Luxray's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricSpark ElectricWild Charge 15.77383.630.0
      2.DarkSnarl ElectricWild Charge 15.60379.529.7
      3.NormalHidden Power ElectricWild Charge 14.20345.527.1
      4.ElectricSpark NormalHyper Beam 12.91314.124.6
      5.DarkSnarl NormalHyper Beam 12.67308.124.1
      6.ElectricSpark DarkCrunch 11.42277.820.9
      7.DarkSnarl DarkCrunch 11.34275.820.6
      8.NormalHidden Power NormalHyper Beam 11.30274.920.5
      9.NormalHidden Power DarkCrunch 10.72260.718.9
      10.ElectricSpark PsychicPsychic Fangs *10.70260.218.8
      11.DarkSnarl PsychicPsychic Fangs *10.57257.218.5
      12.NormalHidden Power PsychicPsychic Fangs *9.64234.615.8

      Luxray's Fast Attacks Guide

      Moves

      Moves

      Luxray has access to 3 Fast Attacks (Spark, Snarl, and Hidden Power), which cover Electric, Dark, and Normal-type attacks. When using Spark you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      ElectricSparkDamage6Energy9Duration0.7s
      Toggle more information for move: Spark
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage6
      Energy9
      Weather boost
      • rainRain
      Duration0.7s
      Damage window0.3s - 0.7s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Spark has no special effects.
      See Spark details page ↗
      DarkSnarlDamage12Energy14Duration1.1s
      Toggle more information for move: Snarl
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage12
      Energy14
      Weather boost
      • fogFog
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage5
      Energy13

      Effects
      Snarl has no special effects.
      See Snarl details page ↗
      NormalHidden PowerDamage15Energy15Duration1.5s
      Toggle more information for move: Hidden Power
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage15
      Energy15
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration1.5s
      Damage window1.1s - 1.4s
      Trainer Battles
      Damage9
      Energy8

      Effects
      Hidden Power has no special effects.
      See Hidden Power details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1510.001510.001.5s98-
      1210.911412.731.1s513-
      68.57912.860.7s67-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Luxray's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

      Luxray's Charge Attacks Guide

      Moves

      Moves

      Luxray has access to 4 Charge Attacks (Hyper Beam, Wild Charge, Crunch, and Psychic Fangs), which cover Normal, Electric, Dark, and Psychic-type attacks. When using Wild Charge you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      NormalHyper BeamDamage150Energy100Duration3.8s
      Toggle more information for move: Hyper Beam
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage150
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration3.8s
      Damage window3.3s - 3.6s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Hyper Beam has no special effects.
      See Hyper Beam details page ↗
      ElectricWild ChargeDamage90Energy50Duration2.6s
      Toggle more information for move: Wild Charge
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • rainRain
      Duration2.6s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Wild Charge details page ↗
      DarkCrunchDamage70Energy33Duration3.2s
      Toggle more information for move: Crunch
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage70
      Energy33
      Weather boost
      • fogFog
      Duration3.2s
      Damage window1.3s - 3.0s
      Trainer Battles
      Damage70
      Energy45

      Effects
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Crunch details page ↗
      PsychicPsychic Fangs *Damage30Energy33Duration1.2s
      Toggle more information for move: Psychic Fangs
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • PoisonPoison
      • 62.5%
        • SteelSteel
        • PsychicPsychic
      • 39.1%
        • DarkDark
      Gym and Raid Battles
      Damage30
      Energy33
      Weather boost
      • windyWindy
      Duration1.2s
      Damage window0.4s - 1.1s
      Trainer Battles
      Damage40
      Energy35

      Effects
      Special effectsSpecial

      Psychic Fangs has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Psychic Fangs details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      7021.8833-3.2s7045-
      15039.47100-3.8s15080-
      Special effectsSpecial

      Psychic Fangs has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%
      3025.0033-1.2s4035-
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      9034.6250-2.6s10045-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      Special effectsSpecial

      Psychic Fangs has a 100.0% chance to:

      • Decrease Target's Defense by 20.0%

      Luxray's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0