Hello Trainers! Pokémon GO 0.181.0 is slowly rolling out through the Google Play Store (the iOS App Store usually lags behind). We’ve got a new loading screen, new Galarian Pokémon, lots of Go Fest stuff and more!
🚨⚠️ Disclaimer ⚠️🚨
Please be aware that everything posted here has been publicly reported by data miners (PokeMiners). Information shared through these channels is not affiliated nor approved by Niantic, and is always subject to change. Do not take it for granted, features change and get scrapped all the time. It is very important that you are aware that these things CAN and WILL CHANGE. Additionally, this article contains my thoughts and opinions in regards to the code that was shared online – all of these should be treated as conjecture, not as hard statements. If you’re OK with that, feel free to read further. Potential spoilers ahead.
New Loading Screen
We’ve got a new loading screen, with a very Summer feel to it. Latios and Latias featured very prominently at the top, and the tail of Mega Charizard X can be spotted in the background.
Go Fest
Badge
.BADGE_GOFEST_2020_TEST .BADGE_GOFEST_2020_GLOBAL Added TEXT: Pokémon GO Fest Added RESOURCE ID: badge_gofest_2020_global
A badge for Go Fest was added, and interestingly a test version as well.
Victini
.V0342_MOVE_V_CREATE RequestVictiniEncounterForegroundFxPrefab RequestVictiniEncounterBackgroundFxPrefab
The move V Create was added, in the main series games V-create deals damage and also lowers the user’s Defense, Special Defense, and Speed stats by one stage each. So it will be interesting to see how the move is integrated into Pokémon Go.
A special encounter screen was also added for Victini, which is similar to past quest-based Mythical encounters.
In-Game Challenge Hub
LOOT_ITEMS EVENT_ICON_URL EventBanner EventBannerWid eventIcon eventIconVisibilityController headerSpinnerCanvasGroup titleBodyDynamicHeightController titleBodySpinnerCanvasGroup
The Go Fest Challenge Hub will feature a ton of details, including a banner at the top.
Timed Group Challenge
TIMED_GROUP_CHALLENGE_STARTED TIMED_GROUP_CHALLENGE_GOAL_MET GET_TIMED_GROUP_CHALLENGE TimedGroupChallenge scoreProgressBar
We will be able to see details about the timed group challenges including a progress bar and personal scores.
TimedGroupChallengePlayerScore TimedGroupChallengeFriendLeaderboard ViewFriendsButtonClicked friendLeaderboardCellViewPrefab
We’ll also be able to see how our friends are doing. Bragging rights anyone?
TimedGroupChallengeEventBuffWid
There appears to be a buff that will be granted once the challenge is completed.
Event Buff
eventBuffOutline eventBuffInfoBox eventBuffInfoBoxCanvas eventBuffInfoBoxSortingOrderOff .set eventBuffInfoText
Speaking of the event buff, It appears the buff will display on-screen similar to the way that lucky eggs, incense and star pieces are displayed.
Same Pokémon, New Forms
PONYTA_GALARIAN RAPIDASH_GALARIAN MR_MIME_GALARIAN CORSOLA_GALARIAN YAMASK_GALARIAN SLOWPOKE_GALARIAN SLOWBRO_GALARIAN
Some more Galarian forms were added.
HALLOWEEN_2020
Spooky Pikachu anyone? Probably… sigh
LAPRAS_COSTUME_2020 GENGAR_COSTUME_2020
Costume forms for Lapras and Gengar were also found.
Buddy Bits
SOUVENIR_CONFETTI SOUVENIR_PIKACHU_VISOR
This goes along with souvenirs that were previously discovered.
In addition, a new section called BuddyConsumables was added. Are our buddies going to find items they can eat that will give them buffs?
New Effects
EFFECT_NONE EFFECT_CONFETTI_BASIC EFFECT_CONFETTI_FIRE EFFECT_CONFETTI_WATER EFFECT_CONFETTI_GRASS EFFECT_CONFETTI_RAID_BATTLE EFFECT_CONFETTI_FRIENDSHIP EFFECT_CONFETTI_ROCKET EFFECT_FIREWORKS_PLAIN
Looks like the Confetti you see after raids is getting into a lot more things… That stuff gets everywhere. The Friendship entry probably refers to friendship level-ups.
It will be interesting to see where else it shows up. Like the folds of your couch 5 weeks after your kid’s birthday party.
Technical Stuff
Dynamic GameMaster Updates
RequestDynamicGameMasterUpdate RequestGameMasterDataDynamicUpdate .get_GmtDownloadPollPeriodMs
It looks like the Game master file will start updating itself dynamically on a set timer. This means when they push updates to the Game master, they can force the update to your game while it’s running and you won’t have to restart the app.
Map Settings
.get_MapDisplaySettings
We could be able to customize our maps in the future, or it could be pulling data from the server…
Friends List Cache
AllowBackgroundCachingWhile BackgroundFriendDetailsCachingService GetFullFriendsListWithoutCacheRefresh
A cached friends list means quicker load times.
Shop Updates
LogBuySkuMenuClosed
They are going to start tracking when you click on something and then back out before buying it.
OpenStickerStore
Looks like we’re getting a dedicated Sticker store!
Pokedex Updates
unownIcon shinyIcon
Some minor changes were made to the Pokédex screen were made in regards to how forms are shown, and how unown is shown.
New Flee Animation
fleeFxScale fleeFxDurationMs
Instead of the normal red bar error when you click on a Pokémon that isn’t really there on the overworld map, the Pokémon will flee and you’ll see a puff of smoke very similar to the effect you see on the catch screen.
Conclusions and Speculations
I’m just going to start big. Are we getting shiny Unown for Go Fest 2020?! I’m going out on a limb here, and probably reading way too much into this… but, we can dream right?!
There’s not much else to speculate about in this one, the details and items for Go Fest seem to be coming together. Are you excited? Do you have your ticket yet?
That’s all for now Trainers, stay safe out there.