Gigantamax Kingler
Gigantamax Kingler is a Tier 6 Max Battle in Pokémon GO. It costs 800 Max Particles to participate in this Max Battle, which will only be consumed if you defeat Gigantamax Kingler successfully. Gigantamax Kingler can be shiny from Max Battles. Gigantamax Kingler can be challenged by up to 40 Trainers.
Kingler is a pure Water type, so it is 2x weak to Electric and Grass type Pokémon. It resists Fire, Ice, Steel and Water. Kingler is boosted by Rainy weather. It can be caught with the following CP: 1540 CP – 1616 CP.
Recommended Team
| Tank | Healer | Attacker |
|---|---|---|
Crowned Shield Zamazenta
Metal Claw
|
Blissey
Dynamax
Pound
|
Gigantamax Rillaboom
Any fast move, G-Max Drum Solo
|
- Zamazenta is your best option as a defender for Kingler. Backed up by Blissey as a healer this will serve you well.
- Gigantamax Rillaboom is the clear best attacker for Kingler.
⚔️ Best Attackers for Gigantamax Kingler
The best attackers for defeating Gigantamax Kingler are the following Pokémon:
| # | Attacker | Fast Move | Max Attack |
|---|---|---|---|
| 1. |
Gigantamax Rillaboom
|
Any | G-Max Drum Solo ![]() |
| 2. |
Gigantamax Toxtricity
|
Any | G-Max Stun Shock ![]() |
| 3. |
Gigantamax Venusaur
|
Any | G-Max Vine Lash ![]() |
| 4. |
Zapdos
Dynamax
|
Thunder Shock/Charge Beam ![]() |
Max Lightning ![]() |
| 5. |
Raikou
Dynamax
|
Thunder Shock/Volt Switch ![]() |
Max Lightning ![]() |
| 6. |
Rillaboom
Dynamax
|
Razor Leaf ![]() |
Max Overgrowth ![]() |
- Your best G-Max Kingler counter is Gigantamax Rillaboom. G-Max Rillaboom is the strongest Grass-type attacker available at the moment, and Kingler is weak
- After Rillaboom, pick your most powerful Grass and Electric types from the list above, and they will serve you well.
🛡️ Best Defenders for Gigantamax Kingler
The best defenders to use against a Gigantamax Kingler are the following Pokémon:
| # | Pokémon | Fast Move |
|---|---|---|
| 1. |
Crowned Shield Zamazenta
|
|
Latias
Dynamax
|
|
|
| 2. |
Blastoise
Dynamax
|
|
| 5. |
Crowned Sword Zacian
|
|
Latios
Dynamax
|
|
|
| 5. |
Gigantamax Venusaur
|
|
- Zamazenta is your top choice, as it is resistant to what Kingler has to offer whilst still charging up the Max Meter as quickly as possible.
- Latias is also an incredible defender!
❤️🩹 Best Healers for Gigantamax Kingler
The best healers to use in a Gigantamax Kingler Max Battle are the following Pokémon:
Ideally, you want a Blissey. Wailord, Snorlax, or Lapras are great second choices however.
| Fast Moves | Charge Moves |
|---|---|
|
|
*Denotes a Legacy Move only available via Elite TM.
Gigantamax Bosses use 2 charged moves from their movepool, which can include legacy moves:
- One attack will damage all Pokémon currently active in battle and cannot be dodged.
- The other is as a more powerful attack that targets only one of the active Pokémon.
The single-target move deals double the regular damage, but it can be dodged by swiping when you get the warning above your Pokémon. They do not use any of their Fast Moves.
Gigantamax Kingler has access to Bug type move X-Scissor, which will do some major damage to your Grass type counters. If your teams are primarily grass based, it may be worth exiting and re-entering the battle to reroll the moveset in order to avoid X-Scissor. Water and Normal type moves will do neutral damage to your Grass counters.
Your Electric types are going to resist all potential moves which means it matters less which moveset Kingler has.
| Regular Sprite | Shiny Sprite |
|---|---|
Frequently Asked Questions
Why do we recommend not using Charged Moves in Gigantamax/Legendary Dynamax Battles
We don’t recommend using any Charge Moves in Gigantamax Battles or Legendary Max Battles. The main reasons we recommend not using charged moves during these Battles are as follows:
- The amount of Max Energy generated per attack is based on damage dealt in relation to the maximum HP of the Gigantamax Boss, but has a minimum value of 1, because the formula uses rounding.
- Because of how bulky these Gigantamax Bosses are, there are no charged moves that can generate more than 1 Max Energy per use. In other words, you are losing time using Charge moves.
- Since the execution time of Fast Moves are a lot quicker than those of Charged Moves (charged attacks have a much slower animation), yet they generate the same amount of Max Energy, using only Fast Moves fills up the Max Meter faster.
For Gigantamax battles and Legendary Dynamax battles, using only fast moves is the best strategy. Be sure to advise your fellow Trainers of this when meeting up with your local community to optimise this strategy!
How Gigantamax Battles work

To participate in a Gigantamax Battles you either have to:
- be there in-person, at Power Spots, which are easily identified on the map by the purple marking and large ‘X’ above them,
- or join Remotely.
You can take up Gigantamax Battles with up to 40 people, divided into lobbies of 4 trainers.
- Each person can bring up to three Pokémon in their team
- Only Pokémon that can Dynamax or Gigantamax can participate in Max Battles
- Max Battles are turn based, differing from both raiding and GO Battle League.
How to charge up your Max Meter?

In a Dynamax Battle, tap the screen to use Fast Attacks as fast as possible, and it will fill up the Max Meter at the top of the screen. Your Max Meter is filled depending on how much damage you do, but never less than 1 Max Energy.
How to dodge Boss Attacks
When three lines appear above a Pokémon’s head, it means it is being targeted by the Max Battle Boss. You can avoid this by swiping to either the left or the right.
The Dynamax Phase
When your Max Meter reaches its maximum, your Pokémon will automatically Dynamax/Gigantamax. You can fill it up by swiping towards the energy icons that appears from time to time, or by using your Fast and Charged Attacks. Once it is full, your Pokémon will Dynamax for 3 turns.
- You have a 3 second countdown to choose the Pokémon you wish to Dynamax / Gigantamax. You can pick any Pokémon, but it depends on which role you are fulfilling in your group.
- Once your Dynamax Phase ends you can immediately switch back to another Pokémon in your team if you wish to.
- You can Dynamax more than once in a Max Battle, and will automatically Dynamax once your Max Meter refills.
If all of your Pokémon faint while battling a 3-star or higher level Boss with other Trainers, you can still help your allies by cheering for your them so that their meters fill faster.
Best Group Composition for Gigantamax Battles
For Gigantamax battles a maximum of 40 Trainers can enter the battle together, divided into groups of 4. Generally, the best strategy for your group of 4 is to have :
- 2 attackers
- 1 defender
- 1 healer
This will allow your group to stay alive as long as possible, whilst also directing damage towards one specific trainer, and allowing maximum damage to take place.
It is advisable to keep in mind that Trainers are grouped together in the order of joining the lobby, so it may be worth planning to ensure that the most prepared Trainers with leveled up Max Spirit and Max Guard are paired with others who are only prepared for attacks.
It is also worth communicating with your fellow Trainers to ensure that those who may be less prepared, such as children who don’t have the resources of others, are included in groups that can help carry them through.
Max Guard

Max Guard can be used to add a maximum of 3 shields to your Pokémon. How much HP a single shield can absorb depends on the Max Guard level.
- 20HP for level 1
- 40HP for level 2
- 60 HP for level 3
When stacked to a maximum of 3 shields it gives you:
- 60HP for level 1
- 120HP for level 2
- 180HP for level 3
If you find you are re-entering your Dynamax Phase and you still have shields left, it would be recommended to top back up to 3 shields, then use your Max Attack for your other moves.
While shields are only applied to the Pokémon using them, it is a hugely important aspect of a Max Battle. Whilst shielded, the Max Battle boss will direct its focused attacks towards the Pokémon that is shielded only!
The defender therefore draws damage away from the other active Pokémon in battle, protecting them from the more powerful Max Battle attack. Dodging should still be attempted in order to reduce the damage received and keep your shields up for longer. We cannot under-estimate how important Max Guard is due to it drawing damage away for your whole group, it is absolutely key to utilise in your strategy.
Only one person in your group of four needs to use Max Guard, so communication is key here.
Max Spirit

Max Spirit heals not only Pokémon using it, but also any other active Pokémon on the battle field in your group of 4. The amount of health restored is based on the level of Max Spirit and the user’s maximum HP. Aim to level up your Max Spirit to at least level 2 for a dedicated healer.
This means that Pokémon with high stamina and HP stats are better healers, even if they don’t have optimal attacks for their Max Battle boss.
⚔️ Attackers in Max Battles
Attackers are Pokémon that have Max Attack levelled up. Attackers in Max Battles are the Pokémon you want to use during the Dynamax Phase. These Pokémon deal maximum damage to the Max Boss.
Remember, in Max Battles your Fast Move that determines the typing of your Max Move, so it is key to ensure it has the correct typing that will deal super effective damage to the boss. Attackers are recommended based on their typings, and their attack stats.
🛡️ Defenders in Max Battles
Defenders are Pokémon that have Max Guard leveled up. Good defenders are Pokémon who have large defense and stamina stats, and take reduced damage from the Max Boss. This enables you to stay alive longer, and charge up your Max Meter faster.
Defenders are recommended based on having high level defense and stamina stats, along with their typing being resistant to the Max Bosses potential moveset.
❤️🩹 Healers in Max Battles
Healers are Pokémon that have Max Spirit levelled up. Healers are used in the max phase to apply healing to your team. Healers are recommended based on their stamina stat. Other elements are considered, including their ability to pull double duty as defenders or attackers.






