Crawdaunt is a Tier 3 raid boss in Pokemon GO, with a boss CP of 17967. Most of the viable Crawdaunt counters are similar to Sharpedo counters, as they share a dual WaterDark typing. With a defense stat of 142, Crawdaunt is not quite as easy to solo as Sharpedo, but it is not a difficult raid either. Crawdaunt’s weaknesses are Grass, Electric, Fairy, Fighting and Bug.
Crawdaunt can be caught in the following CP ranges:
- 1342 – 1413 CP (non-boosted)
- 1678 – 1767 CP (boosted in Rainy or Fog)
Players with strong level 25 – 30 counters (or higher) should have no issue soloing this raid.
Crawdaunt raid counters
The best Crawdaunt counters will consist of Fighting, Electric and Grass type Pokémon, as Bug type Pokémon are not famous for their high stats, and as of now there is still no Fairy type fast move.
Here is a chart of some of the best Pokémon you can use! Each Pokémon has its own benefits in different weather conditions (such as Grass in sunny and Fighting in cloudy) so the best Pokémon of each type will be showcased closer to the top, but can vary in their individual order.
| # | Attacker | Fast Move | Charge Move | Faints | TTW |
|---|---|---|---|---|---|
| 1. |
Mega Sceptile
|
Fury Cutter Bug | Frenzy Plant Grass | 2 | 76s |
| 2. |
Mega Heracross
|
Counter Fighting | Megahorn Bug | 2 | 82s |
| 3. |
Mega Rayquaza
|
Dragon Tail Dragon | Dragon Ascent | 2 | 90s |
| 4. |
Mega Gardevoir
|
Charm Fairy | Dazzling Gleam Fairy | 3 | 84s |
| 5. |
Kartana
|
Razor Leaf Grass | Leaf Blade Grass | 3 | 84s |
| 6. |
Ordinary Keldeo
|
Low Kick Fighting | Sacred Sword Fighting | 2 | 93s |
| 7. |
Keldeo
|
Low Kick Fighting | Sacred Sword Fighting | 2 | 93s |
| 8. |
Terrakion
|
Double Kick Fighting | Sacred Sword Fighting | 4 | 84s |
| 9. |
Zekrom
|
Charge Beam Electric | Fusion Bolt Electric | 2 | 93s |
| 10. |
Shadow Raikou
|
Thunder Shock Electric | Wild Charge Electric | 3 | 86s |
| 11. |
Xurkitree
|
Thunder Shock Electric | Discharge Electric | 4 | 84s |
| 12. |
Shadow Sceptile
|
Fury Cutter Bug | Frenzy Plant Grass | 3 | 87s |
| 13. |
Shadow Electivire
|
Thunder Shock Electric | Wild Charge Electric | 4 | 84s |
| 14. |
Mega Venusaur
|
Vine Whip Grass | Frenzy Plant Grass | 2 | 96s |
| 15. |
Shadow Machamp
|
Counter Fighting | Dynamic Punch Fighting | 4 | 86s |
| 16. |
Mega Blaziken
|
Counter Fighting | Focus Blast Fighting | 5 | 84s |
| 17. |
Sky Shaymin
|
Magical Leaf Grass | Grass Knot Grass | 2 | 94s |
| 18. |
Mega Manectric
|
Thunder Fang Electric | Wild Charge Electric | 4 | 87s |
| 19. |
Shadow Zapdos
|
Thunder Shock Electric | Thunderbolt Electric | 4 | 88s |
| 20. |
Zarude
|
Vine Whip Grass | Power Whip Grass | 2 | 102s |
| 21. |
Mega Alakazam
|
Counter Fighting | Dazzling Gleam Fairy | 4 | 87s |
| 22. |
Shadow Magnezone
|
Spark Electric | Wild Charge Electric | 4 | 89s |
| 23. |
Shadow Hariyama
|
Counter Fighting | Dynamic Punch Fighting | 4 | 90s |
| 24. |
Therian Thundurus
|
Volt Switch Electric | Wildbolt Storm Electric | 4 | 91s |
| 25. |
Shadow Tangrowth
|
Vine Whip Grass | Power Whip Grass | 3 | 97s |
| 26. |
Shadow Venusaur
|
Vine Whip Grass | Frenzy Plant Grass | 3 | 95s |
| 27. |
Tapu Bulu
|
Bullet Seed Grass | Nature’s Madness Fairy | 2 | 100s |
| 28. |
Hisuian Decidueye
|
Magical Leaf Grass | Aura Sphere Fighting | 2 | 100s |
| 29. |
Shadow Luxray
|
Spark Electric | Wild Charge Electric | 5 | 89s |
| 30. |
Pheromosa
|
Bug Bite Bug | Bug Buzz Bug | 6 | 85s |
Crawdaunt Move Sets
Crawdaunt’s movepool is generally non-threatening, comprised of mostly Water and Dark moves. Below is a list:
Fast Moves
- Snarl Dark
- Waterfall Water
Charge Moves
- Bubble Beam Water
- Night Slash Dark
- Vice Grip Normal
Snarl and Waterfall are equally slow. Waterfall has more of a kick to it with a 16 DPS to Snarl’s 13 DPS, but Snarl has a slightly higher EPS, at 10.9 to Waterfall’s 6.7, making charge moves fire off a little quicker. Neither of these moves are at all threatening to your general counters, so no matter which one the boss has, you should be good.
All three Charge moves are 3 bar moves, meaning they will fire off like cannons no matter what you do. Night Slash has the highest damage output with a power of 50, Bubble Beam second with a power output of 45, and Vice Grip dead last at 35.
Vice Grip, being super effective against nothing, makes it the easiest charge move against a mixed team. Night Slash would be resisted by Fighting type counters, allowing them to last longer, and Bubble Beam would be resisted by Grass counters, also giving them better longevity.
Weather Effect on Raid
Weather has been mentioned a few times now, and is just as important as a move set for a raid! Here is a chart that easily lays out the pros and cons of each weather:
| Weather | Pros | Cons |
|---|---|---|
| Sunny | Boosts your Grass type moves | No Cons |
| Partly Cloudy | No Pros | Boosts Crawdaunt’s Vice Grip Normal |
| Cloudy | Boosts your Fighting and Fairy type moves | No Cons |
| Windy | No Pros nor Cons | |
| Rainy | Boosts your Bug and Electric type moves | Boosts Crawdaunt’s Water type moves |
| Fog | No Pros | Boost’s Crawdaunt’s Dark type moves |
Final Notes
We hope this raid guide helps you to reach your dreams of soloing a Crawdaunt that we know you all definitely have. Just a reminder that this is not a very difficult raid, so it should not intimidate you if you are looking for an easy Tier 3 solo for your free pass of the day. Stick to super effective and adequate level counters.
Happy raiding!
