Dewgong is a Tier-3 Raid Water Ice boss with a raid boss CP of 12803. Dewgong is lacking in offence, but is decently bulky for a Tier-3 raid boss. Dewgong can be soloed relatively easily.
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Max CP at Level 40 1985 | Max CP at Level 50 2245 | |||||||||
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ATK 139 | DEF 177 | HP 207 | |||||||
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Dewgong isn’t what you would call a useful PvE Pokémon, given the low stats. However, the low Attack and higher Defence/Stamina lend themselves well to PvP. Dewgong can be solo raided.
Best Dewgong Counters
The following Pokémon are best Pokémon to use against a Dewgong in Raid Battles:
# | Pokemon | Fast Move | Charge Move | Time to win | Deaths |
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1. |
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Thunder Fang Electric | Wild Charge Electric | 114.5s | 2 |
2. |
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Counter Fighting | Aura Sphere Fighting | 120.5s | 2 |
3. |
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Smack Down Rock | Sacred Sword Fighting | 121.9s | 2 |
4. |
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Rock Throw Rock | Rock Slide Rock | 124.2s | 3 |
5. |
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Smack Down Rock | Rock Slide Rock | 124.3s | 3 |
6. |
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Volt Switch Electric | Thunderbolt Electric | 125.8s | 3 |
7. |
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Charge Beam [thunderbolt] | Wild Charge Electric | 126.0s | 2 |
8. |
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Counter Fighting | Dynamic Punch Fighting | 131.3s | 2 |
9. |
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Thunder Shock Electric | Wild Charge Electric | 134.2s | 3 |
10. |
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Counter Fighting | Dynamic Punch Fighting | 135.1s | 2 |
11. |
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Smack Down Rock | Rock Wrecker Rock | 135.4s | 3 |
12. |
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Low Kick Fighting | Focus Blast Fighting | 137.7s | 2 |
13. |
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Volt Switch Electric | Wild Charge Electric | 138.4s | 2 |
14. |
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Vine Whip Grass | Frenzy Plant Grass | 129.5s | 2 |
15. |
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Vine Whip Grass | Power Whip Grass | 133.5s | 2 |
You can see from the Pokémon listed that your best bet is to use strong Electric, Rock, and Fighting-type moves. Zap zap zap. Three or four good counters and you should be in a solid position to solo Dewgong. If you’re unsure, or less confident one other reasonably prepared trainer should be enough to take it down.
Dewgong Move Sets
Dewgong has access to this set of moves as a raid boss:
Fast Moves | Charge Moves |
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Frost Breath Ice | Blizzard Ice |
Iron Tail Steel | Aurora Beam Ice |
Water Pulse Water |
Frost Breath, Blizzard, and Aurora Beam are all moves that could be a concern for Grass-types.
Iron Tail could cause problems for Rock types, however, it’s not anything to be very concerned over.