | Earth Power Ground | 134.34s | 5.33 |
24. | Tyranitar | Smack Down Rock | Stone Edge Rock | 142.36s | 3.67 |
25. | Pidgeot (Mega) | Gust | Brave Bird | 136.80s | 5.00 |
26. | Palkia | Dragon Breath Dragon | Hydro Pump Water | 146.52s | 3.00 |
27. | Empoleon | Waterfall Water | Hydro Cannon Water | 136.18s | 5.22 |
28. | Gyarados | Waterfall Water | Hydro Pump Water | 144.13s | 4.11 |
29. | Groudon | Mud Shot Ground | Earthquake Ground | 139.84s | 5.00 |
30. | Excadrill | Mud-Slap Ground | Drill Run Ground | 131.82s | 6.00 |
31. | Gigalith | Smack Down Rock | Rock Slide Rock | 149.57s | 3.86 |
32. | Rhydon | Mud-Slap Ground | Earthquake Ground | 151.56s | 3.83 |
33. | Lopunny (Mega) | Pound Normal | Hyper Beam Normal | 142.59s | 5.33 |
34. | Golurk | Mud-Slap Ground | Earth Power Ground | 147.19s | 5.50 |
35. | Krookodile | Mud-Slap Ground | Earthquake Ground | 147.74s | 5.25 |
We will talk more about weather effects in battle down below in terms of moves, but the weather is always about half the battle, and the weather conditions are important for picking your best counters. If you look at the table above, they are sorted into the counter types.
In Rainy, you’re better off using water, in Partly Cloudy use your rock types and in Sunny give your ground types a spin! In neutral weather, use your best counters from the various typings, and if you do not have a full team of one type (ie. A full water type team), fill in the extra spaces with your best Pokémon from the other counter types. No shame in a mixed typing team of well-rounded counters.
Typhlosion Move Set
Typhlosion has access to this set of moves as a raid boss:
Fast Moves
- Ember Fire
- Incinerate Fire
- Shadow Claw Ghost
Charge Moves
- Overheat Fire, 1 bar
- Solar Beam Grass, 1 bar
- Fire Blast Fire, 1 bar
As far as fast moves go, all of your optimal counters will resist Ember, making it the easier move to go against. Not that Shadow Claw will hit super effective against any Pokémon that you will probably use, but not having the resistance tends to make it hit a little harder.
For charge move, the red sirens go off for Solar Beam! Solar Beam hits super effectively against every normal counter listed above, except for the dragons. It is a very good coverage move but could make a duo run of it a little tighter than it should be, especially in sunny weather. Fire Blast is the weaker of the one bar, fire type, charge moves, so that would be the easiest charge to go up against.
Weather Effect on Battle
As mentioned above under our counters list, the weather is half the battle! Here is a visual representation of how the weather will play a role in your battle against Typhlosion!
Weather | Pro | Con |
---|---|---|
Sunny | Boosts your Ground type moves | Boosts Typhlosion’s Grass and Fire type moves |
Partly Cloudy | Boosts your Rock type moves | No cons |
Cloudy | No pros nor cons | |
Rainy | Boosts your Water type moves | No cons |
Windy | No pros nor cons | |
Fog | No pros | Boosts Typhlosion’s Shadow Claw Ghost |
Snow | No pros nor cons |