Best Azurill counters

Raid Battles

The best Azurill counters in Pokémon GO are Dusk Mane Necrozma, Shadow Metagross, Metagross, Mega Beedrill, Mega Rayquaza, Dialga, and Mega Gengar. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Azurill in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Official artwork of Dusk Mane NecrozmaDusk Mane Necrozma
          Metal Claw / Sunsteel Strike
          #1
          Shadow Pokemon BackgroundOfficial artwork of Shadow MetagrossShadow Metagross
          Bullet Punch / Meteor Mash
          #2
          Official artwork of MetagrossMetagross
          Bullet Punch / Meteor Mash
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega BeedrillMega Beedrill
          Poison Jab / Sludge Bomb
          #4
          Mega Pokemon BackgroundOfficial artwork of Mega RayquazaMega Rayquaza
          Air Slash / Dragon Ascent
          #5
          Official artwork of DialgaDialga
          Metal Claw / Iron Head
          #6
          Mega Pokemon BackgroundOfficial artwork of Mega GengarMega Gengar
          Hex / Sludge Bomb
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Thumbnail image of Dusk Mane NecrozmaDusk Mane NecrozmaSteelMetal Claw SteelSunsteel Strike *92.8216528.9040s265.9
          2.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *82.4412563.8044s228.7
          3.Thumbnail image of MetagrossMetagrossSteelBullet Punch SteelMeteor Mash *68.7211947.6053s195.9
          4.Mega Pokemon BackgroundThumbnail image of Mega BeedrillMega Pokémon iconMega BeedrillPoisonPoison Jab PoisonSludge Bomb 74.756718.8049s186.0
          5.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaFlyingAir Slash FlyingDragon Ascent 67.868465.4054s180.7
          6.Thumbnail image of DialgaDialgaSteelMetal Claw SteelIron Head 61.1611030.7060s175.7
          7.Mega Pokemon BackgroundThumbnail image of Mega GengarMega Pokémon iconMega GengarGhostHex PoisonSludge Bomb 65.358306.8056s174.6
          8.Thumbnail image of Origin Forme DialgaOrigin Forme DialgaSteelMetal Claw SteelIron Head 60.1011311.0061s174.1
          9.Thumbnail image of NihilegoNihilegoPoisonPoison Jab PoisonSludge Bomb 62.229703.9059s173.4
          10.Shadow Pokemon BackgroundThumbnail image of Shadow ExcadrillShadow ExcadrillSteelMetal Claw SteelIron Head 69.186439.3053s173.4
          11.Mega Pokemon BackgroundThumbnail image of Mega ScizorMega Pokémon iconMega ScizorSteelBullet Punch SteelIron Head 59.6210043.7061s168.9
          12.Mega Pokemon BackgroundThumbnail image of Mega AggronMega Pokémon iconMega AggronSteelIron Tail SteelHeavy Slam 57.4811536.3063s168.8
          13.Shadow Pokemon BackgroundThumbnail image of Shadow EmpoleonShadow EmpoleonSteelSteel Wing SteelFlash Cannon 58.5310118.7062s166.7
          14.Thumbnail image of Primal KyogrePrimal KyogreWaterWaterfall WaterOrigin Pulse *55.3412234.0066s165.8
          15.Thumbnail image of MelmetalMelmetalElectricThunder Shock SteelDouble Iron Bash *54.8411477.1066s162.4
          16.Shadow Pokemon BackgroundThumbnail image of Shadow ScizorShadow ScizorSteelBullet Punch SteelIron Head 61.297234.5060s161.3
          17.Thumbnail image of Genesect (Shock Drive)Genesect (Shock Drive)SteelMetal Claw SteelMagnet Bomb 58.518562.0062s161.0
          18.Thumbnail image of GenesectGenesectSteelMetal Claw SteelMagnet Bomb 58.518562.0062s161.0
          19.Thumbnail image of Genesect (Douse Drive)Genesect (Douse Drive)SteelMetal Claw SteelMagnet Bomb 58.518562.0062s161.0
          20.Thumbnail image of Genesect (Chill Drive)Genesect (Chill Drive)SteelMetal Claw SteelMagnet Bomb 58.518562.0062s161.0
          21.Thumbnail image of Genesect (Burn Drive)Genesect (Burn Drive)SteelMetal Claw SteelMagnet Bomb 58.518562.0062s161.0
          22.Shadow Pokemon BackgroundThumbnail image of Shadow MewtwoShadow MewtwoPsychicConfusion PsychicPsystrike *60.247007.0061s158.1
          23.Shadow Pokemon BackgroundThumbnail image of Shadow ToxicroakShadow ToxicroakPoisonPoison Jab PoisonSludge Bomb 64.335392.7057s157.8
          24.Thumbnail image of JirachiJirachiElectricCharge Beam SteelDoom Desire 54.0310410.9067s157.3
          25.Shadow Pokemon BackgroundThumbnail image of Shadow MagnezoneShadow MagnezoneSteelMetal Sound SteelFlash Cannon 58.657567.3062s157.2
          26.Thumbnail image of RoseradeRoseradePoisonPoison Jab PoisonSludge Bomb 60.685908.5060s153.5
          27.Thumbnail image of RevavroomRevavroomPoisonPoison Jab PoisonGunk Shot 56.077920.0065s153.1
          28.Shadow Pokemon BackgroundThumbnail image of Shadow Ho-OhShadow Ho-OhSteelSteel Wing FlyingBrave Bird 57.357118.6064s152.5
          29.Shadow Pokemon BackgroundThumbnail image of Apex Shadow Ho-OhApex Shadow Ho-OhSteelSteel Wing FlyingBrave Bird 57.357118.6064s152.5
          30.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarSteelIron Tail RockStone Edge 53.149495.4069s152.3
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          Group size

          You need at least 1 Trainers to defeat a Azurill in a 3-Star Raid.

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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Azurill CP range from Raids

          Azurill can be caught with the following Combat Power after being defeated in Raids:

          • From 179 CP to 208 CP, with no weather boost
          • From 223 CP to 260 CP with Partly Cloudy and Cloudy weather boost

          Azurill weaknesses

          Azurill type chart

          When fighting Azurill, keep in mind the that Normal and Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Dragon, and Ghost-type moves.

          Weaknesses

          Weaknesses
          PoisonPoison160.0%
          SteelSteel160.0%

          Resistances

          Resistances
          DragonDragon39.1%
          GhostGhost39.1%
          BugBug62.5%
          DarkDark62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Azurill

          Move-typeUsage (%)Weather
          Steel172.0%
          • snowSnow
          Poison96.0%
          • cloudyCloudy
          Psychic22.0%
          • windyWindy
          Flying18.0%
          • windyWindy
          Water18.0%
          • rainRain
          Fighting16.0%
          • cloudyCloudy
          Fire16.0%
          • sunnySunny
          Normal8.0%
          • partlyCloudyPartly Cloudy
          Ground8.0%
          • sunnySunny
          Grass8.0%
          • sunnySunny
          Electric6.0%
          • rainRain
          Ghost4.0%
          • fogFog
          Rock4.0%
          • partlyCloudyPartly Cloudy
          Ice2.0%
          • snowSnow
          Dark2.0%
          • fogFog

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Azurill in Raid Battles. Whether you're looking for the best counters to take Azurill down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Azurill counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.