Trainers,

around 30 minutes ago, the GAME_MASTER file was updated again, marking the second move re-balance in the past 7 days. There is yet no confirmation if this change will be permanent or is it just another swing of the balancing pendulum.

This update is very interesting as it did the following changes:

  • Duration of almost all Quick moves has been reduced
  • Power of Quick moves was reduced
  • Energy gain from Quick moves was generally reducde
  • Only a few Quick move powers were buffed

Here’s the full list of changes, will update the article with a sortable table soon:

  • Furry Cutter (fast)
    • duration reduced from 900 to 400ms
  • Bug Bite (fast)
    • duration reduced from 950 to 500ms
  • Bite (fast)
    • power reduced from 10 to 6
    • duration reduced from 1000 to 500ms
    • energy gain reduced from 6 to 4
  • Sucker Punch (fast)
    • power reduced from 8 to 7
    • duration reduced from 1200 to 700ms
    • energy gain reduced from 9 to 8
  • Dragon Breath (fast)
    • power reduced from 12 to 6
    • duration reduced from 1000 to 500ms
    • energy gain reduced from 5 to 4
  • Thunder Shock (fast)
    • power reduced from 6 to 5
    • duration reduced from 1100 to 600ms
    • energy gain reduced from 9 to 8
  • Spark (fast)
    • power reduced from 8 to 6
    • duration reduced from 1200 to 700ms
    • energy gain increased from 8 to 9
  • Low Kick (fast)
    • duration reduced from 1100 to 600ms
    • energy gain reduced from 8 to 6
  • Karate Chop (fast)
    • duration reduced from 1300 to 800ms
  • Ember (fast)
    • duration reduced from 1500 to 1000ms
  • Wing Attack (fast)
    • power reduced from 10 to 8
    • duration reduced from 1250 to 800ms
    • energy gain reduced from 10 to 9
  • Peck (fast)
    • duration reduced from 1500 to 1000ms
  • Lick (fast)
    • duration reduced from 1000 to 500ms
  • Shadow Claw (fast)
    • power reduced from 12 to 9
    • duration reduced from 1200 to 700
  • Vine Whip (fast)
    • power reduced from 8 to 7
    • duration reduced from 1100 to 600ms
    • energy gain reduced from 7 to 6
  • Razor Leaf (fast)
    • power reduced from 15 to 13
    • duration reduced from 1500 to 1000ms
    • energy gain reduced from 8 to 7
  • Mud Shot (fast)
    • power reduced from 9 to 5
    • duration reduced from 1050 to 600ms
  • Ice Shard (fast)
    • duration reduced from 1700 to 1200ms
  • Frost Breath (fast)
    • duration reduced from 1400 to 900ms
    • energy gain increased from 7 to 8
  • Quick Attack (fast)
    • power reduced from 10 to 8
    • duration reduced from 1250 to 800ms
    • energy gain increased from 8 to 10
  • Scratch (fast)
    • power reduced from 12 to 6
    • duration reduced from 1000 to 500ms
    • energy gain reduced from 7 to 4
  • Tackle (fast)
    • power reduced from 10 to 5
    • duration reduced from 1000 to 500ms
  • Pound (fast)
    • power reduced from 8 to 7
    • duration reduced from 1040 to 600ms
    • energy gain reduced from 7 to 6
  • Cut (fast)
    • power reduced from 10 to 5
    • duration reduced from 1000 to 500ms
  • Poison Jab (fast)
    • power reduced from 12 to 10
    • duration reduced from 1300 to 800ms
    • energy gain reduced from 8 to 7
  • Acid (fast)
    • power reduced from 10 to 9
    • duration reduced from 1300 to 800ms
    • energy gain reduced from 9 to 8
  • Psycho Cut (fast)
    • power reduced from 8 to 5
    • duration reduced from 1070 to 600ms
  • Rock Throw (fast)
    • duration reduced from 1400 to 900ms
    • energy gain reduced from 10 to 7
  • Metal Claw (fast)
    • duration reduced from 1130 to 700ms
  • Bullet Punch (fast)
    • power reduced from 12 to 8
    • duration reduced from 1400 to 900ms
  • Water Gun (fast)
    • power reduced from 10 to 5
    • duration reduced from 1000 to 500ms
    • energy gain reduced from 6 to 6
  • Mud Slap (fast)
    • duration reduced from 1850 to 1400ms
  • Zen Headbutt (fast)
    • duration reduced from 1550 to 1100ms
  • Confusion (fast)
    • duration reduced from 2100 to 1600ms
    • energy gain increased from 10 to 15
  • Poison Sting (fast)
    • power reduced from 6 to 5
    • duration reduced from 1075 to 600ms
    • energy gain reduced from 8 to 7
  • Bubble (fast)
    • power reduced from 15 to 12
    • duration reduced from 1700 to 1200ms
    • energy gain increased from 12 to 14
  • Feint Attack (fast)
    • power reduced from 12 to 10
    • duration reduced from 1400 to 900ms
    • energy gain reduced from 10 to 9
  • Steel Wing (fast)
    • power reduced from 12 to 11
    • duration reduced from 1300 to 800ms
    • energy gain reduced from 8 to 6
  • Fire Fang (fast)
    • power reduced from 12 to 11
    • duration reduced from 1340 to 900ms
    • energy gain reduced from 10 to 8
  • Rock Smash (fast)
    • duration reduced from 1700 to 1300
  • Counter (fast)
    • power increased from 10 to 12
  • Charge Beam (fast)
    • duration reduced from 1550 to 1100
  • Volt Switch (fast)
    • power increased from 12 to 20
    • energy gain increased from 20 to 25
  • Dragon Tail (fast)
    • duration reduced from 1550 to 1100ms
    • energy gain increased from 6 to 9
  • Air Slash (fast)
    • power increased from 12 to 14
  • Infestation (fast)
    • duration reduced from 1550 to 1100
  • Struggle Bug (fast)
    • power increased from 6 to 15
    • energy gain increased from 12 to 15
  • Astonish (fast)
    • duration increased from 1050 to 1100ms
    • energy gain increased from 12 to 14
  • Iron Tail (fast)
    • duration reduced from 1550 to 1100ms
    • energy gain increased from 6 to 7
  • Fire Spin (fast)
    • power reduced from 15 to 14
    • duration reduced from 1550 to 1100ms
  • Bullet Seed (fast)
    • duration reduced from 1550 to 1100ms
    • energy gain increased from 12 to 14
  • Extrasensory (fast)
    • duration reduced from 1550 to 1100ms
  • Snarl (fast)
    • duration reduced from 1550 to 1100ms
  • Hidden Power (fast)
    • power increased from 10 to 15
  • Kurai

    Jolteon doesn’t feel like Muk? Yes, yes, yes, YES!

  • Cristian Null

    Anybody know of an updated spreadsheet?

  • Gage Barbato

    watergun reduced from 6 to 6 energy gain?

    • All-Star Lapras

      I experimented with Vaporeon and I counted the times I used water gun. RESULT WAS REALLY 17 times and I have enough energy to use HYDRO PUMP!!!

      • 333-blue

        Why don’t just delete the sentence, which is OK.

  • Zenon the Crow

    Furry cutter? Why would bugs cut furries? /jk

  • Heydavid17

    This is not related to the post, but I’m very curious about a certain topic, which is, if it has been discovered how you can decide what your Tyrogue evolves into?

    • Alyssa Doom

      It has to do with it’s best appraisal. HP, attack and defense all corralate to 1 of the evolves. I don’t remember which, but a simple search should do the job.

      • Heydavid17

        Yes, Hitmonlee is with Attack
        Hitmonchan is with Defense
        Hitmontop is when both are equal, however…
        My Hitmonlee has better defense, while my Hitmonchan has better Attack, which is the opposite.

  • Max

    We need another updated spreadsheet.

  • J.O K.M

    Niantic please look into this major problem that you don’t even know the major loop hole in gym standing and taking on gym and leveling up .. The loop hole is now that the same team player with higher level cp Pokémon are just looking for the level 10 gym and by using another account to knock down 52k prestige point to 49k the last Pokémon on that gym will be kick off and this high Pokémon cp player will level the gym up to 50k and just slot in his Pokémon and will be easier to rather take down other team level 10 gym as we won’t benefit from doing so as the exprience we getting is so low that catching Pokémon is more benefit .. is really have to give higher experience so players will take down other team gym as now the worse enemy is our own team high level cp players .. THIS IS MAJOR LOOP HOLE AND DO SOMETHING AS YOU ARE NOT DOING ANYTHING TO FLYERS SO DO SOMETHING HERE ..