Tornadus is a Tier 5 Raid Boss in Pokémon GO, with a raid CP of 46044. Being the only pure Flying-type in legendary the game, Tornadus counters consist of strong Electric, Ice, and Rock-types, such as Raikou, Rampardos, Electavire, Zapdos, Mamoswine, and Smack Down/Stone Edge Tyranitar.
Tornadus-Incarnate can be caught with the following Combat Power values:
- 1828 – 1911 CP at Level 20, no weather boost
- 2285 – 2389 CP at Level 25 with Windy weather boost
Tornadus (Incarnate) can be taken down with three trainers under ideal conditions, however, it is recommended that you use between 4-6 high-level trainers or 7-9 lower level trainers when taking on this legendary raid boss. Tornadus Incarnate Forme is a possible duo against most move sets with favorable weather boost and best friend bonus.
In this guide, we will cover what the best counters to take down Tornadus are, what the best strategy is, and what CPs you should watch out for after your successful battle.
Tornadus counters
# | Pokemon | Fast Move | Charge Move | Time to win | Deaths |
---|---|---|---|---|---|
1. |
|
Charge Beam | Wild Charge | 491.18s | 20.25 |
2. |
|
Volt Switch | Thunderbolt | 498.28s | 19.38 |
3. |
|
Charge Beam | Wild Charge | 514.88s | 15.75 |
4. |
|
Smack Down | Rock Slide | 496.53s | 27.00 |
5. |
|
Volt Switch | Zap Cannon | 542.77s | 16.63 |
6. |
|
Thunder Shock | Wild Charge | 533.02s | 23.75 |
7. |
|
Smack Down | Rock Wrecker | 546.76s | 19.50 |
8. |
|
Powder Snow | Weather Ball | 546.47s | 23.88 |
9. |
|
Ice Fang | Avalanche | 533.93s | 29.88 |
10. |
|
Spark | Wild Charge | 568.98s | 17.13 |
11. |
|
Thunder Shock | Wild Charge | 562.58s | 20.00 |
12. |
|
Powder Snow | Avalanche | 552.42s | 25.63 |
13. |
|
Thunder Shock | Thunderbolt | 566.48s | 19.00 |
14. |
|
Smack Down | Rock Slide | 573.06s | 22.50 |
15. |
|
Spark | Wild Charge | 581.73s | 24.75 |
16. |
|
Ice Shard | Avalanche | 585.87s | 26.13 |
17. |
|
Lick | Shadow Ball | 588.79s | 24.75 |
18. |
|
Frost Breath | Avalanche | 587.33s | 24.88 |
19. |
|
Smack Down | Stone Edge | 619.86s | 19.38 |
20. |
|
Thunder Shock | Thunder | 612.62s | 24.00 |
21. |
|
Thunder Shock | Thunder | 617.66s | 24.13 |
22. |
|
Psycho Cut | Thunderbolt | 610.48s | 27.63 |
23. |
|
Rock Throw | Wild Charge | 623.93s | 22.88 |
24. |
|
Thunder Shock | Thunderbolt | 628.23s | 27.25 |
25. |
|
Rock Throw | Rock Slide | 633.73s | 25.63 |
26. |
|
Fire Spin | Blast Burn | 646.95s | 21.75 |
27. |
|
Smack Down | Rock Slide | 653.61s | 24.13 |
28. |
|
Rock Throw | Rock Slide | 657.47s | 26.50 |
29. |
|
Rock Throw | Rock Slide | 658.96s | 26.88 |
30. |
|
Wing Attack | Ancient Power | 655.05s | 31.00 |
31. |
|
Spark | Wild Charge | 645.67s | 35.13 |
32. |
|
Rock Throw | Rock Slide | 681.79s | 23.17 |
33. |
|
Dragon Breath | Blizzard | 682.84s | 23.00 |
34. |
|
Charge Beam | Wild Charge | 661.02s | 35.50 |
35. |
|
Thunder Fang | Wild Charge | 682.68s | 26.75 |
When picking Tornadus counters, Electric Pokémon are your best option, as they will deal super-effective damage and are not weak to any moves Tornadus can bring to the fight. There are several very good Electric options, and you can’t go wrong with any that I’ve listed above.
Rampardos is a great option as a Rock type attacker but is weak to Tornadus’ charge move Grass Knot. If the game doesn’t offer up Rampardos as an option in the recommended team, it is probably a good idea to leave them on the bench.
Mamoswine is a solid option as an Ice-type attacker to round out your team, delivering super-effective ice damage. However it’s dual ground-typing makes it weak to Grass Knot as well, so be wary when bringing Mamo along.
Tornadus Moveset Analysis
Tornadus can have the following moves in a raid battle and when captured:
Fast Moves | Charge Moves |
---|---|
|
|
As I’ve mentioned a couple of times, Grass Knot is the only move that will deal super effective damage against any of the solid counters that you’ll be using against Tornadus. Hyper Beam will deal solid amounts of neutral normal damage, so watch out for that as well, for a favorable match-up. Other than that, none of the other moves are overtly scary, and should not give you too much trouble.