Mike Quigley, the Chief Marketing Officer for Niantic, had a public interview on the stage of The Next Web (TNW, May 18-19 2017, Netherlands) conference titled: Mike Quigley (Niantic) on AR & Community Building in ‘Real World Games’.

The video coverage of the conference went live on YouTube a few days ago and this one almost went under the radar, as Quigley dropped this info during the last minute of the interview.

A member of the audience asked a question about future updates and Quigley shared the following:

Audience Question:
What is the next version going to be?

Mike Quigley’s answer:
You know, the gym mechanic is something in Pokémon GO which we really, really want to improve, so that’s gonna be the next big area for us.

The capture mechanic is fun, but you’re a lone wolf, you’re going out there on your own. Maybe you’re with friends, but there’s not that, kind of, connected experience. We think there is an opportunity for collaboration in that area, but more to come on that.

Other interesting things shared during the interview
  • The Pokémon GO events Niantic organised in 2017 are helping them “test the waters”
  • They are looking into ways to add more content and features, especially focusing on “game loops”
    • Gym battles mentioned as the second core game loop, right after capturing Pokémon
  • Niantic is aware of the dropoff in player numbers and engagement. They are actively working on re-engaging the dormant player base, but now they’re focused on the gym battles
  • Niantic is not used to working with a “third party” and it took them time to learn how to collaborate with The Pokémon Company
  • Ingress and Pokémon GO have different growth and usage patterns
  • Ingress 2.0 is coming out later this year

Interview recording

About Mike Quigley

Mike Quigley is Chief Marketing Officer for Niantic. Mike oversees all aspects of marketing and communications for Niantic and its properties, including Ingress, Pokémon GO and other projects. Before joining Niantic, Mike was Director of Consumer Marketing, North America, for YouTube, where he lead all outbound marketing communications strategy and programs, including creating brand guidelines, audience development plans and promotions for major live streamed events such as the NBC Summer Olympics, Coachella, SXSW and the 2012 Presidential Elections.

  • Antonio Mercurio

    well. no update as of yet!! I expected it 2 weeks ago but and update is due in the next 48hours

  • squall

    Obviously knows nothing about being a trainer… your supposed to catch pokemon by yourself…lone wolf??lol

    • meh

      When he referred to the catch mechanic he didn’t mean the way you catch it i.e. throwing a pokeball, he was talking about events where we are given the opportunity to catch specific pokemon such as this past rock event. On the other hand an advanced “catch mechanic” event I envision is like the Mewtwo trailer for the release of POGO where everyone helps fight and eventually catch Mewtwo.

    • GonzoI

      Yep. I definitely started out my main series trainer quests by catching a starter pokemon all by myself. And the legendaries totally didn’t require NPC’s helping me out along the way with any plot-advancing nonsense, special tools or summons. I’m pretty sure the anime didn’t depict friends working together to catch pokemon either. All the power of lone wolfship, just like Ash always said.

  • GonzoI

    As long as the cooperative catch mechanic is an “easier” option rather than being required, I’m all for it. Right now, all the “cooperative catch” that’s in the game is in inducing and finding spawns through putting up lures and telling people about spawns. There isn’t a good way to bounce commands off the server and back to individual devices in real time without a massive increase in infrastructure, so cooperative catch has to be a similar area of effect mechanic. Could be something like a “flare” that shows up for anyone within range the way a lure shows up, tipping them off that you found a rare spawn there. Could be extremely rare spawns that become more common if multiple people in an area are doing something like walking the same buddy or using incense at the same time. Could be gym-style spawns that show everyone trying to get the pokemon at once but use berries and pokeballs instead of attacks (not sure how it would work exactly, but maybe if anyone catches it, everyone who threw a ball will get one). I would most prefer the increased odds sort of mechanic, so that people don’t feel they “wasted time” getting together if they gather a group of friends and have to hope for an extremely rare spawn to take advantage of.