Trainers, GO Battle League: Memories in Motion marks the return of a fully ranked competitive season after a three month interlude break.
With the previous season acting as a reset period, this update brings back the traditional ranked climb alongside a new battle system update aimed at improving stability and addressing long standing gameplay issues. After months of experimentation and lighter progression, we now enter a competitive season where every battle carries weight again.
Running from early March through early June, Memories in Motion focuses heavily on balance changes, with a wide range of buffs, nerfs, and moveset updates set to reshape multiple metas across every league.
Let’s dive into the full schedule, rewards, cups, and updates to see what this ranked season has in store.
GO Battle League: Memories in Motion begins Tuesday, March 3, 2026, at 1:00 p.m. PST GMT −8.
At the start of the Season:
- 🎁 End of Season rewards become available on the Battle screen.
- 🔄 Your GO Battle League rank will reset.
- 📈 The number of wins required to advance from Rank 19 to Rank 20 returns to 20.
- 📊 All other rank up requirements remain unchanged.
With the return to a standard ranked structure, the climb to Rank 20 once again becomes a meaningful early season milestone before ELO rating takes over.
The shift back into a fully ranked environment, combined with the recent battle system improvements, signals a renewed focus on competitive integrity heading into this season.
The following leagues will begin and end at 1:00 p.m. PST (GMT −8) on the dates listed below. Starting March 10, rotations will end at 1:00 p.m. PDT (GMT −7).
| Dates | Active Leagues and Cups |
|---|---|
| Mar 3 – Mar 10 |
|
| Mar 10 – Mar 17 |
|
| Mar 17 –Mar 24 |
|
| Mar 24 – Mar 31 |
|
| Mar 31 – Apr 7 |
|
| Apr 7 – Apr 14 |
|
| Apr 14 – Apr 21 |
|
| Apr 21 – Apr 28 |
|
| Apr 28 – May 5 |
|
| May 5 – May 12 |
|
| May 12 – May 19 |
|
| May 19 – May 26 |
|
| May 26 – Jun 2 |
|
(*) 4× Stardust from win rewards (this does not include end-of-set rewards)
The season features frequent Open League weeks with boosted Stardust, making it ideal for climbing while also stockpiling resources. The return of Catch Cup late in the season always creates a chaotic, fast adapting meta that rewards preparation.
Starting this season, Thursdays will feature a dedicated Daily Discovery bonus for battlers.
- 🗓️ Every Thursday, 12:00 a.m. – 11:59 p.m. local time
- Up to 4× Stardust from win rewards (excludes end-of-set).
- Daily set limit increased from 5 to 10 (50 battles total).
For the very first time, a brand new event feature will take place every Thursday. Mark your calendars, as you can now complete up to 10 sets on these days. This gives you a consistent weekly chance to earn Stardust and boost your rating during favourable formats.
You can encounter the following Pokémon once per Season at the designated ranks.
| Rank | Guaranteed Encounter |
|---|---|
| Rank 1 |
Pidgeot
|
| Rank 6 |
Pancham
|
| Ace |
Togetic
|
| Veteran |
Honedge
|
| Expert |
Dreepy
|
| Legend |
Pikachu
Libre
|
If you’re lucky, some may be encountered in their Shiny forms.
Throughout the Season, you may encounter the following Pokémon at various ranks:
Rank 1+
Rank 6+
Rank 11+
Rank 16+
Rank 20+
Active 5★ Raid Boss encounter becomes available.
After reaching Rank 20, the currently active five-star Raid Boss may appear as a reward encounter. This pool includes several Pokémon relevant for PvP evolution lines, giving competitive players useful resource-building opportunities.
A free battle-themed Timed Research pass will be available in the in-game shop once the Season begins.
The first page requires catching Pokémon and awards encounters designed to help build competitive teams. Each subsequent page requires:
- 100 battles
- 50 wins
Rewards include:
- ⭐ Stardust
- 🍬 Rare Candy XL
- 📘 Elite Fast TM
- 📕 Elite Charged TM
Players who stay consistent will reap big rewards this Season. Plus, it’s a perfect way to track your progress and hit important milestones along the way.
This season’s avatar items are inspired by Blue from Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!
| Rank | Reward |
|---|---|
| Ace | Shoes inspired by Blue |
| Veteran | Pants inspired by Blue |
| Expert | Top and bag inspired by Blue |
| Legend | Pose inspired by Blue |
Blue was the main rival in the original Generation 1 Pokémon games. In Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, his role changes. He now acts as a trainer who supports you, having already completed his own adventure.
Here’s the full lineup of themed Cups this Season:
- Max 1500 CP
- Pokédex numbers #001–#151 only
- Max 1500 CP
- Water-, Grass-, Fairy-types only
- 🚫 Banned: Jumpluff, Roserade, Toxapex
- Max 1500 CP
- Normal, Grass, Electric, Poison, Ground, Flying, Bug, Dark only
- Max 1500 CP
- Electric-types only
- 🚫 Banned: Stunfisk, Heliolisk, Charjabug, Vikavolt
- Max 1500 CP
- Dragon, Steel, Fairy only
- Max 1500 CP
- Only Pokémon caught between March 3, 2026, at 1:00 p.m. and June 2, 2026, at 1:00 p.m. local time
Kanto Cup offers a nostalgic battling experience, while Electric Cup and Fantasy Cup tend to produce condensed metas. Catch Cup once again encourages strategic resource management throughout the entire Season.
| Move | Pokémon |
|---|---|
Low Kick ![]() |
Power Energy |
Mud Shot ![]() |
Power Energy |
Psycho Cut ![]() |
Power |
Waterfall ![]() |
Power Energy |
Wing Attack ![]() |
Energy |
Drain Punch ![]() |
Power |
Heat Wave ![]() |
Power Energy cost |
Sand Tomb ![]() |
Power |
Twister ![]() |
Power Energy cost |
Volt Tackle ![]() |
Energy cost |
Bullet Punch ![]() |
Power |
Mud Slap ![]() |
Power |
Smack Down ![]() |
Power |
Mud Bomb ![]() |
Power Energy cost |
Rock Tomb ![]() |
Power |
Trainers will be pleased to see that some powerhouse fast moves, including Bullet Punch, Mud Slap, and Smack Down, are having their damage slightly reduced. While the nerfs aren’t huge, they could provide the balance we’ve been waiting for. One of the most surprising changes is to Twister, which appears to be a powerful and spammy Dragon-type charged attack.
The following Pokémon gain access to new moves:
| Pokémon | Moves |
|---|---|
Gliscor
|
Acrobatics |
Moltres
|
Fly |
Scolipede
|
Aqua Tail Water |
Volcanion
|
Scald Water |
Heracross
|
Fury Cutter Bug Rock Tomb Rock |
Pidgeot
|
Heat Wave Fire |
Zapdos
|
Heat Wave Fire |
Togetic
|
Heat Wave Fire |
Camerupt
|
Scorching Sands Ground Rock Tomb Rock |
Mow Rotom
|
Leaf Storm Grass |
Articuno
|
Powder Snow Ice |
Marshadow
|
Shadow Claw Ghost |
Wormadam
(All Cloaks) |
Sucker Punch Dark |
Flygon
|
Twister Dragon |
Garchomp
|
Twister Dragon |
A few notable Pokémon to highlight include Gliscor, which can now learn the charge move Acrobatics. Combined with the energy generation buff to Wing Attack, this could see Gliscor appearing more frequently in competitive play and open metas. It’s also worth noting that Gliscor has access to Sand Tomb, which has received a damage increase, further boosting its overall pressure.
Heracross also gains two new moves, Fury Cutter and Rock Tomb, giving it both oppressive damage and spam potential. Even with the slight nerf to Rock Tomb’s damage, it remains a strong charged attack thanks to its 100% chance to lower the opponent’s attack by one stage.
Marshadow with Shadow Claw could become a stronger option in the Master League. If you’re wondering where to spend your next Gold Bottle Cap, this is worth considering.
Wormadam can now use Sucker Punch, an extremely strong fast move, allowing it to reach its charged moves faster while maintaining solid fast-move damage. Just be cautious of fire-type attacks.
Finally, the improved Twister could elevate both Flygon and Garchomp in limited metas, giving them more consistent Dragon-type pressure. Flygon stands out in particular, as a slight boost to Mud Shot alongside the Sand Tomb and Twister combination creates a flexible, shield pressure focused moveset that could catch opponents off guard.
Parting Words
All in all, I’m personally very excited for this new season. The balance changes, alongside the complete system overhaul, could signal a brighter future for competitive play. With so much more to learn and adapt to, future large-scale tournaments may become even more intense, as we watch top players find new ways to utilise these changes.
See you on the battlefield, trainers!
GL&HF
–Adam ‘avrip’










