Mega Swampert Raid Guide

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Swampert (Mega) WaterGround

Mega Swampert is a typical Mega Raid boss and should be tackled with 2 to 4 trainers. Mega Swampert is a Water and Ground type Pokémon whose best counters consist of Grass type Pokémon as that’s the only thing it’s weak to, and it’s double weak at that.

Swampert has a raid boss CP of 43153, and can be caught with the following CP values:

  • 1622 – 1699 CP at Level 20 with no weather boost
  • 2027 – 2124 CP at Level 25 with Sunny or Rainy weather boost


Best Mega Swampert Counters in Pokémon GO

List of counters for the Mega Swampert Raid Boss in Pokémon GO, including best Pokémon to defeat it, highest DPS attackers, and moves to use. Learn which Pokémon are the best choice to beat this raid boss.

# Pokémon Fast Move Charge Move Time to win Deaths
1. Venusaur (Mega) Vine Whip Grass Frenzy Plant Grass 332.80s 15.00
2. Kartana Razor Leaf Grass Leaf Blade Grass 364.90s 17.00
3. Abomasnow (Mega) Razor Leaf Grass Energy Ball Grass 421.00s 19.00
4. Latios (Mega) Dragon Breath Dragon Solar Beam Grass 448.98s 17.00
5. Zarude Vine Whip Grass Power Whip Grass 446.30s 21.00
6. Tapu Bulu Bullet Seed Grass Grass Knot Grass 457.32s 20.00
7. Tangrowth Vine Whip Grass Power Whip Grass 478.68s 20.00
8. Venusaur Vine Whip Grass Frenzy Plant Grass 489.95s 20.00
9. Torterra Razor Leaf Grass Frenzy Plant Grass 489.02s 22.00
10. Leafeon Razor Leaf Grass Leaf Blade Grass 500.25s 21.00
11. Roserade Razor Leaf Grass Grass Knot Grass 454.93s 29.00
12. Celebi Magical Leaf Grass Leaf Storm Grass 517.70s 20.00
13. Exeggutor (Alola) Bullet Seed Grass Solar Beam Grass 531.55s 22.00
14. Exeggutor Bullet Seed Grass Solar Beam Grass 536.15s 22.00
15. Chesnaught Vine Whip Grass Solar Beam Grass 562.83s 21.00
16. Meganium Vine Whip Grass Frenzy Plant Grass 565.23s 22.00
17. Decidueye Razor Leaf Grass Energy Ball Grass 623.45s 15.00
18. Gengar (Mega) Lick Ghost Shadow Ball Ghost 617.65s 16.00
19. Serperior Vine Whip Grass Frenzy Plant Grass 577.45s 23.00
20. Xurkitree Thunder Shock Electric Power Whip Grass 493.98s 37.00
21. Sceptile Bullet Seed Grass Frenzy Plant Grass 523.95s 34.00
22. Groudon Mud Shot Ground Solar Beam Grass 604.70s 21.00
23. Leavanny Razor Leaf Grass Leaf Blade Grass 545.45s 31.00
24. Gourgeist (Super) Razor Leaf Grass Seed Bomb Grass 670.75s 12.00
25. Solgaleo Zen Headbutt Psychic Solar Beam Grass 667.92s 16.00
26. Gallade Low Kick Fighting Leaf Blade Grass 597.10s 28.00
27. Gourgeist (Large) Razor Leaf Grass Seed Bomb Grass 681.52s 14.00
28. Alakazam (Mega) Confusion Psychic Psychic Psychic 592.20s 29.00
29. Latios Dragon Breath Dragon Solar Beam Grass 633.77s 23.00
30. Porygon-Z Lock-On Normal Solar Beam Grass 576.58s 33.00
31. Tornadus Bite Dark Grass Knot Grass 590.35s 31.00
32. Virizion Double Kick Fighting Leaf Blade Grass 631.05s 25.00
33. Vileplume Razor Leaf Grass Solar Beam Grass 587.08s 33.00
34. Bellossom Razor Leaf Grass Leaf Blade Grass 618.08s 28.00
35. Banette (Mega) Shadow Claw Ghost Shadow Ball Ghost 691.45s 17.00

Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.

Mega Swampert Stats and Max CP

Swampert (Mega) WaterGround
Max CP at Level 40 4401 | Max CP at Level 50 4975
ATK 283 DEF 218 HP 225
Weak To: Strong Against:
Grassx2 Electric Fire Poison Rock Steel

Mega Swampert Movepool

Fast Moves Charge Moves
  • Mud Shot Ground
  • Water Gun Water
  • Hydro Cannon Water*
  • Surf Water
  • Earthquake Ground
  • Muddy Water Water
  • Sludge Wave Poison

*denotes Legacy Move

Moveset Analysis

As Mega Swampert’s counters consist almost exclusively of Grass types, the Poison type move Sludge Wave is a bit of a problem. I say a bit of a problem because the move isn’t fantastic and you should be able to power through without much issue if you do happen to come across a Mega Swampert that has Sludge Wave. Keep an eye out though, you may need to dodge or bring more trainers along. The rest of the moves shouldn’t pose much of an issue.

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