Azurill's Fast Attacks Guide

Moves

Moves

Azurill has access to 2 Fast Attacks (Splash and Bubble), which cover Water-type attacks.

WaterSplashDamage0Energy20Duration1.7s
Toggle more information for move: Splash
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage0
Energy20
Weather boost
  • rainRain
Duration1.7s
Damage window1.0s - 1.2s
Trainer Battles
Damage0
Energy12

Effects
Splash has no special effects.
See Splash details page ↗
WaterBubbleDamage12Energy14Duration1.2s
Toggle more information for move: Bubble
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage12
Energy14
Weather boost
  • rainRain
Duration1.2s
Damage window0.8s - 1.0s
Trainer Battles
Damage8
Energy11

Effects
Bubble has no special effects.
See Bubble details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1210.001411.671.2s811-
002011.561.7s012-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Azurill's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Azurill's Charge Attacks Guide

Moves

Moves

Azurill has access to 3 Charge Attacks (Ice Beam, Bubble Beam, and Body Slam), which cover Ice, Water, and Normal-type attacks. When using Body Slam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce BeamDamage90Energy50Duration3.3s
Toggle more information for move: Ice Beam
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • snowSnow
Duration3.3s
Damage window1.3s - 2.8s
Trainer Battles
Damage90
Energy55

Effects
Ice Beam has no special effects.
See Ice Beam details page ↗
WaterBubble BeamDamage45Energy33Duration1.9s
Toggle more information for move: Bubble Beam
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage45
Energy33
Weather boost
  • rainRain
Duration1.9s
Damage window1.4s - 1.7s
Trainer Battles
Damage25
Energy40

Effects
Special effectsSpecial

Bubble Beam has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
See Bubble Beam details page ↗
NormalBody SlamDamage50Energy33Duration1.9s
Toggle more information for move: Body Slam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.9s
Damage window1.2s - 1.7s
Trainer Battles
Damage60
Energy35

Effects
Body Slam has no special effects.
See Body Slam details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5026.3233-1.9s6035-
Special effectsSpecial

Bubble Beam has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
4523.6833-1.9s2540-
9027.2750-3.3s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Bubble Beam has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%

Azurill's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0