A guide to best Mega Houndoom counters in Pokémon GO. The strongest Pokémon to use against a Mega Houndoom are Rock, Water Fighting and Ground types.
Regardless of your stance on mega evolution, Mega Houndoom is set up to be one of the strongest dark attackers in Pokémon GO, making it worth gathering energy for. Bosses such as Origin Giratina and Mega Gengar will give Mega Houndoom plenty of mileage as a useful PvE Pokémon.
Its bulk is average and its counters are some of the best Pokémon in the game, so 3-4 should be an adequate amount of trainers with average teams. A weatherless duo is tough, but possible. Rainy, Cloudy and Partly Cloudy weather make a duo more manageable, as well as using a Mega boost.
Mega Houndoom Stats
Houndoom (Mega) DarkFire | |||||
Max CP 3842 | |||||
---|---|---|---|---|---|
ATK 289 | DEF 194 | HP 181 | |||
Weak to | Strong Against | ||||
Rock Fighting Water Ground | Grass Fire Steel Ghost Dark Ice Psychicx2 |
You receive a base form Houndoom after the raid instead of the mega. It can be caught at these CP ranges:
- 1432 – 1505 Level 20, without weather boost
- 1790 – 1882 Level 25, Sunny or Fog boost
Mega evolving Houndoom will cost 200 energy initially and 40 energy for subsequent mega evolutions.
Mega Houndoom Raid Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
Reminder: Mega-Evolved Pokémon give other Pokémon special bonuses when brought to a Raid Battle. While a Mega-Evolved Pokémon is on the battlefield, all Trainers’ Pokémon receive an attack boost to all their attacks and gain an additional attack boost if their attack types match the Mega-Evolved Pokémon’s type(s).
# | Attacker | Fast Move | Charge Move | Faints | TTW |
---|---|---|---|---|---|
1. | Groudon (Primal) | Mud Shot Ground | Precipice Blades Ground | 9 | 307.6s |
2. | Kyogre (Primal) | Waterfall Water | Origin Pulse Water | 9 | 308.3s |
3. | Swampert (Mega) | Water Gun Water | Hydro Cannon Water | 12 | 335.5s |
4. | Terrakion | Double Kick Fighting | Sacred Sword Fighting | 12 | 357.2s |
5. | Blaziken (Mega) | Counter Fighting | Focus Blast Fighting | 14 | 354.9s |
6. | Diancie (Mega) | Rock Throw Rock | Rock Slide Rock | 14 | 355.3s |
7. | Rayquaza (Mega) | Dragon Tail Dragon | Dragon Ascent | 13 | 367.4s |
8. | Blastoise (Mega) | Water Gun Water | Hydro Cannon Water | 14 | 368.4s |
9. | Tyranitar (Mega) | Smack Down Rock | Stone Edge Rock | 9 | 388.7s |
10. | Keldeo (Ordinary) | Low Kick Fighting | Sacred Sword Fighting | 13 | 376.3s |
11. | Gyarados (Mega) | Waterfall Water | Hydro Pump Water | 11 | 399.1s |
12. | Aerodactyl (Mega) | Rock Throw Rock | Rock Slide Rock | 17 | 400.5s |
13. | Kyogre | Waterfall Water | Origin Pulse Water | 15 | 406.2s |
14. | Groudon | Mud Shot Ground | Precipice Blades Ground | 18 | 413.6s |
15. | Rampardos | Smack Down Rock | Rock Slide Rock | 25 | 415.1s |
16. | Lucario | Counter Fighting | Aura Sphere Fighting | 32 | 426.9s |
17. | Rhyperior | Mud-Slap Ground | Rock Wrecker Rock | 15 | 423.0s |
18. | Conkeldurr | Counter Fighting | Dynamic Punch Fighting | 19 | 423.6s |
19. | Greninja | Water Shuriken Water | Hydro Cannon Water | 20 | 426.5s |
20. | Garchomp | Mud Shot Ground | Earth Power Ground | 16 | 436.9s |
21. | Excadrill | Mud-Slap Ground | Scorching Sands Ground | 32 | 448.8s |
22. | Swampert | Water Gun Water | Hydro Cannon Water | 19 | 444.3s |
23. | Tyrantrum | Rock Throw Rock | Meteor Beam Rock | 17 | 447.5s |
24. | Lopunny (Mega) | Double Kick Fighting | Focus Blast Fighting | 21 | 446.5s |
25. | Samurott | Fury Cutter Bug | Hydro Cannon Water | 21 | 449.5s |
26. | Machamp | Counter Fighting | Dynamic Punch Fighting | 22 | 450.2s |
27. | Kingler | Bubble Water | Crabhammer Water | 26 | 452.4s |
28. | Alakazam (Mega) | Counter Fighting | Focus Blast Fighting | 34 | 466.1s |
29. | Landorus (Incarnate) | Mud Shot Ground | Earth Power Ground | 24 | 458.7s |
30. | Feraligatr | Water Gun Water | Hydro Cannon Water | 20 | 461.4s |
Mega Houndoom Moveset Analysis
Mega Houndoom can have these moves during a raid battle, or as it’s base form on catch:
Fast Moves | Charge Moves |
---|---|
|
|
Fire Blast is easy peasy since it takes forever to become active so you can dodge it effortlessly. Water and Rock also resist it, which are most of its counters.
Foul Play and Flamethrower are pretty basic 2-bar moves. Not the worst you could go against, but Snarl’s energy gain could make Foul Play very frustrating.
Crunch is a spammy nightmare for any non-fighting type. If it’s paired with Snarl, be prepared to either dodge constantly or take them all to the face like a champ.
After the raid, you’d want Snarl and Foul Play on your own Houndoom for a solid Dark type attacker.
How to get Shiny Houndoom and shiny Mega Houndoom
Like all Mega Raid Bosses, you can catch the shiny version of Houndoom from a raid, and also in the wild potentially, if you can find it!
Houndoom | Shiny Houndoom |
Shiny Mega Houndoom is only obtainable via Mega Evolution.
Mega Houndoom | Shiny Mega Houndoom |
How to Get Mega Houndoom
In order to get Mega Houndoom you will need 200 Mega Energy for the initial evolution, then it is possible to evolve that particular Houndoom again for free after a cooldown period. The cooldown period depends on their mega level, and you can use mega energy to evolve quicker if you don’t want to wait for the end of the cooldown period.
Mega Energy can be obtained via Mega Houndoom Raids, and once you have evolved Mega Houndoom, you can earn 5 Mega Energy per candy while walking it as your buddy. You can walk any Houndour or Houndoom to earn Mega Energy, as long as you have previously evolved one to register it to your Mega Pokédex.