Tornadus
Tornadus
Tornadus (Incarnate)

Tornadus is a Tier 5 Raid Boss in Pokémon GO, with a raid CP of 46044. Being the only pure Flying-type in legendary the game, Tornadus counters consist of strong Electric, Ice, and Rock-types, such as Raikou, Rampardos, Electavire, Zapdos, Mamoswine, and Smack Down/Stone Edge Tyranitar. 

Tornadus-Incarnate can be caught with the following Combat Power values:

  • 1828 – 1911 CP at Level 20, no weather boost
  • 2285 – 2389 CP at Level 25 with Windy weather boost

Tornadus (Incarnate) can be taken down with three trainers under ideal conditions, however, it is recommended that you use between 4-6 high-level trainers or 7-9 lower level trainers when taking on this legendary raid boss. Tornadus Incarnate Forme is a possible duo against most move sets with favorable weather boost and best friend bonus.

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In this guide, we will cover what the best counters to take down Tornadus are, what the best strategy is, and what CPs you should watch out for after your successful battle.

Tornadus counters

# Pokemon Fast Move Charge Move Time to win Deaths
1. Manectric (Mega) Charge Beam Wild Charge 491.18s 20.25
2. Thundurus (Therian) Volt Switch Thunderbolt 498.28s 19.38
3. Zekrom Charge Beam Wild Charge 514.88s 15.75
4. Rampardos Smack Down Rock Slide 496.53s 27.00
5. Ampharos (Mega) Volt Switch Zap Cannon 542.77s 16.63
6. Electivire Thunder Shock Wild Charge 533.02s 23.75
7. Rhyperior Smack Down Rock Wrecker 546.76s 19.50
8. Abomasnow (Mega) Powder Snow Weather Ball 546.47s 23.88
9. Darmanitan (Galarian Standard) Ice Fang Avalanche 533.93s 29.88
10. Magnezone Spark Wild Charge 568.98s 17.13
11. Raikou Thunder Shock Wild Charge 562.58s 20.00
12. Mamoswine Powder Snow Avalanche 552.42s 25.63
13. Zapdos Thunder Shock Thunderbolt 566.48s 19.00
14. Terrakion Smack Down Rock Slide 573.06s 22.50
15. Luxray Spark Wild Charge 581.73s 24.75
16. Weavile Ice Shard Avalanche 585.87s 26.13
17. Gengar (Mega) Lick Shadow Ball 588.79s 24.75
18. Glaceon Frost Breath Avalanche 587.33s 24.88
19. Tyranitar Smack Down Stone Edge 619.86s 19.38
20. Thundurus (Incarnate) Thunder Shock Thunder 612.62s 24.00
21. Thundurus Thunder Shock Thunder 617.66s 24.13
22. Mewtwo Psycho Cut Thunderbolt 610.48s 27.63
23. Golem (Alola) Rock Throw Wild Charge 623.93s 22.88
24. Jolteon Thunder Shock Thunderbolt 628.23s 27.25
25. Aerodactyl Rock Throw Rock Slide 633.73s 25.63
26. Charizard (Mega Y) Fire Spin Blast Burn 646.95s 21.75
27. Gigalith Smack Down Rock Slide 653.61s 24.13
28. Landorus Rock Throw Rock Slide 657.47s 26.50
29. Landorus (Incarnate) Rock Throw Rock Slide 658.96s 26.88
30. Archeops Wing Attack Ancient Power 655.05s 31.00
31. Zebstrika Spark Wild Charge 645.67s 35.13
32. Omastar Rock Throw Rock Slide 681.79s 23.17
33. Kyurem Dragon Breath Blizzard 682.84s 23.00
34. Manectric Charge Beam Wild Charge 661.02s 35.50
35. Arcanine Thunder Fang Wild Charge 682.68s 26.75

When picking Tornadus counters, Electric Pokémon are your best option, as they will deal super-effective damage and are not weak to any moves Tornadus can bring to the fight. There are several very good Electric options, and you can’t go wrong with any that I’ve listed above.

Rampardos is a great option as a Rock type attacker but is weak to Tornadus’ charge move Grass Knot. If the game doesn’t offer up Rampardos as an option in the recommended team, it is probably a good idea to leave them on the bench.

Mamoswine is a solid option as an Ice-type attacker to round out your team, delivering super-effective ice damage. However it’s dual ground-typing makes it weak to Grass Knot as well, so be wary when bringing Mamo along.

Tornadus Moveset Analysis

Tornadus can have the following moves in a raid battle and when captured:

Fast Moves Charge Moves
  • Bite Dark
  • Air Slash Flying
  • Grass Knot Grass
  • Hyper Beam Normal
  • Dark Pulse Dark
  • Hurricane Flying

As I’ve mentioned a couple of times, Grass Knot is the only move that will deal super effective damage against any of the solid counters that you’ll be using against Tornadus. Hyper Beam will deal solid amounts of neutral normal damage, so watch out for that as well, for a favorable match-up. Other than that, none of the other moves are overtly scary, and should not give you too much trouble.

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