Hitmonchan's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingClose Combat 12.15271.821.6
      2.FightingCounter FightingPower-Up Punch 11.89265.820.8
      3.FightingCounter FightingBrick Break *11.56258.519.9
      4.FightingCounter IceIce Punch 11.07247.518.5
      5.FightingCounter FireFire Punch 10.93244.418.1
      6.FightingRock Smash *FightingPower-Up Punch 10.79241.417.8
      7.FightingCounter ElectricThunder Punch 10.76240.617.7
      8.FightingRock Smash *FightingClose Combat 10.57236.317.1
      9.SteelBullet Punch FightingPower-Up Punch 10.53235.417.0
      10.FightingRock Smash *FightingBrick Break *10.40232.516.6
      11.SteelBullet Punch FightingClose Combat 10.24229.016.2
      12.FightingRock Smash *IceIce Punch 10.02224.015.6
      1 of 2

      Hitmonchan's Fast Attacks Guide

      Moves

      Moves

      Hitmonchan has access to 3 Fast Attacks (Bullet Punch, Rock Smash, and Counter), which cover Steel and Fighting-type attacks. When using Rock Smash and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      SteelBullet PunchDamage9Energy10Duration0.9s
      Toggle more information for move: Bullet Punch
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage9
      Energy10
      Weather boost
      • snowSnow
      Duration0.9s
      Damage window0.3s - 0.9s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Bullet Punch has no special effects.
      See Bullet Punch details page ↗
      FightingRock Smash *Damage15Energy10Duration1.3s
      Toggle more information for move: Rock Smash
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage15
      Energy10
      Weather boost
      • cloudyCloudy
      Duration1.3s
      Damage window0.6s - 0.8s
      Trainer Battles
      Damage9
      Energy7

      Effects
      Rock Smash has no special effects.
      See Rock Smash details page ↗
      FightingCounterDamage12Energy8Duration0.9s
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy7

      Effects
      Counter has no special effects.
      See Counter details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      910.001011.110.9s67-
      1213.3388.890.9s87-
      1511.54107.691.3s97-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Hitmonchan's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Hitmonchan's Charge Attacks Guide

      Moves

      Moves

      Hitmonchan has access to 6 Charge Attacks (Ice Punch, Thunder Punch, Fire Punch, Brick Break, Close Combat, and Power-Up Punch), which cover Ice, Electric, Fire, and Fighting-type attacks. When using Brick Break, Close Combat, and Power-Up Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      IceIce PunchDamage50Energy33Duration1.9s
      Toggle more information for move: Ice Punch
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • GroundGround
        • GrassGrass
        • DragonDragon
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • IceIce
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • snowSnow
      Duration1.9s
      Damage window1.3s - 1.6s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Ice Punch has no special effects.
      See Ice Punch details page ↗
      ElectricThunder PunchDamage45Energy33Duration1.8s
      Toggle more information for move: Thunder Punch
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage45
      Energy33
      Weather boost
      • rainRain
      Duration1.8s
      Damage window1.7s - 1.6s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Thunder Punch has no special effects.
      See Thunder Punch details page ↗
      FireFire PunchDamage55Energy33Duration2.2s
      Toggle more information for move: Fire Punch
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage55
      Energy33
      Weather boost
      • sunnySunny
      Duration2.2s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Fire Punch has no special effects.
      See Fire Punch details page ↗
      FightingBrick Break *Damage40Energy33Duration1.6s
      Toggle more information for move: Brick Break
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage40
      Energy33
      Weather boost
      • cloudyCloudy
      Duration1.6s
      Damage window0.8s - 1.4s
      Trainer Battles
      Damage40
      Energy40

      Effects
      Special effectsSpecial

      Brick Break has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Brick Break details page ↗
      FightingClose CombatDamage100Energy100Duration2.3s
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗
      FightingPower-Up PunchDamage50Energy33Duration2.0s
      Toggle more information for move: Power-Up Punch
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • cloudyCloudy
      Duration2.0s
      Damage window1.7s - 1.9s
      Trainer Battles
      Damage20
      Energy35

      Effects
      Special effectsSpecial

      Power-Up Punch has a 100.0% chance to:

      • Increase User's Attack by 25.0%
      See Power-Up Punch details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Brick Break has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%
      4025.0033-1.6s4040-
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.48100-2.3s10045-
      5525.0033-2.2s5540-
      5026.3233-1.9s5540-
      Special effectsSpecial

      Power-Up Punch has a 100.0% chance to:

      • Increase User's Attack by 25.0%
      5025.0033-2.0s2035-
      4525.0033-1.8s5540-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Brick Break has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Power-Up Punch has a 100.0% chance to:

      • Increase User's Attack by 25.0%

      Hitmonchan's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6