Best Mothim counters

Raid Battles

The best Mothim counters in Pokémon GO are Mega Diancie, Shadow Rampardos, Shadow Rhyperior, Mega Tyranitar, Mega Rayquaza, Mega Aerodactyl, and Shadow Tyranitar. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Mothim in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Mega Pokemon BackgroundOfficial artwork of Mega DiancieMega Diancie
          Rock Throw / Rock Slide
          #1
          Shadow Pokemon BackgroundOfficial artwork of Shadow RampardosShadow Rampardos
          Smack Down / Rock Slide
          #2
          Shadow Pokemon BackgroundOfficial artwork of Shadow RhyperiorShadow Rhyperior
          Smack Down / Rock Wrecker
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega TyranitarMega Tyranitar
          Smack Down / Stone Edge
          #4
          Mega Pokemon BackgroundOfficial artwork of Mega RayquazaMega Rayquaza
          Air Slash / Dragon Ascent
          #5
          Mega Pokemon BackgroundOfficial artwork of Mega AerodactylMega Aerodactyl
          Rock Throw / Rock Slide
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow TyranitarShadow Tyranitar
          Smack Down / Stone Edge
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Mega Pokemon BackgroundThumbnail image of Mega DiancieMega Pokémon iconMega DiancieRockRock Throw RockRock Slide 98.913504.7138s203.5
          2.Shadow Pokemon BackgroundThumbnail image of Shadow RampardosShadow RampardosRockSmack Down RockRock Slide 108.362144.8135s197.9
          3.Shadow Pokemon BackgroundThumbnail image of Shadow RhyperiorShadow RhyperiorRockSmack Down RockRock Wrecker *93.813421.8140s194.1
          4.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarRockSmack Down *RockStone Edge 84.694156.7044s186.2
          5.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaFlyingAir Slash FlyingDragon Ascent 86.983741.1043s186.1
          6.Mega Pokemon BackgroundThumbnail image of Mega AerodactylMega Pokémon iconMega AerodactylRockRock Throw RockRock Slide 86.063732.7043s184.5
          7.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarRockSmack Down *RockStone Edge 84.512709.0144s170.3
          8.Shadow Pokemon BackgroundThumbnail image of Shadow AggronShadow AggronRockSmack Down RockMeteor Beam 76.533948.6048s170.0
          9.Thumbnail image of RampardosRampardosRockSmack Down RockRock Slide 88.892098.7143s168.3
          10.Thumbnail image of RhyperiorRhyperiorRockSmack Down RockRock Wrecker *77.243348.1148s165.6
          11.Shadow Pokemon BackgroundThumbnail image of Shadow AerodactylShadow AerodactylRockRock Throw RockRock Slide 81.032327.5146s159.7
          12.Thumbnail image of TyrantrumTyrantrumRockRock Throw RockMeteor Beam 77.502639.0148s158.1
          13.Thumbnail image of TerrakionTerrakionRockSmack Down RockRock Slide 76.772463.3149s154.7
          14.Mega Pokemon BackgroundThumbnail image of Mega AggronMega Pokémon iconMega AggronRockSmack Down RockMeteor Beam 65.294264.0056s152.2
          15.Thumbnail image of GigalithGigalithRockSmack Down RockMeteor Beam *73.532680.7151s152.1
          16.Shadow Pokemon BackgroundThumbnail image of Shadow Alolan GolemShadow Alolan GolemRockRock Throw RockStone Edge 73.432382.2151s148.3
          17.Shadow Pokemon BackgroundThumbnail image of Shadow OmastarShadow OmastarRockRock Throw *RockRock Slide *75.932046.1150s147.7
          18.Thumbnail image of TyranitarTyranitarRockSmack Down *RockStone Edge 70.152672.9153s146.5
          19.Thumbnail image of AggronAggronRockSmack Down RockMeteor Beam 63.773872.0058s146.4
          20.Shadow Pokemon BackgroundThumbnail image of Shadow GolemShadow GolemRockRock Throw RockStone Edge 73.612145.9151s145.5
          21.Shadow Pokemon BackgroundThumbnail image of Standard Mode Shadow DarmanitanStandard Mode Shadow DarmanitanFireFire Fang RockRock Slide 76.841673.8249s143.1
          22.Mega Pokemon BackgroundThumbnail image of Mega Y CharizardMega Pokémon iconMega Y CharizardFireFire Spin FireBlast Burn *66.562662.5156s140.3
          23.Thumbnail image of AurorusAurorusRockRock Throw RockMeteor Beam 66.122639.6156s139.4
          24.Thumbnail image of RayquazaRayquazaFlyingAir Slash FlyingDragon Ascent 67.372270.1156s137.2
          25.Thumbnail image of AerodactylAerodactylRockRock Throw RockRock Slide 67.052288.2156s136.9
          26.Thumbnail image of ArcheopsArcheopsFlyingWing Attack RockAncient Power 68.341987.1155s135.0
          27.Shadow Pokemon BackgroundThumbnail image of Shadow RegirockShadow RegirockRockRock Throw RockStone Edge 62.832714.1159s134.6
          28.Thumbnail image of Incarnate Forme LandorusIncarnate Forme LandorusRockRock Throw RockRock Slide 65.692266.7157s134.4
          29.Thumbnail image of LandorusLandorusRockRock Throw RockRock Slide 65.692266.7157s134.4
          30.Mega Pokemon BackgroundThumbnail image of Mega BlazikenMega Pokémon iconMega BlazikenFireFire Spin FireBlast Burn *71.151633.1253s134.0
          1 of 4

          Group size

          You need at least 1 Trainers to defeat a Mothim in a 3-Star Raid.

          • 1
          • 2
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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Mothim CP range from Raids

          Mothim can be caught with the following Combat Power after being defeated in Raids:

          • From 975 CP to 1037 CP, with no weather boost
          • From 1219 CP to 1297 CP with Rain and Windy weather boost

          Mothim weaknesses

          Mothim type chart

          When fighting Mothim, keep in mind the that Bug and Flying-type Pokémon are weak to Rock (2x), Electric, Fire, Flying, and Ice-type moves. They take reduced damage from Bug, Fighting, Grass, and Ground-type moves.

          Weaknesses
          RockRock256.0%
          ElectricElectric160.0%
          FireFire160.0%
          FlyingFlying160.0%
          IceIce160.0%
          Resistances
          GroundGround24.4%
          FightingFighting39.1%
          GrassGrass39.1%
          BugBug62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Mothim

          Move-typeUsage (%)Weather
          Rock222.0%
          • partlyCloudyPartly Cloudy
          Fire66.0%
          • sunnySunny
          Electric46.0%
          • rainRain
          Flying38.0%
          • windyWindy
          Steel6.0%
          • snowSnow
          Bug6.0%
          • rainRain
          Ice4.0%
          • snowSnow
          Poison2.0%
          • cloudyCloudy
          Normal2.0%
          • partlyCloudyPartly Cloudy
          Dragon2.0%
          • windyWindy
          Fairy2.0%
          • cloudyCloudy
          Ghost2.0%
          • fogFog
          Psychic2.0%
          • windyWindy

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mothim in Raid Battles. Whether you're looking for the best counters to take Mothim down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Mothim counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.