Scyther Solo Raid guide and counters

Scyther Solo Raid guide and counters

Scyther solo raid can be completed around level 25, making it one of the easiest solo raids to complete. Scyther is a Bug and Flying type and a level 3 raid boss with a raid boss CP of 17358, making it a mildly difficult boss to beat. With a team of carefully selected Scyther solo raid counters, you can complete the fight confidently.

Quick reference

  • Generally easy raid boss to defeat, can be beat around level 25.
  • Requires a team of high leveled (25+) Rock, Fire, Electric, Flying, and Ice type Pokémon including, Golem, Rhydon, the fire legendaries, Omastar and more
  • Difficulty: Medium

Written by Kristy

Solo Scyther Counters

Scyther is weak to Fire, Electric, Flying, and Ice type moves, and doubly weak to Rock type moves, so utilizing those are of top priority. Below is a list if the best counters to solo raid a Scyther with.

Scyther raid counters
Weakness 2x Rock
Fire Ice
Electric Flying
Boosted by Rainy
Best Pokémon vs Scyther
Tyranitar Bite Dark Stone Edge Rock
Entei Fire Spin Fire Overheat Fire
Raikou Thunder Shock Electric Wild Charge Electric
Moltres Fire Spin Fire Overheat Fire
Zapdos Charge Beam Electric Thunderbolt Electric
Golem Rock Throw Rock Stone Edge Rock
Omastar Rock Throw Rock Rock Slide Rock
Flareon Fire Spin Fire Overheat Fire

There are a lot of legendaries on this list, so let us begin with the ones that can be obtained in the wild as not everyone has the legendaries, and legendaries can be hard to power up with how difficult it is to get their candies unless you use rare candies.

  • Golem
    • This is a great candidate for soloing this raid, with high DEF of 229 and an ATK of 211. It has dual Rock type STAB, which is really effective against Scyther. It is not too hard to obtain under certain circumstances as it evolves from Geodude into Graveler with 25 candies, then Graveler to Golem with 100. Many veteran players have a golem or more by now.
  • Omastar
    • Omastar is a Rock and Water type with access to some STAB Rock moves like Golem. Its stats are not outstanding, but it makes for a good option nonetheless.
  • Tyranitar
    • This Rock and Dark type beast will be a good addition to any team with an ATK of 251 and good DEF and STA. It is a level 4 raid boss and can be obtained that way or evolved from Larvitar to Pupitar with 25 candies then up to Tyranitar with 100 candies.
  • Flareon
    • Eevee is a common spawn for most places, and Flareon is the perfect eeveelution for this job. It has STAB Fire type moves and an ATK of 246. Getting a Flareon is a matter of chance when evolving an Eevee unless you are using the nickname trick for the first time. Otherwise, it would be a great addition to the team.
  • Entei
    • A Fire type Legendary obtained only from level 5 raids, this is an amazing counter with an ATK of 235 and STAB Fire type moves.
  • Ho-oh
    • A Fire and Flying type Legendary obtained only from level 5 raids, it double resists all Bug type moves from Scyther and deals back some massive damage with a STAB Fire type charge move. Brave Bird would work as well, it’s just not as powerful.
  • Raikou
    • The Electric Legendary beast, obtained from level 5 raids, it has an ATK of 241 and access to STAB, super effective Electric moves. Only use it of you have Thunder Shock as your fast move, as Volt Switch hits far too slow.
  • Zapdos
    • With its Electric and Flying type, this Legendary bird will resist all Bug type attacks from Scyther and deal back some super effective Electric STAB attacks. Like usual, Zapdos was available as a level 5 raid, and that is the only way it can be obtained.
  • Moltres
    • A level 5 Legendary much like the other birds, it will double resist all Bug type attacks with its Fire and Flying typing. It has an ATK of 251 so it would definitely be dealing some good damage to Scyther.

Honorable mention to Articuno, which has a good typing, just not enough attack power to be with its fellow birds. It could be a good option otherwise, though.

Scyther Raid Boss Move Difficulty

Scyther has access to all the following moves:

  • Fury Cutter (fast, Bug type)
  • Air Slash (fast, Flying type)
  • Night Slash (charged, 3 bars, Dark type)
  • X-Scissor (charged, 3 bars, Bug type)
  • Aerial Ace (charged, 3 bars, Flying type)

Fury Cutter and Night Slash is the easiest move set to go up against. Fury Cutter is the weaker fast move Scyther can get, and Night Slash is not STAB or very powerful. Similarly, Air Slash and Aerial Ace is the hardest move set to go up against. Both are STAB, Flying type moves and have the most power of any other move set.

Below is a visual representation of the move set difficulty from easiest to hardest based on their damage output totals added together, STAB calculated, not weather boosted, and charge moves based off of a single energy cycle (there is a definite pattern):

Easy Fury Cutter (3) Night Slash (150)
Air Slash (17) Night Slash (150)
Medium Fury Cutter (3) X-Scissor (168)
Air Slash (17) X-Scissor (168)
Hard Fury Cutter (3) Aerial Ace (204)
Air Slash (17) Aerial Ace (221)

Weather and Scyther solo raids

It would be easiest to attempt this raid under Sunny or Partly Cloudy weather. Sunny weather would boost the power of Fire type moves, and Partly Cloudy weather would boost the power of Rock type moves. Rainy weather would boost the power of the super effective Electric moves, and also the power of Scyther’s Bug moves, although even boosted the Bug moves are not very powerful. Windy weather would be the hardest to attempt this under, as it would boost the power of Scyther’s Flying type moves.

Below is a table illustrating this:

Weather Pros Cons
Cloudy  –
Windy Boosts Flying type moves
Snowy Boosts Ice type moves
Sunny Boosts Fire type moves
Rainy Boosts Electric type moves Boosts Bug type moves
Foggy Boosts Dark moves (Tyranitar’s Bite) Boosts Dark type moves (Scyther’s Night Slash)
Partly Cloudy Boosts Rock type moves