Camerupt's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FireIncinerate GroundEarth Power 12.36242.319.9
      2.FireEmber GroundEarth Power 12.20239.119.4
      3.FireIncinerate FireOverheat 12.17238.619.3
      4.FireEmber FireOverheat 12.09236.919.1
      5.FireIncinerate GroundEarthquake 11.70229.318.0
      6.FireEmber GroundEarthquake 11.53226.017.6
      7.FightingRock Smash GroundEarth Power 11.40223.417.2
      8.FireIncinerate GrassSolar Beam 11.20219.416.7
      9.FireEmber GrassSolar Beam 10.97215.016.0
      10.FightingRock Smash FireOverheat 10.93214.115.9
      11.FightingRock Smash GroundEarthquake 10.43204.414.6
      12.FightingRock Smash GrassSolar Beam 10.04196.713.5

      Camerupt's Fast Attacks Guide

      Moves

      Moves

      Camerupt has access to 3 Fast Attacks (Ember, Rock Smash, and Incinerate), which cover Fire and Fighting-type attacks. When using Ember and Incinerate you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      FireEmberDamage10Energy10Duration1.0s
      Toggle more information for move: Ember
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage10
      Energy10
      Weather boost
      • sunnySunny
      Duration1.0s
      Damage window0.6s - 0.8s
      Trainer Battles
      Damage7
      Energy6

      Effects
      Ember has no special effects.
      See Ember details page ↗
      FightingRock SmashDamage15Energy10Duration1.3s
      Toggle more information for move: Rock Smash
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage15
      Energy10
      Weather boost
      • cloudyCloudy
      Duration1.3s
      Damage window0.6s - 0.8s
      Trainer Battles
      Damage9
      Energy7

      Effects
      Rock Smash has no special effects.
      See Rock Smash details page ↗
      FireIncinerateDamage29Energy20Duration2.3s
      Toggle more information for move: Incinerate
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage29
      Energy20
      Weather boost
      • sunnySunny
      Duration2.3s
      Damage window0.5s - 2.3s
      Trainer Battles
      Damage20
      Energy20

      Effects
      Incinerate has no special effects.
      See Incinerate details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1010.001010.001.0s76-
      2912.61208.702.3s2020-
      1511.54107.691.3s97-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Camerupt's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Camerupt's Charge Attacks Guide

      Moves

      Moves

      Camerupt has access to 4 Charge Attacks (Earthquake, Solar Beam, Overheat, and Earth Power), which cover Ground, Grass, and Fire-type attacks. When using Earthquake, Overheat, and Earth Power you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      GroundEarthquakeDamage140Energy100Duration3.6s
      Toggle more information for move: Earthquake
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • sunnySunny
      Duration3.6s
      Damage window2.7s - 3.5s
      Trainer Battles
      Damage110
      Energy65

      Effects
      Earthquake has no special effects.
      See Earthquake details page ↗
      GrassSolar BeamDamage180Energy100Duration4.9s
      Toggle more information for move: Solar Beam
      Type effectiveness chart
      • 160.0%
        • GroundGround
        • RockRock
        • WaterWater
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • SteelSteel
        • FireFire
        • GrassGrass
        • DragonDragon
      Gym and Raid Battles
      Damage180
      Energy100
      Weather boost
      • sunnySunny
      Duration4.9s
      Damage window2.7s - 4.7s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Solar Beam has no special effects.
      See Solar Beam details page ↗
      FireOverheatDamage160Energy100Duration4.0s
      Toggle more information for move: Overheat
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage160
      Energy100
      Weather boost
      • sunnySunny
      Duration4.0s
      Damage window2.6s - 3.8s
      Trainer Battles
      Damage130
      Energy55

      Effects
      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%
      See Overheat details page ↗
      GroundEarth PowerDamage100Energy50Duration3.6s
      Toggle more information for move: Earth Power
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage100
      Energy50
      Weather boost
      • sunnySunny
      Duration3.6s
      Damage window2.7s - 3.4s
      Trainer Battles
      Damage90
      Energy55

      Effects
      Special effectsSpecial

      Earth Power has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Earth Power details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Earth Power has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      10027.7850-3.6s9055-
      14038.89100-3.6s11065-
      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%
      16040.00100-4.0s13055-
      18036.73100-4.9s15080-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%
      Special effectsSpecial

      Earth Power has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%

      Camerupt's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0