Pokémon GO 0.177.0 APK Breakdown: PVP Energy update, AR Occlusion, stickers and more!!

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Hello Trainers! Pokémon GO 0.177.0 is slowly rolling out through the Google Play Store (the iOS App Store usually lags behind). There’s some pretty big Quality of Life updates in this one including how energy is displayed in PVP battles, code for how raid battle passes are consumed, AR Occlusion, stickers and more.

🚨⚠️ Disclaimer ⚠️🚨

Please be aware that everything posted here has been publicly reported by data miners (PokeMiners). Information shared through these channels is not affiliated nor approved by Niantic, and is always subject to change. Do not take it for granted, features change and get scrapped all the time. It is very important that you are aware that these things CAN and WILL CHANGE. Additionally, this article contains my thoughts and opinions in regards to the code that was shared online – all of these should be treated as conjecture, not as hard statements. If you’re OK with that, feel free to read further. Potential spoilers ahead.

You can read the official release notes here

There’s a lot here, so deep breath. Let’s get into it!

Raiding Updates

Remote Raid Invites

<string name="remote_raid_invite_push_notif">Raid Invitation - %s invited you to join a Raid Battle!</string>

This is what it will look like when you get invited to a raid. We’re getting closer!!

Raid Pass Consumption

.get_ConsumeRaidTicketUponBattleStart
.set_ConsumeRaidTicketUponBattleStart
.get_ConsumedTicket
.set_ConsumedTicket

This goes along with the text that was found in a previous data mine. Your raid pass will only be used if the raid battle actually starts, if you leave the lobby before the raid starts your pass won’t be used. Massive QoL update, hopefully, this gets implemented soon.

Energy Status in Battles

.get_HasFullEnergy
.set_HasFullEnergy
.get_HasSecondCharge
.set_HasSecondCharge

promiseFirstEnergy
promiseSecondCharge
promiseEnergyFull

IChargeAttackDisplay
ChargeFillUI
attackImages
UpdateExtents
SetTimerFill
fillDuration
fillCurve
UpdateCharge
SetRaycastTar
.getsActive
buttonMaterials
fillCenters
LIMIT_HIT
.get_ChargePulseDuration
.get_CurveChargePulseScale
.get_CurveChargePulseAlpha
.get_SecondChargeIntroDuration
.get_CurveSecondChargeIntro
.get_EnergyFullIntroDuration
.get_CurveEnergyFullIntro
.get_EnergyFullLoopDuration
.get_CurveEnergyFullLoop

This one was mentioned in the official release notes, they’ve redone how energy is displayed in PVP battles. You can now see exactly how much energy you’ve got stored up when you have already have enough energy to use one of your charge moves.

Examples:

Crunch with one move charged, one the way to a second.

Crunch and Hydropump energy maxed out.

PokéStop Scanning

If you’re not familiar with what Pokéstop scanning is all about, you can read more about it here.

Titan POI

TITAN_POI_AR_VIDEO_UPLOAD_NOW_BUTTON_WITH_SIZE
TITAN_POI_AR_DATA_FRAME_COUNT 
TITAN_POI_AR_VIDEO_UPLOAD_PROMPT
TITAN_POI_AR_VIDEO_UPLOAD_LATER_BUTTON
titan_poi_ar_video_upload_now_button_no_size
POI_CONTRIB_FAILED_ERROR
TITAN_POI_AR_DATA_THANK_YOU_UPLOAD_NOW
TITAN_POI_AR_DATA_VIDEO_TOO_SHORT 
TITAN_AR_MAPPING_LEARN_MORE_TEXT
TITAN_AR_MAPPING_LEARN_MORE_ADDRESS
TITAN_POI_AR_DATA_AGREE_BUTTON
TITAN_POI_AR_DATA_ENCODING_PERCENTAGE

Code to support the Pokéstop scanning that was announced in the release notes.

Sponsored POI

SUBMIT_POI_AR_VIDEO_METADATA
GET_PLAYER_SUBMISSION_VALIDATION_SETTINGS
SUBMIT_SPONSOR_POI_REPORT
SUBMIT_SPONSOR_POI_LOCATION_UPDATE
ASYNC_FILE_UPLOAD_COMPLETE

Support for Sponsored POI

Grapeshot?

GET_GRAPESHOT_FILE_UPLOAD_URL
ASYNC_FILE_UPLOAD_COMPLETE
GrapeshotUploadDataComparer
GrapeshotUploadService
CreateGrapeshotUploadData

Not sure exactly what Grapeshot is, but it’s involved in the POI scanning. Perhaps its the upload service Niantic will be using?

For context, the term grapeshot means “A projectile that is not one solid element, but a geometric arrangement of round shot packed tightly into a canvas bag.” Kind of sounds like what Niantic is trying to accomplish with POI scans.

Upload Progress

CheckArMappingRateLimit
IsArMappingUploadInProgress
UpdateArMappingDisplay
OnArMappingEnabledByPlayer
OnArMappingUploadTriggered
StartArMappingUpload
OnArMappingCancelTriggered
OnArMappingDeleteTriggered
GetTotalPersistentFileSizeMb

Details on uploading and upload progress.

The Blacklist

IsBlacklistedForFeature
BlacklistedDeviceId

It looks like Niantic can blacklist you from participating, and not just your account either but your device itself as well.

Enabled and Able?

.set_IsFeatureEnabled 
.set_HasValidEmail 
.get_IsFeatureEnabledGameSpecific

Niantic will be able to enable this from their end and enable it for Pokémon Go and Ingress separately. It appears you’ll also need a valid email registered to participate.

Tutorial

arMappingTutorialPrefab
arMappingRecorderPrefab
arMappingPreviewPrefab

Of course, there’s a tutorial.

Bad Word

poi_toast_title_desc_badword
ERROR_STRING_BAD_WORD

Don’t use bad words, Niantic will yell at you. This appears like it’s linked to the POI scanning, so I’ve included it here.

AR Occlusion

MonoDepthWalkablePlane
voxelBufferWidth
voxelFrame
VoxelFrameWillOverflow
VOXEL_COUNT_SHIFT
UNSHIFTED_SET_VOXEL_COUNT
VoxelSetFlag
VoxelCountMask
VoxelFrameMask
SetVoxelCount
VoxelCountIncrement
VoxelCountDecrement
VoxelBufferWidth
VoxelIndicesSetLastFrame
VoxelAnchor
VoxelAnchorFound
LastFrameTouched
MarkValidSample
MarkInvalidSample

There are apparently 2000+ lines in this update to support AR Occlusion, given that it was announced in the release notes as well I think it’s safe to assume that this is ready to go. Just waiting on Niantic to turn the feature on.

Stickers!!

Gift Stickers

stickerButton
sitckerIconLayoutElement
stickerButtonLayout
stickerButtonText
stickerTextDisableColor
justSendButtonLocation
sendButtonLocationWithStickers
appliedSticker
stickerStampTransition
sliderBackgroundGradientColor
sliderBackgroundGradientSprite
itemSelectionSliderGuiFactory
stickerTextureRequest
currentSticker
ADD_STICKERS_BUTTON_KEY
CHANGE_STICKERS_BUTTON_KEY

It appears that we’ll be able to add stickers to gifts, and we’ll be able to change the colour of the background?

Stickers from the Server

IStickerService
GetSticker
ReleaseAllStickers
GetAllIapForStickerId
SetStickerTextureToDefault
SetStickerSpriteToDefault
EmptyInventoryText
StickerService
PreloadStickerRoutine
stickerRequestLookup
loadSpriteFromUrls
stickerStartLoadTime

Stickers will be retrieved from the server.

Sticker Timeout?

forceTimeOut 
timedOutStickerSprite 
timedOutStickerTexture 
timedOutThreshold

This appears to be a timeout for the stickers. Not sure why, but there it is.

In the Shop

STICKER_CATEGORY
purchaseButtonPrefab
purchaseButtonFactory
stickerService
stickerImage
stickerShadowMaterial
purchaseButtonsParent
purchaseButtons
stickerRequest

Stickers will be available in the shop.

Max number of Stickers

HaveMaxOfThisSticker
MaxQuantityOfSticker
CurrentQuantityOfSticker
GetStickerInventory
PreloadStickerAs

It looks like we’ll only be able to hold a limited amount of stickers.

Enabled?

get_StickersEnabled

Stickers will be able to be turned on and off from Niantic’s end.

In-Game AD’s

<string name="s1">Save image</string>
<string name="s2">Allow Ad to store image in Picture gallery?</string>
<string name="s3">Accept</string>
<string name="s4">Decline</string>
<string name="s5">Create calendar event</string>
<string name="s6">Allow Ad to create a calendar event?</string>
<string name="s7">Test Ad</string>

Menu buttons for in-game AD’s. It looks like the AD’s could contain sale information, and be able to add events to your calendar if you want. 2 for 1 Frappuccino’s anyone?

Unova Dex

ReportPlayerUnovaDexCount

The game can now pull your Unova Pokédex count. This is used for special research, such as “Have a Gold Unova Badge”

TensorFlow

libtensorflowlite.so

TensorFlow is an open-source platform for machine learning.  The potential for this is very exciting. Team Rocket and the Team leaders could learn your habits, your Pokémon and their moves. I’m sure there’s a ton of other applications for it, but that’s what jumped to my mind when I first saw this.

Throwback 2020 Special Research

quest_special_dialogue_tcc_2_0  
Removed I can’t stop thinking about how cute Oshawott is... Oh! You’re back! Excellent work catching that Darumaka!
Added I can’t stop thinking about how cute Oshawott is— Oh! You’re back! Excellent work catching that Patrat!

It looks like the reward that was changed from Patrat to Darumaka has been reverted back to Patrat

Minor Text Changes

Removed bundle.general1.free.1_title: Daily Free Box
Added bundle.general1.free.1_title: Daily Bonus Box

Removed bundle.general2.free.1_title: Free Box 
Added bundle.general2.free.1_title: Bonus Box

A couple of minor text changes to the Free boxes, they’ve been rebranded as Bonus Boxes now.

Conclusions and Speculation

Wow, that’s quite a lot!!

I’ve tested the new charge move energy mechanic in PVP, and I can honestly say its pretty awesome. Knowing exactly how much energy you’ve got saved up is exciting.

AR Occlusion appears to be ready, so if your reading Niantic. Turn it on, please? This is something that I’ve wanted since AR+ was released. To see that it’s so close. I’m pumped.

What do you think Niantic could be using Machine Learning for? Let us know in the comments.

That’s all, for now, trainers, stay safe out there.

Author & tags

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Glawhantojar
Glawhantojar
I've been playing Pokemon Go since the game launched way back in 2016, I am a loyal Valor player and also a content creator on YouTube going by the name Professor Glaw.

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