What If Every PvP Pokémon Had Their Best Possible Movesets?

So many Pokémon would improve in PvP if they had better movesets. But what movesets could those be, perhaps? In this article we will be exploring movesets for every current PvP viable Pokémon to see how and if they could improve.

Note: All movesets mentioned are based on each Pokémon’s current movepool from the main series games, including Pokémon Sword and Shield, that are also in Pokémon GO. Only Pokémon that are currently in the game will be mentioned.

Word of caution: this is a massive article, with a ton of text. We didn’t waste any bandwidth on images, so take your time to digest it and use the built-in table of contents to jump around easily.

Generation 1 (Kanto)

Ivysaur – Razor Leaf + Weather Ball (Fire) & Sludge, Charm + Weather Ball (Fire) & Seed Bomb

The first moveset would make Ivysaur one of the best Razor Leaf users, due to it having a strong, low energy charge move in Weather Ball (Fire) to hit Steel types, Bug types and opposing Grass types with. Those two moves are pretty much all it needs, but Sludge gives it an alternate low energy Poison move to hit things like Altaria and Fairy types. The second moveset would make it very interesting, as it would turn the tables against Altaria and other Dragons such as Zweilous and make it the only current Charm user that resists Charm itself. Seed Bomb is preferable on this set over Sludge to give it a low energy Grass move and maintain its strong matchups against Water types.

Venusaur – Fury Cutter or Vine Whip + Frenzy Plant & Weather Ball (Fire)

Anyone that has ever used Venusaur in PvP knows the pain of having it get locked into a Steel type such as Skarmory or Registeel. This moveset would ease most of that pain, but would worsen its matchups against Dragon types and Fire types even more. Fury Cutter lacks STAB, but is faster than Vine Whip and lands more chip damage on strong threats like Umbreon, Deoxys-Defense, Cresselia and opposing Grass types. Vine Whip would still be a great option to improve the matchups against Water types though.

Charmeleon – Dragon Breath + Weather Ball (Fire) & Power-Up Punch, Shadow Claw + Weather Ball (Fire) & Dragon Claw

Charmeleon is one of the very few Pokémon that can learn the combination of Dragon Breath + Power-Up Punch, which would make it a big threat in Great League combined with STAB Weather Ball. The second moveset would be for those who like to spam charge moves.

Charizard – Dragon Breath or Shadow Claw or Wing Attack + Blast Burn & Fly

Although Charizard isn’t a Dragon type, as much as it wishes it was, it would function as an effective anti-meta pick in the Ultra and Master leagues with Dragon Breath since Dragon types are very prevalent there. What would separate Charizard from other Dragon Breath users are its resistance to Steel and the ability to nuke Steel types with Blast Burn. Shadow Claw and Wing Attack would be viable alternatives to spam its charge moves more.

Blastoise – Bubble + Hydro Cannon & Avalanche or Icy Wind

Bubble for the most part is an upgrade to Water Gun, generating energy much more quickly while still having decent damage output. Avalanche is the strongest Ice move currently in PvP, having the same power as Ice Beam but 10 less energy cost. Icy Wind has the same energy cost as Avalanche, is 50% weaker but has a nifty 100% chance to lower the opponent’s Attack. This moveset would improve Blastoise significantly in the Great and Ultra leagues.

Arbok – Poison Jab + Rock Slide & Mud Bomb

Rock Slide and Mud Bomb would let Arbok stand out from other Poison types such as Alolan Muk.

Sandslash – Mud Shot + Rock Slide & Drill Run

Rock Slide is much better than Rock Tomb and Drill Run is better than Earthquake in most cases.

Alolan Sandslash – Powder Snow + Avalanche & Drill Run

Avalanche and Drill Run are strict upgrades to Ice Punch and Bulldoze, respectively.

Nidoqueen – Shadow Claw + Earth Power & Avalanche

Good bulk, excellent movepool and a very unique typing that gives it a resistance to Fairy, Bug, Fighting, Electric and a neutrality to Grass which separates it from other Ground types. This moveset would make Nidoqueen very viable in the Great and Ultra leagues.

Clefable – Charm + Fire Punch & Power-Up Punch, Counter + Icy Wind & Shadow Ball

Charm is already very strong, with a boost or two from Power-Up Punch it would run through almost anything. It also has access to Counter, which would have completely unresisted coverage with Icy Wind and Shadow Ball.

Alolan Ninetails – Powder Snow + Icy Wind & Weather Ball (Fire)

Bye bye Dragon types and Grass types.

Wigglytuff – Charm + Body Slam & Fire Punch or Power-Up Punch, Counter + Body Slam & Shadow Ball

Charm + Body Slam would be very deadly. Fire Punch would hit most of the Steel types that resist Normal and Fairy super effectively, while Power-Up Punch would boost Charm to ridiculous levels. The second moveset would make it more of a generalist and let it threaten Steel types even more.

Golbat – Gust + Fly & Shadow Ball

Fly would give Golbat a very strong Flying move and Gust would give Golbat much more fast move pressure.

Persian – Shadow Claw + Body Slam & Shadow Ball

Persian needs and entire moveset overhaul. This one would make it way bigger of a threat in Great League.

Alolan Persian – Snarl + Night Slash & Play Rough

This would make it extremely spammy with excellent coverage for most threats that resist Dark.

Arcanine  Fire Spin + Wild Charge & Crunch or Close Combat or Overheat, Snarl + Flamethrower & Outrage or Wild Charge, Dragon Breath + Wild Charge & Flamethrower or Close Combat

Arcanine is one of those Pokémon that has an amazing movepool, but doesn’t have the stats nor typing to take full advantage of it. In the Great League it is really glassy as most Fire types are, but the first two movesets would definitely make it more viable there. Fire Spin for the most part would be better than Fire Fang, generating energy much more quickly while still having strong damage output. Wild Charge on a Fire type is awesome, especially after the recent upgrade to it. It hits most Water types super effectively, which tend to be the strongest Fire type counters. The last move would be a toss-up. Crunch has the best coverage with Wild Charge, has the same energy cost and would hit huge threats such as Deoxys-Defense, Hypno, Haunter, Alolan Raichu, Alolan Marowak and Cresselia for super effective damage. Close Combat is almost 50% stronger than Crunch and has the same energy cost, but lowers Defense by two stages upon use. Although a large chunck of the core Great League meta resists Fighting, it would still be a great option to solidify its matchups against Steel types and hit the Water/Ground types such as Swampert and Whiscash hard. Overheat is an insanely powerful STAB option, but would be more of a closing option since it lowers Attack by two stages upon use. The second moveset would apply much more shield pressure than the other two, with Wild Charge being the better move instead of Outrage in Great League since Azumarill is very common. Outrage would be much better in Ultra and Master League since Dragon types are much more common than Water types. The last moveset has the best of both worlds of the second moveset. Dragon Breath is very strong and has decent energy gains while Wild Charge and Flamethrower covers Water types and Steel types, respectively.

Poliwrath – Counter + Icy Wind & Surf, Mud Shot + Dynamic Punch & Icy Wind

Counter is the best Fighting fast move in the game. Combined with a strong STAB move in Surf and Icy Wind, which not only has excellent coverage but also lowers the opponent’s attack, Poliwrath would become much better in the Great and Ultra leagues. The second moveset is very similar to what it can already learn, but Icy Wind’s utility would be more useful than Ice Punch.

Machamp – Counter + Thunder Punch & Ice Punch

Arguably the best moveset a Fighting type could get in PvP. This would improve Machamp in every league.

Victreebel – Vine Whip + Leaf Blade & Weather Ball (Fire)

Razor Leaf is crazy strong, but Victreebel is too frail compared to other Razor Leaf users such as Tropius. Vine Whip would give it the speed it needs to compete with other Grass monsters such as Meganium and Venusaur and Weather Ball (Fire) would give it strong coverage.

Tentacruel – Bubble + Surf & Sludge Bomb, Poison Jab + Surf & Icy Wind

Tentacruel is currently too slow. Both of these movesets would fix that problem, with the first one focusing more on Water type damage and the second one focusing more on its coverage and utility.

Golem – Fury Cutter or Counter + Rock Slide & Earth Power

Unfortunately Golem can’t learn Mud Shot, but Fury Cutter and Counter are the next best fast moves it can learn.

Alolan Golem – Volt Switch + Rock Slide & Earth Power

Golem’s Electric type cousin could also use some better moves.

Ponyta & Rapidash – Fire Spin + Body Slam & Wild Charge

Have you ever wanted to flex your shiny Ponyta or Rapidash in Great League? You’d be able to if they had this moveset.

Slowbro – Confusion or Counter + Surf & Icy Wind or Psyshock

Slowbro has an amazing movepool. Its current charge moves are lackluster, so the first moveset would make it a much better Confusion user in the Great and Ultra leagues. Surf is a strong, quick STAB option while Icy Wind’s coverage and utility would make it very threatening to the Dragon types and Grass types that would normally give it trouble. Psyshock is another strong STAB move that would trade coverage for better matchups against opposing Water types such as Azumarill and Lanturn. Counter instead of Confusion would basically make it a Water type Deoxys-Defense, with Psyshock giving the best neutral coverage with Counter and Surf, while Icy Wind would trade that for the ability to do good damage to Dragon types and Grass types.

Magneton – Volt Switch + Magnet Bomb & Wild Charge, Lock On + Magnet Bomb & Zap Cannon

Volt Switch is arguably the best Electric type fast move currently in PvP. It is very strong while still having very good energy gains comparable to Shadow Claw. Lock On only does 1 damage per turn, but is the highest energy gaining fast move in the game, which would allow Magneton to spam Magnet Bomb like crazy and reach Zap Cannon fairly quickly.

Galarian Farfetch’d – Counter + Leaf Blade & Night Slash

For some odd reason, pre-evolutions in Pokémon GO tend to have worse movesets than their fully evolved versions. Galarian Farfetch’d is one of them. Sirfetch’d got the best moveset it could have possibly gotten, which consists of all three of these moves.

Dodrio – Quick Attack + Fly & Body Slam

Dodrio is very glassy, but this moveset would be very spammy and would thus take advantage of its high attack stat.

Dewgong – Ice Shard or Lick + Surf & Icy Wind

Dewgong’s infamous double legacy moveset is still arguably its best, unfortunately. Surf would be a huge upgrade to Water Pulse though, and Lick would give it a viable fast move alternative with better neutral coverage.

Alolan Muk – Snarl + Crunch & Sludge Bomb

Sludge Bomb is faster than Sludge Wave and would let it be more consistent at beating Fairy types. Crunch is slightly faster than Dark Pulse and would let it beat Psychic types and Ghost types easier.

Cloyster – Mud Shot + Surf & Avalanche or Icy Wind

Who needs Ice Shard when you could just spam Avalanche or Icy Wind instead?

Haunter & Gengar – Shadow Claw + Ice Punch & Shadow Ball

Ice Punch is a bit stronger than STAB Shadow Punch and would offer much better coverage. This would make them more consistent at beating Grass types. Haunter would improve in Great League and Gengar in Ultra League.

Hypno – Psycho Cut + Dynamic Punch & Shadow Ball, Counter + Ice Punch & Shadow Ball

Hypno’s good bulk and resistance to Fighting would make it a very good Counter user, since it would be able to beat most users of that move itself. Psycho Cut generates energy very quickly and would instead make Hypno very good at applying shield pressure, especially with its completely unresisted coverage moves.

Alolan Marowak – Fire Spin or Hex + Fire Punch & Shadow Ball or Shadow Bone

Fire Punch is much better than Flame Wheel. It has 15 less energy cost while only being slightly weaker. Fire Punch would also be much better than Bone Club, which is a very weak move and lacks STAB.

Rhyhorn & Rhydon – Mud Shot + Rock Slide & Drill Run

Arguably the best possible Ground type moveset. Their terrible defensive typings would still hold them back quite a lot though.

Chansey – Counter + Shadow Ball & Body Slam or Icy Wind

There’s a reason Chansey has terrible moves for PvP. If it had a moveset like this, it would be unstoppable in Great League.

Kangaskhan – Shadow Claw + Dynamic Punch & Body Slam, Counter + Body Slam & Shadow Ball

Both of these movesets would greatly improve Kangaskhan in the Great and Ultra leagues. The first one being more spammy while the second one would make it very similar to Vigoroth.

Seaking – Mud Shot + Surf & Icy Wind

This would make it very spammy and have good coverage for the Great League.

Mr. Mime – Counter + Shadow Ball & Icy Wind

This moveset comes up a lot, but it’s just so strong that it could make just about anything that learns it much more viable. Mr. Mime in particular would be interesting with it though since it double resists Fighting, meaning it would be able to counter (pun intended) other Pokémon with a similar moveset very effectively.

Jynx – Powder Snow + Avalanche & Dynamic Punch

Jynx is very glassy and its current movepool is too slow for it to compete. Powder Snow has high energy gains and coupled with STAB Avalanche and excellent coverage in Dynamic Punch, Jynx would definitely improve in the Great and Ultra leagues.

Electabuzz – Volt Switch + Wild Charge & Ice Punch

This would make Electabuzz an effective anti-meta pick in Great League. Wild Charge and Ice Punch have almost perfect coverage together and would hit big threats such as Azumarill and Altaria for super effective damage, respectively.

Pinsir – Fury Cutter + Rock Slide & Earthquake or Close Combat

Pinsir’s current movepool is already pretty good, but Rock Slide and Earthquake would give it perfect coverage alongside Fury Cutter by hitting the Flying types, Fire types, Rock types and Steel types that threaten it for super effective damage. Close Combat would still be good to have a faster option to hit Steel types and Rock types, but it harshly lowers your Defense upon use, so it would be more difficult to use effectively than Earthquake.

Gyarados – Dragon Breath + Surf & Avalanche or Hurricane, Ice Fang + Surf & Crunch

Avalanche alongside Dragon Breath would make Gyarados a very good Dragon killer in every league. It can also learn Icy Wind, but since Gyarados is frail in every league it wouldn’t be able to take full advantage of it. Hurricane is slow, but it is the only Flying type charge move that Gyarados can currently learn in Pokémon GO and would have better neutral coverage with Surf than Avalanche. Surf is 15 base power stronger than Aqua Tail and only costs 5 more energy. Ice Fang is the strongest Ice type fast move currently and would work similarly to Dragon Breath by eliminating Dragon types, while also hitting Grass types, Ground types and Flying types super effectively. Surf and Crunch would have the best coverage with Ice Fang.

Lapras – Ice Shard + Surf & Icy Wind

Since Lapras is very bulky, Icy Wind’s utility would generally be more useful than Ice Beam or Avalanche.

Omastar – Mud Shot + Surf & Rock Slide

Surf would be a strict upgrade to Hydro Pump and would improve Omastar in the Great and Ultra leagues. Its two STAB moves provide very good coverage on their own as well, which makes it unique compared to other Water types.

Snorlax – Counter + Body Slam & Shadow Ball

Snorlax is already very good in Ultra league and Master league, but this moveset would make it even better, maybe too good.

Articuno – Powder Snow + Sky Attack & Weather Ball (Ice)

This moveset would take full advantage of Articuno’s fantastic offensive typing and high bulk by allowing it to spam the strongest Flying type charge move (besides Aeroblast) and the best Ice type move, which it received in Pokémon Sword/Shield.

Zapdos – Thunder Shock or Volt Switch + Wild Charge & Sky Attack or Weather Ball (Ice)

Having the fastest Sky Attack in the game while being able to beat most other Flying types itself would make Zapdos much more viable in every league. It’s unique typing allows it to be one of the very few Electric types that resists both Ground and Grass, meaning usual Electric type counters like Meganium, Venusaur and Whiscash would be much less effective. Thunder Shock is faster but much weaker than Volt Switch. However, it would make Zapdos a better Flying type attacker since it would be able to use Sky Attack more frequently. Volt Switch would make it a better Electric type attacker and less reliant on using Wild Charge, which harshly lowers its defense. Weather Ball (Ice) has nearly perfect coverage with Wild Charge, which makes it a good replacement for Sky Attack with either fast move. Notably, it would hit Ground types, Dragon types and most opposing Electric types at least neutrally.

Moltres – Gust + Sky Attack & Weather Ball (Fire)

Moltres finally got Weather Ball in the new Crown Tundra DLC for Pokémon Sword/Shield, along with all its legendary bird brothers. Combined with Gust, Moltres would be much more of a threat in every league.

Dragonair – Dragon Breath + Body Slam & Flamethrower

Body Slam and Flamethrower would have perfect coverage alongside Dragon Breath. Body Slam isn’t super effective against anything, but it is very fast and would allow Dragonair to overcome Pokémon such as Swampert, Whiscash, Meganium, Venusaur, Lanturn and Alolan Raichu in the Great league easily. Flamethrower would hit most of the Steel types that resist Dragon Breath and Body Slam super effectively, such as Registeel, Melmetal, Galarian Stunfisk and Skarmory.

Dragonite – Dragon Breath + Dragon Claw & Fire Punch, Wing Attack + Fly & Superpower

Steel types are a huge pain for Dragonite to deal with in Ultra league and Master league, so Fire Punch and Superpower would both be good coverage moves to hit them with. The first moveset focuses on Dragon type damage, while the second focuses on Flying type damage.

Mewtwo & Armored Mewtwo – Psycho Cut + Aura Sphere & Psystrike or Avalanche, Counter + Shadow Ball & Psystrike or Avalanche

Regular Mewtwo is already very strong in Master league, but there are a few moves that could make it and its armored cousin better. Aura Sphere is a Fighting type equivalent of Shadow Ball, which would let them be more consistent against Steel types and Dark types. Psystrike is a staple on both Mewtwo forms already and is almost mandatory, but Avalanche would be a very good alternative since it has the same energy cost, base power, and would hit much more Pokémon super effectively, such as the Giratinas. Counter on both Mewtwo forms would be borderline busted since they have the perfect coverage moves to go with it. Armored Mewtwo is very bulky but unfortunately got stuck with the slow Confusion, so Psycho Cut and Counter would give it some new light and perhaps even make it viable in Master League.

Mew – Psycho Cut + Aura Sphere & Shadow Ball, Shadow Claw + Aura Sphere & Psyshock, Counter + Shadow Ball & Ice Punch

Mew can do almost anything, but these three movesets are probably the best it can learn. The first one is the fastest and most offensive, using Mew’s perfect coverage moves to its full potential. Aura Sphere and Shadow Ball together are completely unresisted and would be reached fairly quickly thanks to Psycho Cut. Shadow Claw is a strong fast move, even without STAB, that also has very high energy gains. Combined with Aura Sphere and Psyshock, Mew would be much more of a threat. Last but not least, Mew can learn the infamous Counter + Ice Punch combo, which would have perfect coverage with Shadow Ball.

Generation 2 (Johto)

Feraligatr – Shadow Claw + Hydro Cannon & Avalanche

Shadow Claw is just such a good fast move that it usually ends up being the best one on anything that can learn it, and Feraligatr is no different. Combined with very strong charge moves in Avalanche and Hydro Cannon, Feraligatr would become more of a menace in every league.

Furret – Shadow Claw + Body Slam & Dynamic Punch

This would make Furret a bulkier version of Linoone in Great League with better coverage.

Noctowl – Wing Attack + Sky Attack & Shadow Ball

Shadow Ball is a strict upgrade to Night Shade as a Ghost type move.

Ledian – Counter + Thunder Punch & Ice Punch

Ledian has amazing defensive stats for Great League, all it needs is a good moveset.

Crobat – Gust + Sky Attack & Shadow Ball

Gust is a much better Flying type fast move than Air Slash and Sky Attack is a MUCH better Flying charge move than Air Cutter. This would improve Crobat in both Great League and Ultra League.

Lanturn – Volt Switch + Surf & Icy Wind

Volt Switch would be a huge upgrade to Spark, having the same energy per turn (EPT) but much higher damage. Surf would give Lanturn a much more reliable Water type charge move while Icy Wind would cover the Grass types and Dragon types that resist Lanturn’s STAB moves. This would make Lanturn a much bigger threat in Great League.

Togetic – Charm + Fly & Flamethrower, Counter + Fly & Shadow Ball

Togetic has good defensive stats for Great League and great coverage moves, making it a great candidate for a Charm user. It would also make a good Counter user since it double resists Fighting and has STAB Flying coverage.

Xatu – Air Slash + Sky Attack & Shadow Ball

Sky Attack is miles better than Aerial Ace and Shadow Ball has great coverage, hitting most Steel types, Rock types and Electric types for at least neutral damage.

Ampharos – Volt Switch + Wild Charge & Outrage, Counter + Thunder Punch & Outrage

First things first, Outrage is much better than Dragon Pulse. It has the same energy cost but has 20 more base power. Counter has better synergy with Thunder Punch than Volt Switch since it wouldn’t force it to harshly lower its defense to inflict Electric type damage. Ampharos would greatly improve in Great League and Ultra League with these movesets.

Bellossom – Bullet Seed + Leaf Blade & Moonblast

Moonblast is a much better move than Dazzling Gleam, especially after the recent upgrade to it.

Azumarill – Charm or Bubble or Mud Shot + Icy Wind & Surf

If you think Azumarill is annoying already, you’d dislike it more if it had these moves. Charm + Icy Wind is a deadly combination and Surf would hit most of the Steel types and Fire types that resist Fairy and Ice for at least neutral damage. Bubble would still be good to reach its charge moves much more quickly and focus more on its Water type damage. Mud Shot would turn Azumarill into probably the most annoying and overpowered Pokémon in all of Great League, since it would be able to use many charge moves against even its strongest counters before fainting.

Sudowoodo – Counter + Rock Slide & Earth Power

Faster Ground type coverage would make Sudowoodo much better in Great League.

Politoed – Mud Shot + Surf & Icy Wind

Access to fast utility and coverage would make Politoed better in Great League and Ultra League.

Quagsire – Mud Shot + Earth Power & Icy Wind

Earth Power is weaker than Earthquake, but is faster and has a 10% chance to lower your opponent’s Defense. Icy Wind has better coverage overall than Stone Edge and has utility.

Umbreon – Snarl + Foul Play & Body Slam

Body Slam is much better than Last Resort.

Girafarig – Confusion + Body Slam & Shadow Ball

Body Slam would give Girafarig a much needed, fast and strong STAB Normal type move while Shadow Ball has almost perfect coverage with it. This combined with its unique Normal/Psychic typing would make Girafarig stronger in Great League.

Forretress – Counter or Volt Switch + Rock Slide & Earthquake

Rock Slide is much better than Rock Tomb. Bug Bite is an okay fast move, but it makes Forretress very slow. Both Counter and Volt Switch are great alternatives that have much better energy gains. Counter would let Forretress be more threatening against Steel types such as Registeel, Galarian Stunfisk, Ferrothorn and Bastiodon, while Volt Switch is faster and would let it threaten Water types and Flying types more such as Azumarill and Skarmory. Rock Slide and Earthquake both cover Ferrrothorn’s huge Fire weakness and have almost perfect neutral coverage.

Dunsparce – Counter + Body Slam & Shadow Ball

This would make Dunsparce a bulkier Vigoroth in Great League with better coverage.

Gligar – Wing Attack or Counter + Earth Power & Rock Slide

Gligar has a very unique typing and good defensive stats for Great League, but its current movepool is lackluster. Unfortunately it can’t learn Sky Attack or Fly, but Earth Power and Rock Slide would be sufficient enough charge moves to make it a bigger threat. The fast move is a toss up though. Wing Attack has STAB and has decent energy gains, but is a little on the weak side. Counter is stronger than STAB Wing Attack, has the same energy gains and would hit Steel types such as Skarmory much harder.

Steelix – Dragon Breath + Rock Slide & Drill Run

Dragon Breath is just a little bit slower than Dragon Tail but has much higher damage, making it the better fast move. Drill Run would be the primary STAB move and Rock Slide would give the best coverage.

Scizor – Bullet Punch + Night Slash & Superpower, Counter + Iron Head & Night Slash, Fury Cutter + Iron Head & Superpower

Scizor already has a pretty good moveset, but it could use some new moves. Superpower would go well with Bullet Punch and Night Slash by hitting most Steel types super effectively unlike Night Slash, at the cost of lowering its Attack and Defense by one stage. Counter instead of Bullet Punch would ease the pressure of having to lower your stats to hit Steel types hard, with Iron Head being the best source of Steel type damage. Fury Cutter is another STAB fast move that also has very fast energy gains. Iron Head & Superpower would have the best overall coverage with Fury Cutter.

Heracross – Counter + Megahorn & Rock Slide, Shadow Claw + Rock Slide & Close Combat or Focus Blast

STAB Counter is strong enough that it can usually take out anything weak to it without needing Close Combat or any Fighting type charge move, making a coverage move like Rock Slide more desirable. Shadow Claw is another excellent fast move with higher energy gains that would chip away at most of the Psychic types, Flying types and Ghost types that resist Fighting. Rock Slide & Close Combat have the best coverage with Shadow Claw. Focus Blast would be a good option over Close Combat if you don’t like harshly lowering your Defense, but it is pretty slow, even with Shadow Claw.

Sneasel – Snarl or Counter + Avalanche & Foul Play

Snarl would be much better than Feint Attack as it would allow Sneasel to reach its charge moves much more quickly, which is important since it is VERY frail in Great League. Counter would be another viable fast move that would let it be more threatening against Dark types, Ice types, Steel types, Rock types and Normal types. Avalanche would be better on Sneasel instead of Icy Wind since it hardly lives any hits anyway.

Ursaring – Shadow Claw + Cross Chop & Avalanche, Counter + Body Slam & Night Slash

Cross Chop is the fastest Fighting type charge move in the game, has good base power and doesn’t harshly lower your Defense like Close Combat. It also has perfect coverage with Shadow Claw, but Avalanche would add extra coverage by hitting most of the Flying types, Psychic types and Ghost types that resist Cross Chop super effectively. Counter would have perfect coverage with Body Slam and Night Slash. Both of these movesets would improve Ursaring in every league.

Magcargo – Infestation + Rock Slide & Flamethrower or Earth Power

Yup, even Magcargo could potentially have some viability with a better moveset.

Piloswine – Mud Shot + Avalanche & Earth Power

Mud Shot is faster than Powder Snow and Earth Power is much better than Bulldoze. Piloswine has a fantastic offensive typing and its STAB moves would be completely unresisted in the current Great League meta.

Octillery – Lock On + Surf & Icy Wind

Lock On has the highest energy gains of any fast move currently in the game. Combine that with a strong STAB move in Surf and excellent Ice coverage, Octillery would significantly improve in Great League.

Mantine – Wing Attack + Surf & Hurricane

Mantine is already very useful in Great League, but it lacks strong STAB moves. Surf and Hurricane would both be huge upgrades to the terrible Water Pulse and Aerial Ace. One of the main draws of Mantine is that it’s a Water type that can beat most Grass types and most other Water types. Hurricane and Surf would allow it to fulfill that role easier.

Skarmory – Counter + Sky Attack & Icy Wind or Rock Slide or Night Slash

Yes, you read that right. Skarmory can learn Counter and Icy Wind. It would probably dethrone Galarian Stunfisk as the best Steel type in Great League with that moveset combined with Sky Attack, but there are a few other good options. Rock Slide is stronger than Icy Wind and would cover Skarmory’s Fire weakness while still hitting most Flying types super effectively. Night Slash would hit most opposing Steel types at least neutrally, making it easier for Skarmory to take them down. It would also hit big threats such as Deoxys-Defense, Jirachi, Bronzong and Alolan Marowak for super effective damage.

Kingdra – Dragon Breath + Surf & Icy Wind or Draco Meteor

Kingdra in desperate need of faster charge moves. Surf & Icy Wind would do the trick, but the sheer power of Draco Meteor would also be a good option to nuke something once shields are down.

Donphan – Counter + Rock Slide & Earth Power

Rock Slide would give Donphan much better coverage overall than Play Rough or Heavy Slam.

Porygon2 – Lock On + Shadow Ball & Hyper Beam

Shadow Ball would have the best coverage with Hyper Beam, hitting most of the Steel types and Rock types that resist Normal at least neutrally.

Miltank – Counter + Body Slam & Shadow Ball

Miltank is surprisingly bulky, but unfortunately it got stuck with a terrible moveset. This one would improve it a lot in Great League and Ultra League.

Blissey – Counter + Shadow Ball & Icy Wind or Body Slam

This would make Blissey pretty much unstoppable in Ultra League and maybe even Master League.

Raikou – Volt Switch + Wild Charge & Weather Ball (Ice)

Weather Ball (Ice) would be a much better coverage move than Shadow Ball since it would hit many Dragon types, Grass types and Ground types super effectively.

Entei – Snarl + Shadow Ball & Weather Ball (Fire)

Entei was blessed to get Weather Ball in the Pokémon Sword/Shield Crown Tundra DLC. Snarl generates energy much more quickly than Fire Spin. Shadow Ball has the best coverage overall with Weather Ball (Fire).

Suicune – Snarl + Weather Ball (Water) & Icy Wind

Suicune also got Weather Ball as a gift from Pokémon Sword/Shield. It would make it much more reliable at beating Steel types, while Icy Wind would function as a support move with good coverage.

Tyranitar – Snarl + Rock Slide & Earthquake or Dynamic Punch, Shadow Claw + Crunch & Avalanche, Counter + Rock Slide & Crunch

Tyranitar has one of the largest movepools of any Pokémon in existence. It has coverage for virtually everything, but these three movesets would probably be the best in general, especially the first one. Snarl, Shadow Claw and Counter would let Tyranitar reach its charge moves much faster than Bite or Smack Down. Rock Slide, Earthquake and Dynamic Punch would work best with Snarl. Earthquake would be better than Earth Power with Snarl since both take five Snarls to get reached and Earthquake is stronger. Dynamic Punch could work instead of Earthquake since it has roughly the same coverage and is faster. The second moveset is geared more toward Master League than the other two. Shadow Claw has better coverage with Crunch and Avalanche than Snarl, is stronger and still has very good energy gains. Dark type moves in general are very good in Master League since there aren’t many Pokémon that resist them. Avalanche would have fantastic coverage with Crunch since a large amount of the Master League meta is weak to Ice. Lastly, Counter would go well with Tyranitar’s STAB charge moves since they cover most things that resist Counter.

Lugia – Gust + Aeroblast & Sky Attack or Earth Power

Gust would be an absolute game changer for Lugia. It’s a Confusion clone, which does high damage while still having decent energy gains. Its only drawback is it has a slow animation. Aeroblast is a given, since it’s the most efficient charge move in the game, even with its high energy cost. Sky Attack would serve an excellent bait move and is already a staple on any Flying type that can learn it. On the other hand, Earth Power would provide excellent coverage by hitting many of the Steel types and Rock types that resist Flying super effectively. One thing to note is it would take 4 Gusts to reach Sky Attack, while Earth Power would take 5. Lugia is very bulky though, so in practice the coverage would probably make up for the extra fast move cost. This moveset would greatly improve Lugia in every league, which is deserving of a Legendary Pokémon.

Ho-Oh – Gust + Weather Ball (Fire) & Sky Attack

Ho-Oh is currently terrible in PvP, mostly because it doesn’t have a good fast move. Gust is the best fast move it can currently learn, with Weather Ball (Fire) and Sky Attack being the best STAB moves it can learn to go with it. Weather Ball (Fire) would take only 3 Gusts to reach, while Sky Attack would take 4. Ho-Oh would be very viable in every league with this moveset, especially in the Ultra and Master Leagues.

Celebi – Psycho Cut + Leaf Blade & Shadow Ball

Having the fastest Leaf Blade in the game with fantastic Ghost coverage would make Celebi so much better in every league.

Generation 3 (Hoenn)

Sceptile – Counter + Leaf Blade & Rock Slide

Counter would let Sceptile threaten Steel types much more and goes perfectly with Leaf Blade and Rock Slide.

Combusken – Counter + Fire Punch & Rock Slide or Night Slash, Shadow Claw + Fire Punch & Dynamic Punch

With some stronger moves, Combusken would become a much bigger threat in Great League. Its awesome offensive typing and STAB moves let it threaten a lot of the Great League meta. Grass types, Steel types, Dark types, Normal types and Ice types all would have to watch out for Combusken.

Blaziken – Counter + Blast Burn & Night Slash, Shadow Claw + Blast Burn & Dynamic Punch

Counter + Blast Burn is one of the strongest move combinations in PvP. Night Slash would have the best coverage, hitting the Psychic types and Ghost types that resist Counter super effectively and fast. Blast Burn is strong enough against most Flying types that Rock Slide isn’t needed. Shadow Claw + Blast Burn is also very deadly, with Dynamic Punch giving it a strong STAB Fighting move to hit Water types and Rock types with.

Swampert – Mud Shot + Earth Power & Avalanche or Hydro Cannon

If you thought Swampert was good enough already, think again. It could actually get better. Earth Power is weaker than Earthquake, but is faster and has a small chance to lower the opponent’s Defense. This would let it be more consistent at beating Steel types that aren’t weak to Water, such as Registeel and Dialga. Avalanche is very strong and fast, which would put immense pressure on the Grass types and Dragon types that are Swampert’s biggest enemies. Although giving up the almighty Hydro Cannon might seem crazy, Earth Power and Avalanche have such good coverage and offensive pressure together that replacing either move with Hydro Cannon will likely be more of a detriment than a benefit. Besides, non-STAB Avalanche isn’t much weaker than STAB Hydro Cannon against neutral targets.

Mightyena – Snarl + Crunch & Play Rough

Snarl would allow Mightyena to spam Crunch, while Play Rough would hit Fighting types and opposing Dark types.

Linoone – Shadow Claw or Mud Shot + Body Slam & Shadow Ball

This would make Linoone the ultimate Body Spammer. Mud Shot + Body Slam is ridiculously fast and Shadow Ball would provide excellent coverage. Shadow Claw would still be a good option over Mud Shot since it’s stronger and has better neutral coverage.

Dustox – Infestation + Bug Buzz & Shadow Ball

Dustox has extremely good defensive stats, but unfortunately is sort of held back by its bad defensive typing. However, with a better moveset it could definitely be more viable in Great League. Infestation has really good energy gains and Shadow Ball would have the best coverage with Bug Buzz.

Ludicolo – Razor Leaf + Surf & Weather Ball (Ice), Counter + Grass Knot & Weather Ball (Ice), Mud Shot + Weather Ball (Ice) & Thunder Punch

Ludicolo’s very unique Water/Grass typing gives it a double resistance to Water and a neutrality to Ice, which makes it one of the strongest Water type counters in the game. Surf and Weather Ball (Ice) would go fantastically with Razor Leaf, since they cover most of the threats that resist Razor Leaf. Counter is viable on just about anything that learns it and Ludicolo is no different. Grass Knot and Weather Ball (Ice) would go perfectly with it. Last but not least, Ludicolo would have the fastest Weather Ball in the game with Mud Shot. Thunder Punch has the best coverage with the Ice variant.

Pelipper – Gust + Sky Attack & Weather Ball (Water)

Sky Attack is much better than Hurricane and would make it much better in Great League, since this would let it beat Grass types and Fighting types easier. Gust is much stronger than Wing Attack.

Masquerain – Mud Shot + Shadow Ball & Hydro Pump or Icy Wind

Masquerain has such a bizarre movepool for a Bug/Flying type. Unfortunately, it doesn’t learn any good Flying moves, but this moveset would definitely improve it in the Great and Ultra leagues.

Breloom – Counter + Seed Bomb & Rock Slide

Rock Slide would hit the Fire types and Flying types that Breloom is very weak to. A Fighting type charge move isn’t really necessary since Counter is already strong enough.

Vigoroth & Slaking – Counter + Body Slam & Night Slash

Night Slash would improve Vigoroth in Great League by giving it a fast and super effective option to hit the Ghost types and Psychic types that resist Counter. It also hits most Steel types neutrally and has a 12.5% chance to sharply raise its Attack. Slaking would be absolutely busted in Ultra League and Master League if it had this moveset due to its insanely high stats.

Ninjask – Fury Cutter + X-Scissor & Shadow Ball

Ninjask is very frail and X-Scissor is very fast, therefore it would be a better Bug move for it than Bug Buzz.

Exploud – Counter + Body Slam & Shadow Ball

Exploud currently has terrible moves for PvP. These moves would make it so much better in Great League and Ultra League.

Hariyama – Counter + Thunder Punch & Ice Punch

This is one of the strongest movesets a Fighting type can learn. Hariyama would greatly improve in Great League and Ultra League with it.

Sableye – Shadow Claw + Shadow Ball & Dynamic Punch

Shadow Ball and Dynamic Punch would have completely unresisted coverage, which would in turn make Sableye very difficult to counter or switch in to. Sableye would become one of the top threats in Great League if it had this moveset.

Mawile – Counter + Shadow Ball and Rock Slide or Power-Up Punch

This moveset would cover most of Mawile’s vulnerabilities. Counter is the best fast move it can learn and would chip away at opposing Steel types. Shadow Ball would hit everything that resists Counter at least neutrally. Rock Slide would hit most of the Fire types that Mawile is weak to super effectively, while also providing extra coverage for Flying types. Power-Up Punch would also be an excellent option over Rock Slide to potentially steamroll through a team, but it would leave Mawile much more vulnerable to Fire types.

Aggron – Shadow Claw or Counter + Avalanche & Earth Power

Aggron has a fantastic movepool, but is cursed with a terrible defensive typing and sub-par stats. Even with these very strong moves, it would be mostly outclassed by other Steel types such as Registeel and Galarian Stunfisk. Avalanche is weaker than STAB Rock Slide, but would be better on Aggron since it would hit most Ground types super effectively, which it’s extremely weak to. It also would help it counter Dragon types.

Medicham – Counter + Shadow Ball & Ice Punch, Psycho Cut + Dynamic Punch & Shadow Ball

Shadow Ball would hit everything at least neutrally combined with Counter and Ice Punch. Notably, it would allow Medicham to fight back against opposing Psychic types and Ghost types, which are it’s biggest enemies. Psycho Cut is another viable fast move that Medicham can learn. Its very high energy gains would allow it to apply much more shield pressure with its charge moves than the first moveset.

Manectric – Volt Switch + Crunch & Flamethrower

Very frail, but has really good coverage and would pack quite a punch in Great League with this moveset.

Plusle & Minun – Volt Switch + Wild Charge & Grass Knot, Counter + Thunder Punch & Grass Knot

Volt Switch is better than Spark, having the same energy per turn (EPT) but a larger amount of damage. Counter would improve their matchups against Steel types and give them a much better shot at beating Ground types, their biggest enemies. Thunder Punch would have better synergy with Counter than Wild Charge since it wouldn’t force them to harshly lower their defense to inflict Electric type damage.

Volbeat & Illumise – Counter + Ice Punch & Thunder Punch or Shadow Ball

They already have good bulk, all they need is a good moveset. Bug isn’t the greatest offensive or defensive typing, but they do resist Grass, Ground and Fighting, meaning they would make very good counters to big threats such as Meganium, Venusaur and Whiscash.

Roselia – Bullet Seed + Weather Ball (Fire) & Shadow Ball

Roselia has access to very good coverage moves for a Grass type, which would make it much more threatening in Great League. Bullet Seed would allow it to reach its charge moves much more quickly than Razor Leaf.

Swalot – Counter + Sludge Bomb & Shadow Ball

Swalot’s mono Poison typing and good bulk combined with this moveset would allow it to be a very good check to Azumarill, Grass types and most Fighting types in Great League.

Torkoal – Fire Spin + Rock Slide & Earth Power

Torkoal has very high defensive stats for a Fire type and a good movepool, which would definitely give it some viability in Great League since there are very few defensive Fire types.

Grumpig – Counter + Shadow Ball & Icy Wind

Grumpig is a Psychic type with similar stats to Hypno, but one thing Hypno doesn’t have access to is Icy Wind. This would make Grumpig much more viable in Great League and Ultra League.

Cacturne – Counter + Seed Bomb & Foul Play

Cacturne is extremely glassy and has one of the worst defensive typings imaginable, but at the same time, Grass/Dark is a fantastic offensive typing that would threaten a big chunk of the Great League meta.

Altaria – Dragon Breath + Earthquake & Dragon Claw or Sky Attack

As if Altaria wasn’t strong enough already, Earthquake would give it the coverage it needs for Steel types. It would hit all of them at least neutrally except Skarmory. Dragon Claw is the fastest STAB move that Altaria can learn and has better neutral coverage than Sky Attack. Notably, Dragon Claw would be unresisted by Rock types and Electric types. Sky attack is still very viable though.

Zangoose – Counter + Body Slam & Night Slash

Zangoose is very frail, which would make this fast yet powerful moveset perfect for it in Great League and Ultra League.

Lunatone & Solrock – Confusion + Rock Slide & Earth Power

Earth Power would give them the coverage they need to stand out as Confusion users in Great League and Ultra League.

Whiscash – Mud Shot + Earth Power & Icy Wind

Icy Wind is much faster and more consistent than Blizzard. It also lowers the opponent’s Attack stat by one stage upon use, which would make Whiscash very good at supporting its teammates. Earth Power costs 10 more energy than Mud Bomb, but is significantly stronger and

Crawdaunt – Snarl or Mud Shot + Night Slash & Avalanche or Surf

Crawdaunt has a fantastic offensive typing but is very frail. However, with a better moveset, it could definitely improve in Great League and Ultra League. Snarl has STAB but is slightly slower than Mud Shot. Mud Shot would chip more at Electric types and Steel types, but is weaker against Grass types, Bug types and Flying types, so it would be a trade-off. Avalanche would have the best coverage overall with Night Slash by hitting the Grass types that Crawdaunt is weak to very hard. It would also nuke Flying types such as Altaria. Surf would trade that coverage for a solid STAB Water move to hit Steel types and Fire types harder than Night Slash.

Claydol – Confusion + Earth Power & Ice Beam

Claydol has very good defensive stats, a unique typing, and a solid movepool that would let it threaten a big chunk of the Great League meta. STAB Earth Power is something most other Confusion users can only dream of, since it would discourage Steel types from switching in to absorb Confusion. Ice Beam would have excellent coverage with Earth Power, hitting most Pokémon that resist Earth Power for super effective damage, notably Grass types and Flying types such as Meganium and Altaria.

Cradily – Bullet Seed + Rock Slide & Earthquake

Cradily is the only Grass type that has STAB Rock type coverage to hit Flying types and Fire types. It also has good bulk, but its weakness to Fighting and Steel sort of holds it back. Nonetheless, Earthquake would give it the coverage it needs to hit Steel types such as Registeel.

Armaldo – Fury Cutter + Rock Slide & Earth Power

Fury Cutter generates energy very quickly, which is perfect for Armaldo since it is on the frail side. Earth Power would be the best coverage move to go with STAB Rock Slide. Armaldo would be a much bigger threat in Great League and Ultra League with this moveset.

Milotic – Dragon Breath or Mud Shot + Surf & Icy Wind

Milotic has well rounded stats that would allow it to be a much bigger threat in every league if it had a better moveset. Dragon Breath is something very few Water types can learn. It would allow Milotic to be a great generalist and fulfill more of an anti-Dragon role in conjunction with Icy Wind. Mud Shot would let it spam charge moves very quickly and have much better matchups against Steel types.

Normal Castform – Powder Snow + Body Slam & Shadow Ball

Powder Snow lacks STAB, but it would let Castform spam Body Slam. Shadow Ball is the best coverage move that it can learn that goes with Body Slam.

Sunny Castform – Ember + Weather Ball (Fire) & Energy Ball

Ember is very lackluster, but it’s the only Fire type fast move that Castform can learn. Energy Ball is faster than Solar Beam and has a small chance to lower the opponent’s Defense.

Rainy Castform – Water Gun + Weather Ball (Water) & Icy Wind

Icy Wind would have better coverage and utility overall than Thunder.

Snowy Castform – Powder Snow + Weather Ball (Ice) & Thunderbolt

Thunderbolt would have almost perfect coverage with Snowy Castform’s Ice moves. Notably, it would hit most Water types, such as Azumarill, super effectively.

Banette – Shadow Claw + Shadow Ball & Icy Wind

Icy Wind would give Banette a much needed bait move, as well as fantastic coverage for Flying types, Dragon types and Grass types.

Dusclops – Counter + Shadow Ball & Icy Wind

Counter with STAB Shadow Ball would definitely improve Dusclops in the Great League. Icy Wind would give it even more coverage to hit Flying types, Dragon types and Grass types.

Tropius – Bullet Seed or Gust + Leaf Blade & Fly

Bullet Seed would allow Tropius to spam Leaf Blade and Fly much faster than Gust. This would let it counter Water types and Ground types easier. Gust would allow Tropius to counter opposing Grass types and Fighting types much easier.

Glalie – Powder Snow + Icy Wind & Earthquake

Powder Snow would allow Glalie to apply more shield pressure since it generates energy quickly. Earthquake would have fantastic coverage with Icy Wind by hitting the Steel types that Glalie is weak to.

Sealeo & Walrein – Powder Snow + Icy Wind & Earthquake

They would perform very similarly to Glalie with this moveset except they are bulkier and their sub-Water typing would help them against Fire types.

Relicanth – Mud Shot + Rock Slide & Surf

This would make Relicanth a much bulkier version of Omastar.

Shelgon – Dragon Breath or Shadow Claw + Dragon Claw & Flamethrower

Dragon Claw would give Shelgon a very quick charge move to apply more shield pressure. Shadow Claw is another very strong fast move that generates energy quickly and would give it better matchups against Steel types. Both of these moves would improve Shelgon in the Great League.

Salamence – Dragon Breath or Shadow Claw + Dragon Claw & Earthquake

This moveset would finally make Salamence viable in PvP, especially in the Ultra and Master Leagues. STAB Dragon Breath is very powerful and has decent energy gains. Earthquake has fantastic coverage with Dragon Claw by hitting most Steel types super effectively. Shadow Claw would be a very good alternative to pressure Steel types more and generate energy much faster. The move has very good coverage in Master League, the only somewhat common Pokémon that resists it is Snorlax.

Metang – Bullet Punch + Meteor Mash & Earthquake

This moveset would make Metang a monster in the Great League. It has good bulk and a fantastic typing that grants it many important resistances such as Grass, Psychic, Dragon and Flying.

Regirock – Lock On + Rock Slide & Earthquake

Rock Slide is the best Rock type charge move besides Rhyperior’s signature move Rock Wrecker. Earthquake has almost unresisted coverage with Rock Slide and has roughly the same coverage as Focus Blast.

Regice – Lock On + Icy Wind & Earthquake

This would probably be too overpowered.

Registeel – Lock On + Iron Head & Earthquake

I’m sure everyone is sick of Registeel in Great League and Ultra League, but believe it or not, it can be better. Earthquake would have better coverage overall than Focus Blast since it would hit a lot of its current counters such as Alolan Marowak, Toxicroak, Lanturn, Stunfisk and Alolan Raichu for super effective damage. Since Flash Cannon recently got an energy increase, Iron Head would be a better option, even though it’s not much better.

Latias & Latios – Dragon Breath + Dragon Claw & Earthquake, Psycho Cut + Aura Sphere & Shadow Ball

Both are bulkier than Salamence so they would be stronger than it in the lower leagues. Aura Sphere and Psycho Cut are fantastic gifts they both received in Pokémon Sword/Shield. Aura Sphere is better than Earthquake with Psycho Cut since it hits most Dark types super effectively, which would be extremely difficult for the Lati twins to deal with otherwise. It also maintains coverage for Steel types. Dragon Breath + Dragon Claw is oppressive enough against Dark types that Aura Sphere isn’t needed. Earthquake is slow with Dragon Breath, but would do heavy damage or outright KO most Steel types, which resist Dragon. The second moveset is the best generalist moveset, since Shadow Ball and Aura Sphere are strong and completely unresisted with each other. Psycho Cut would allow the Lati twins to reach those moves fairly quickly. The only downside to this moveset is it would make them much more prone to opposing Dragon types.

Kyogre – Waterfall + Surf & Icy Wind or Avalanche

Kyogre’s main problem currently is that it doesn’t have a faster Ice move to hit the plethora of Dragon types in Master League that resist Water. Both Icy Wind and Avalanche would fit the role perfectly, with Avalanche trading utility for power.

Groudon – Mud Shot or Shadow Claw + Precipice Blades & Rock Slide

Groudon has an amazing movepool. It already has Mud Shot, but it has one other very strong fast move that is viable in Master League. It also has access to Precipice Blades, the best Ground type charge move in the game, which is also its signature move. It still hasn’t been implemented, but its PvP stats have been in the game code since PvP first released. It costs 5 less energy than Earthquake and has 10 more base power. Rock Slide would be the best coverage move, hitting most of the Flying types that resist Earthquake such as Dragonite and Togekiss for super effective damage. Shadow Claw is a bit slower than Mud Shot but is strong and would be super effective against 3 of Master League’s biggest threats: Mewtwo and the Giratinas.

Rayquaza – Shadow Claw + Dragon Claw & Earth Power or Overheat

Rayquaza’s current moves are too slow for it to compete in Master League. Shadow Claw is the best fast move it could get currently, with Dragon Claw and Earth Power being the best charge moves for it overall. Overheat could work instead of Earth Power, since it has mostly the same coverage and hits much harder, at the cost of harshly lowering its Attack stat upon use. It also would prevent Rayquaza from being absolute dead weight against Togekiss.

Jirachi – Confusion + Doom Desire & Aura Sphere

Aura Sphere would give Jirachi a much needed coverage move to hit Steel types and Dark types.

Deoxys-Defense – Counter + Shadow Ball & Ice Punch

Shadow Ball and Ice Punch would have perfect coverage with Counter. Ice Punch would hit Flying types and Grass types such as Tropius, Meganium and Altaria super effectively. Shadow Ball would hit most opposing Psychic types and Ghost types super effectively.

Generation 4 (Sinnoh)

Torterra – Bullet Seed + Earthquake & Frenzy Plant

Unlike Meganium, Torterra has STAB Earthquake and would reach it in 5 turns thanks to Bullet Seed.

Infernape – Counter + Blast Burn & Rock Slide, Shadow Claw + Blast Burn & Close Combat

Infernape is really frail, but both of these movesets would greatly improve it in Great League and Ultra League. Counter or Shadow Claw + Blast Burn is just such a strong moveset.

Empoleon – Shadow Claw + Hydro Cannon & Icy Wind

Empoleon has a one of a kind Water/Steel typing and a movepool that goes perfectly with it. Its HP and Defense stats are a little low, so Icy Wind would help it survive hits and provides excellent coverage. This moveset would make Empoleon much more of a threat in every league.

Staraptor – Wing Attack + Sky Attack & Close Combat

Sky Attack is better than Brave Bird in most cases. Staraptor might be a bit too frail for Great League, but it would be better nonetheless and also in Ultra League.

Bibarel – Fury Cutter + Surf & Return

Fury Cutter is fast and would go very well with Bibarel’s unique STAB move combination. Water/Normal has very good coverage in the Great League. The only Pokémon that resist both currently are Ferrothorn and Empoleon.

Luxray – Volt Switch + Wild Charge & Night Slash

Volt Switch is stronger than Spark yet has the same energy gains. Night Slash is faster than Crunch and has a nifty 12.5% chance to sharply raise Attack. Dark/Electric has very good coverage. This would improve Luxray in both Great League and Ultra League.

Roserade – Bullet Seed + Weather Ball (Fire) & Shadow Ball

Roserade would be a menace in Ultra League with this moveset. Weather Ball (Fire) would hit Steel types such as the ubiquitous Registeel and Escavalier, while Shadow Ball would threaten Cresselia, the Giratinas and most things that resist Fire. Bullet Seed has STAB and would allow Roserade to reach its charge moves quickly.

Bastiodon – Counter + Avalanche & Earth Power

Although Bastiodon is double weak to Counter itself, it’s the best fast move it could get. For starters, it would let it threaten other Steel types much more and it generates energy much faster than Smack Down. Avalanche lacks STAB but would have better coverage than a Rock move since it hits Ground types at least neutrally, which Bastiodon is really weak to. Earth Power has the best coverage overall with Avalanche.

Wormadam-Plant – Bullet Seed + Bug Buzz & Shadow Ball

Bullet Seed is a very good STAB fast move that would go very well with STAB Bug Buzz and Shadow Ball as a coverage move.

Wormadam-Sandy – Infestation + Earthquake & Shadow Ball

Unfortunately it can’t learn Mud Shot, but STAB Infestation isn’t too bad. It’s a little on the weak side, but generates energy as fast as Bubble. Shadow Ball is the best coverage move that it can learn to go with Earthquake.

Wormadam-Trash – Infestation + Iron Head & Shadow Ball

Iron Head and Shadow Ball have fantastic coverage. Its very good Bug/Steel typing only gives it one weakness, Fire, which isn’t too common in the Great League. It also has decent bulk which would separate it from other Bug/Steel types such as Scizor and Genesect.

Pachirisu – Volt Switch + Seed Bomb & Discharge or Gunk Shot

Pachirisu is the bulkiest Electric type in Great League. Seed Bomb would give it really good coverage for Ground types and Gunk Shot would hit Grass types. Discharge is a reliable STAB move.

Floatzel – Fury Cutter + Surf & Icy Wind

Floatzel is very frail, but this moveset would make it very fast and make the most use out of its high Attack stat. It would greatly improve in Great League and Ultra League.

Cherrim – Bullet Seed + Grass Knot & Weather Ball (Fire)

Grass Knot is much faster and more reliable than Solar Beam. This would make it more reliable at beating Water types and Ground types.

Gastrodon – Mud Shot or Counter + Earth Power & Icy Wind

Gastrodon has good bulk and a very good typing, it just needs a faster moveset. Both Mud Shot and Counter would go perfectly with Earth Power and Icy Wind. Mud Shot trades damage for speed.

Drifblim – Hex or Gust + Fly & Shadow Ball

Fly would give Drifblim another strong STAB move. This would make it better against Fighting types and Grass types. Gust is an alternate fast move that is much slower than Hex, but does much more damage and would hit most Dark types at least neutrally. However, it would make Drifblim much more prone to Steel types and opposing Ghost types.

Lopunny – Fury Cutter + Shadow Ball & Aura Sphere or Close Combat

Fury Cutter is fast and Shadow Ball would have perfect coverage with Aura Sphere. Close Combat has the same power as Aura Sphere and costs 10 less energy, but harshly lowers your Defense when you use it.

Purugly – Shadow Claw + Body Slam & Shadow Ball

Body Slam would get reached crazy fast with Shadow Claw and Shadow Ball would have excellent coverage for the Ghost types and Steel types that resist Body Slam.

Skuntank – Shadow Claw + Night Slash & Sludge Bomb

Shadow Claw is a much better fast move than Poison Jab overall since it has much better neutral coverage. Combined with very fast STAB Night Slash and STAB Sludge Bomb coverage, Skuntank would turn into a very good anti-meta pick in the Great League.

Bronzong – Confusion + Rock Slide & Earthquake

Earthquake is way better than Bulldoze and Rock Slide would hit the Flying types that resist Earthquake at least neutrally. This would improve Bronzong tremendously in the Great and Ultra leagues.

Spiritomb – Snarl + Shadow Ball & Icy Wind

Snarl generates energy faster than any other fast move Spiritomb has. Icy Wind is the best coverage move that it can learn.

Gabite – Mud Shot or Shadow Claw or Dragon Breath + Rock Slide & Earth Power

Gabite got stuck with terrible charge moves in Pokémon GO. Rock Slide and Earth Power are much better moves that cover basically everything in Great League. Mud Shot generates energy the fastest but is the weakest. Dragon Breath also has STAB, is the strongest but generates energy the slowest. Shadow Claw is a midway point between the two.

Garchomp – Mud Shot or Dragon Breath + Dragon Claw & Earth Power

Garchomp already has a killer moveset that makes it a huge threat in Premier Cup and open Master League, but Outrage can sometimes prove to be problematic against opposing Dragon types since it’s a little on the slow side. Dragon Claw is much faster and would make Garchomp more threatening against opposing Dragon types. Earth Power is a little faster than Earthquake and has a small chance to lower the opponent’s Defense. It is considerably weaker than Earthquake, but Garchomp is strong enough and bulky enough to beat the Steel types that it needs to beat anyway. Dragon Breath would make Garchomp one of the best users of the move, if not the best user besides Dialga, since it would be able to threaten Steel types such as Melmetal and Metagross with STAB Earth Power.

Munchlax – Counter + Body Slam & Shadow Ball

Munchlax has much better stats for Great League than Snorlax.

Lucario – Counter or Shadow Claw or Bullet Punch + Cross Chop & Meteor Mash

Meteor Mash is somewhat fast and very powerful, especially coming from Lucario’s high Attack stat. Since Lucario is very frail in every league, Cross Chop would be the best Fighting type charge move for it. It’s very fast and dishes out decent damage. Shadow Claw would trade STAB Counter for faster energy gains and much better Ghost type, Fairy type and Psychic type matchups. Bullet Punch is weaker than Counter but still has STAB and would turn the tables against Fairy types.

Hippowdon – Mud Shot + Earth Power & Rock Slide

Hippowdon has decent stats for every league, but it is in desperate need of a good fast move. Mud Shot is perfect and Rock Slide would have the best coverage with Earth Power.

Drapion – Snarl + Night Slash & Sludge Bomb

This would give Drapion the speed it needs to keep up with the big boys in Great League and Ultra League.

Toxicroack – Counter + Sludge Bomb & Ice Punch or Foul Play

Ice Punch would give Toxicroack a much better chance of beating Flying types such as Altaria and Tropius. Foul Play would trade that for better Ghost type matchups.

Lumineon – Charm + Surf & Icy Wind

Lumineon isn’t a Fairy type, but Charm would let it wreck Altaria and Dark types and Surf would hit Steel types at least neutrally. Icy Wind would give it the best shot at beating Grass types.

Weavile – Snarl or Counter + Avalanche & Foul Play

Counter would let Weavile be more threatening against Steel types. With Snarl, it’s much faster, but gets beat by them pretty hard.

Magnezone – Volt Switch + Magnet Bomb & Wild Charge, Lock On + Magnet Bomb & Zap Cannon

Volt Switch has the same energy per turn as Spark but is much stronger. Magnet Bomb is a much faster and more reliable Steel move than Flash Cannon. Lock On is very weak, but is the highest energy gaining fast move in the game. Zap Cannon would work better with Lock On since you would still reach it pretty fast and wouldn’t have to harshly lower your Defense to inflict Electric type damage.

Rhyperior – Mud Shot + Drill Run & Rock Wrecker

This moveset is absolutely insane. Drill Run is the best Ground type move currently available in the game. Rock Wrecker has the same PvP stats as Blast Burn. Rhyperior has STAB on both of those moves. On top of that, Mud Shot would let Rhyperior reach both very fast. Rhyperior would be a MONSTER in every league with this moveset.

Tangrowth – Vine Whip + Rock Slide & Earthquake or Focus Blast

Tangrowth’s biggest problem currently is it doesn’t have any coverage for Steel types. Both Earthquake and Focus Blast are excellent options. Either would make it a very good generalist in every league.

Electivire – Volt Switch + Wild Charge & Ice Punch

Volt Switch would let Electivire do much more damage with its fast move so it doesn’t have to rely too much on Wild Charge.

Togekiss – Charm + Fly & Aura Sphere, Counter + Fly & Shadow Ball

Fly is a huge upgrade to Aerial Ace. Aura Sphere has the same energy cost as Flamethrower but is stronger and has roughly the same coverage. The second moveset would make Togekiss absolutely crazy in Ultra League and Master League since it would make Steel types think twice before switching in and it double resists Counter itself. It still would be able to beat most of the Dragon types that it’s supposed to beat.

Yanmega – Wing Attack + Bug Buzz & Shadow Ball

Shadow Ball would give Yanmega much needed coverage for Steel types.

Leafeon – Bullet Seed + Leaf Blade & Shadow Ball

Leafeon would be extremely spammy with this moveset. Shadow Ball is the best coverage move it learns.

Gliscor – Wing Attack or Counter + Earth Power & Rock Slide

Counter has the same energy gains as Wing Attack and is stronger despite not getting STAB. Wing Attack would let Gliscor beat Grass types, Ghost types, Psychic types, Fighting types and opposing Flying types easier.

Mamoswine – Mud Shot + Avalanche & Earth Power

Mamoswine has arguably the best offensive typing in the game. Avalanche and Earth Power are completely unresisted and threaten the top Pokémon in Ultra League and Master League. The problem with it now is Powder Snow is just a little too weak and a little slow for how frail Mamoswine is. Bulldoze is also a terrible move. Mud Shot would fix the speed problem and Earth Power would give Mamoswine much better matchups against Steel types. This would make Mamoswine the huge threat in the upper leagues that it deserves to be.

Porygon-Z – Lock On + Shadow Ball & Hyper Beam

Porygon-Z would be a really interesting closer in every league with this moveset. STAB Hyper Beam would nuke pretty much anything that doesn’t resist it and Shadow Ball would cover most things that do, mainly Steel types.

Gallade – Psycho Cut + Shadow Ball & Aura Sphere or Close Combat

Since Gallade is very frail, Psycho Cut would work much better than Confusion in most situations since it generates energy much faster. Shadow Ball and Aura Sphere would be the best charge moves to go with. Close Combat is faster than Aura Sphere and has the same power, but harshly lowers your Defense when you use it.

Probopass – Lock On + Rock Slide & Earth Power

The spam on Probopass would be ridiculous with this moveset.

Dusknoir – Counter + Shadow Ball & Icy Wind

This would basically make Dusknoir an Ultra League version of Dusclops.

Dialga – Dragon Breath + Dragon Claw & Iron Head

Even the king of Master League itself can improve. Dragon Claw is much faster and more consistent than Draco Meteor and most importantly would give Dialga a bait move against Togekiss, which would make the two shield matchup far less consistent than it is now.

Palkia – Dragon Breath + Dragon Claw & Surf

Aqua Tail isn’t bad by any means, but Surf has 15 more base power and requires just 5 more energy to reach. Dragon Claw would give Palkia much more consistency against opposing Dragon types.

Heatran – Fire Spin + Rock Slide & Earth Power

Rock Slide is faster than Stone Edge but still has almost the same damage per energy. Earth Power would complete its coverage and notably would hit opposing Steel types such as Dialga super effectively.

Giratina (both forms) – Dragon Breath + Dragon Claw & Shadow Ball, Shadow Claw + Shadow Ball & Aura Sphere or Outrage

I’m sure everyone knows by now how good the Giratinas are in Ultra League and Master League, but what if I told you they can be better? Imagine Dragon Breath Giratina-O with an actual good bait move and Giratina-A with a move that actually does good damage to Steel types. The second moveset would make them scary good generalists since it focuses on their excellent charge moves rather than their strong Dragon Breath fast move that is easily walled by Fairy types. Aura Sphere would have the best coverage with Shadow Ball, hitting most of the Dark types and Normal types that trouble the Giratinas super effectively while providing extra coverage for Steel types. This moveset would make them almost uncounterable, except for aggressive Charm and Dragon Breath users such as Togekiss, Dragonite and Zekrom. Outrage would be an excellent option instead of Aura Sphere since it still provides excellent coverage and would allow the Giratinas to pressure opposing Dragon types more.

Cresselia – Psycho Cut + Shadow Ball & Moonblast

If Cresselia had Shadow Ball, it would most likely become the best and most annoying Pokémon in Great League and Ultra League. It would even become viable in Master League. The reason is Shadow Ball would hit most Steel types at least neutrally, meaning they no longer would be strong counters to it like they are now.

Generation 5 (Unova)

Serperior – Vine Whip + Frenzy Plant & Outrage

Serperior will eventually get Frenzy Plant from its Community Day. Outrage is the best coverage move it can get.

Samurott – Fury Cutter + Hydro Cannon & Icy Wind

Samurott will also be very strong once it gets Hydro Cannon. One can only hope that it also gets Icy Wind one day.

Watchog – Bullet Seed + Shadow Ball & Focus Blast

Oddly enough, it doesn’t learn Body Slam or any other good fast moves. Nonetheless, this moveset would definitely improve it in Great League.

Stoutland – Snarl + Crunch & Wild Charge or Return

Snarl is much weaker than Lick but much faster. With Crunch and Wild Charge or Return, Stoutland would be much stronger in Great League and Ultra League.

Simisage – Bullet Seed or Shadow Claw + Rock Slide & Superpower

Simisage has a REALLY good movepool for a Grass type. Rock Slide and Superpower would have perfect coverage with Bullet Seed or Shadow Claw. This would improve it a lot in Great League and Ultra League.

Simisear – Shadow Claw + Fire Punch & Grass Knot

Simisear would be a beast in Great League and perhaps even Ultra League if it had this moveset. Shadow Claw is strong, fast and has very good neutral coverage. Grass Knot is the best coverage move overall that goes with Fire Punch. It would hit some of the top threats in Great League such as Azumarill, Lanturn, Swampert and Whiscash super effectively.

Simipour – Shadow Claw + Surf & Icy Wind

This is such a killer moveset on anything that can learn it. Simipour is no different, it would definitely improve in Great League and Ultra League with it.

Swoobat – Psycho Cut + Fly & Shadow Ball

Swoobat would be much faster and much more threatening in Great League if it had this moveset.

Excadrill – Mud Shot or Shadow Claw + Drill Run & Rock Slide

Excadrill already has the best charge moves it could have gotten, all it needs now is a better fast move. Mud Slap isn’t bad by any means, but it’s really slow and thus doesn’t synergize well with Excadrill’s very low bulk. Both Mud Shot and Shadow Claw would work perfectly. This would improve Excadrill tremendously in every league.

Gurdurr & Conkeldurr – Counter + Ice Punch & Thunder Punch

Gurdurr would be a fantastic generalist in Great League with this moveset. Conkeldurr would have the same function, but in the higher leagues.

Seismitoad – Mud Shot + Earth Power & Icy Wind

Pretty much a less bulkier version of Whiscash, but would be viable in Ultra League.

Sawk – Counter + Ice Punch & Thunder Punch

Sawk is very frail, but this moveset would make the most of its high Attack stat in Great League and Ultra League.

Scolipede – Fury Cutter + Rock Slide & Earthquake

Scolipede is one of the very few Bug types blessed with good coverage moves. Rock Slide and Earthquake cover its weaknesses perfectly and would get reached fairly quickly thanks to Fury Cutter.

Crustle – Shadow Claw or Fury Cutter + Rock Slide & Earthquake

Earthquake has much better coverage with Rock Slide than X-Scissor. Shadow Claw lacks STAB, but has much better neutral coverage and has the same energy gains. Fury Cutter would still be useful to have better Grass type and Dark type matchups.

Scrafty – Counter + Ice Punch & Thunder Punch or Foul Play

Ice Punch and Thunder Punch have much better coverage together than Foul Play and Power-Up Punch. Foul Play can replace either punch move to have much better Psychic type and Ghost type matchups, as well as have a strong neutral STAB move, but Scrafty already resists both Psychic and Ghost so it doesn’t really need Foul Play to beat them in most cases. The only matchup where Foul Play would really help is Cresselia, but Scrafty loses to it regardless since Moonblast almost OHKOs it from full health and Cresselia can tank two Foul Plays from full health.

Cofagrigus – Shadow Claw + Shadow Ball & Grass Knot

Cofagrigus has really good defensive stats for Great League, but got stuck with terrible fast moves. Shadow Claw would make it so much better and Grass Knot is the best coverage move it can learn to go with Shadow Ball.

Archeops – Shadow Claw + Sky Attack & Earth Power

Archeops would be the ultimate glass cannon in Master League if it had this moveset. Its Attack stat is almost as high as Mewtwo’s, which would make Sky Attack do huge damage to anything that doesn’t resist it. Earth Power would cover Steel types such as Dialga and Melmetal.

Cinccino – Bullet Seed + Return & Aqua Tail

Cinccino is frail, but Bullet Seed generates energy very quickly. STAB Return is a little slow, but is very powerful. Aqua Tail is very fast and would hit most Steel types and Rock types at least neutrally.

Reuniclus – Confusion + Shadow Ball & Superpower

Reuniclus’s current charge moves are pretty bad. Shadow Ball and Superpower would be crazy strong together and would make it much more viable in Great League and Ultra League.

Swanna – Gust + Surf & Sky Attack

Gust is much better than Air Slash. Surf and Sky Attack are the best STAB moves for it and have really good coverage together.

Emolga – Thunder Shock or Volt Switch + Wild Charge & Aerial Ace

Wild Charge is much more powerful than Discharge, but harshly lowers your Defense when you use it. Volt Switch would allow Emolga to inflict much more fast move damage than Thunder Shock, which would make it less dependent on having to lower its Defense. However, Thunder Shock’s raw speed would let it spam Aerial Ace more, allowing Emolga to counter Grass types and Fighting types better. Unfortunately, Emolga doesn’t learn Sky Attack or Fly.

Escavalier – Counter + Night Slash & Iron Head

For some reason Niantic decided to not give Escavalier any Steel moves, which makes it a Steel type that can lose to Fairy types. Iron Head is kind of weak, but would do good damage coming off of Escavalier’s high Attack stat and let it wreck Fairy types. Night Slash is fast and has the best overall coverage with Iron Head and Counter.

Ferrothorn – Shadow Claw + Power Whip & Iron Head or Thunderbolt

Bullet Seed is good, but Shadow Claw is stronger and has MUCH better neutral coverage in both Great League and Ultra League. Iron Head is decent for Steel type STAB, but would leave Ferrothorn helpless against most other Steel types. Thunderbolt would help to remedy that problem and most importantly would allow Ferrothorn to beat Skarmory, but would make it much more vulnerable to other Grass types, especially Venusaur and Meganium. It would also leave Ferrothorn helpless against the Giratinas in Ultra League.

Klinklang – Lock On + Flash Cannon & Zap Cannon

Klinklang is basically Magnezone without the Electric typing. This is both a good thing and a bad thing. On one hand it doesn’t have a double weakness to Ground, but on the other it misses out on STAB Zap Cannon. Nonetheless, it would still improve in Great League and Ultra League if it had Lock On.

Lampent – Fire Spin + Shadow Ball & Energy Ball

Fire Spin is strictly better than Ember and Shadow Ball is a must for Ghost types. Although Lampent is frail and has a pretty bad defensive typing, it would still hold up pretty well against Great League’s biggest threats with this moveset, especially Registeel and Grass types.

Fraxure – Counter + Dragon Claw & Night Slash

Counter would make Fraxure much better in Great League. It would allow it to beat Steel types such as Registeel and Dark types such as Shiftry.

Haxorus – Shadow Claw + Dragon Claw & Close Combat, Psycho Cut + Dragon Claw & Earthquake

Haxorus already has Counter and the best charge moves to go with it, but it has two other very good fast moves. Shadow Claw would let Haxorus spam Dragon Claw faster than Counter. Close Combat would do insane damage to any Steel type brave enough to stay in on Haxorus. The harsh Defense drop wouldn’t matter that much on Haxorus since it’s already really frail. Psycho Cut would be very interesting on Haxorus. Not only would it let Haxorus reach Dragon Claw in only four turns, but it opens up the opportunity for Earthquake, since it would take eight turns to reach rather than nine if it had Shadow Claw.

Accelgor – Mud Shot + Bug Buzz & Focus Blast

Accelgor has decent coverage and would have the fastest Bug Buzz in the game with Mud Shot, but it might be too frail to ever make good use of it.

Bisharp – Snarl + Night Slash & Iron Head

Night Slash is better overall than Dark Pulse since it’s very fast and has a nifty 12.5% chance to sharply raise Attack. This would help Bisharp since it’s very frail in every league.

Braviary – Wing Attack or Shadow Claw + Sky Attack & Close Combat

Both Wing Attack and Shadow Claw are better than Air Slash. Sky Attack is an improvement to Brave Bird and Close Combat would give it very good coverage for Steel types and Rock types.

Mandibuzz – Snarl or Gust + Foul Play & Sky Attack

Sky Attack is much better than Aerial Ace and Gust is much better than Air Slash.

Durant – Shadow Claw + Rock Slide & Superpower

Durant is very frail, but its excellent defensive typing and movepool somewhat make up for it. It would definitely improve in Great League and Ultra League with this moveset.

Hydreigon – Dragon Breath or Snarl + Crunch & Outrage

Crunch is slightly faster than Dark Pulse, which would let Hydreigon dish out more consistent Dark type damage. Outrage is strictly better than Dragon Pulse. It has the same energy cost but 20 more base power. Snarl would trade the almighty Dragon Breath for very high energy gains.

Cobalion – Volt Switch + Sacred Sword & Stone Edge

The only good fast move that Cobalion can learn is Volt Switch. Stone Edge is the best coverage move it can learn to go with Sacred Sword. This would greatly improve Cobalion in Ultra League and Master League.

Tornadus (Incarnate Form) – Gust + Fly & Superpower

Gust is a huge improvement to Air Slash as a fast move. Fly is the best STAB charge move it can learn and Superpower would be the best coverage move to go with it. It is a very powerful Fighting type move with a low energy cost, but lowers your Attack and Defense upon use. Nonetheless, This moveset would finally give Tornadus some viability in Master League.

Thundurus (Incarnate Form) – Thunder Shock or Volt Switch + Fly & Superpower

Fly is very strong and would have very good neutral coverage in Master League. Superpower would hit most of the threats that resist Fly for super effective damage, most importantly Dialga and Melmetal. Thunder Shock would be the better fast move overall since a large amount of the Master League meta resists Electric. It also would allow Thundurus to use Superpower more efficiently since it has a much faster animation. However, Volt Switch would let Thundurus counter Kyogre, Lugia and Togekiss much easier.

Reshiram – Dragon Breath or Shadow Claw + Dragon Claw & Weather Ball (Fire)

Weather Ball (Fire) is the best Fire type charge move besides Blast Burn. It is as fast as Dragon Claw and is a little bit stronger. This would give Reshiram much better matchups against Steel types. Shadow Claw has very good neutral coverage in Master League and would let Reshiram spam its charge moves faster than Dragon Breath, at the cost of a lot of fast move pressure. Dragon Claw would improve Reshiram’s matchups against other Dragon types.

Zekrom – Dragon Breath or Shadow Claw + Weather Ball (Ice) & Wild Charge

Weather Ball (Ice) has the same power and energy cost as STAB Dragon Claw and would give Zekrom a much better chance of beating Ground types. It maintains coverage for opposing Dragon types and would give Zekrom a solid option to hit opponents without having to lower its Defense with Wild Charge. Shadow Claw would trade fast move pressure for speed.

Kyurem – Dragon Breath or Shadow Claw + Weather Ball (Ice) & Earth Power

This moveset would give Kyurem at least SOME viability in Master League and perhaps even Ultra League. Weather Ball (Ice) is the best Ice type move in the game, while Earth Power would have the best coverage with it. Shadow Claw as always would trade fast move pressure for speed.

Genesect – Lock On + Thunderbolt & Ice Beam

Genesect is very frail but its awesome movepool and defensive typing make up for it. Fury Cutter is good and has STAB, but Lock On is just so fast and would synergize better with its low bulk. Thunderbolt & Ice Beam have almost perfect coverage with each other. The only Pokémon that resist both currently are the Magnemite family. This moveset would shine the most in Great League, but it would make Genesect a huge threat in every league. Ice Beam would delete Grass types and Flying types such as Tropius, Venusaur, Meganium and Altaria from existence. It would also hit Galarian Stunfisk, the premier Steel type in Great League, for strong neutral damage. Thunderbolt would send Azumarill, Mantine, Pelipper and Skarmory running away in fear. In Ultra League, Ice Beam would scare away the Giratinas, Grass types and Togekiss. Thunderbolt would cover Poliwrath, Lapras, Articuno, Gyarados, Suicune and Charizard. In Master League, Ice Beam would hit big threats such as Togekiss, Groudon, Zekrom and the Giratinas super effectively. Thunderbolt would threaten Kyogre and hit Steel types such as Melmetal neutrally.

Generation 7 (Alola)

Melmetal – Thunder Shock + Earthquake & Ice Beam or Rock Slide

Superpower is cool, but lowering your stats isn’t. Earthquake would cover most Steel types without having to lower your Attack and Defense. Ice Beam would cover more of Melmetal’s weaknesses than Rock Slide. Notably, it would hit the Giratinas and Ground types such as Groudon and Garchomp super effectively. Rock Slide is still as good as it always was though.

Generation 8 (Galar)

Obstagoon – Snarl or Counter + Body Slam & Night Slash

Body Slam is the Holy Grail of Normal type charge moves. Snarl is faster but weaker than Counter.

Runerigus – Shadow Claw + Earth Power & Shadow Ball or Rock Slide

For whatever reason, Runerigus got stuck with the terrible Astonish as its only fast move in Pokémon GO. Shadow Claw would be better by a landslide, while Earth Power would be the best Ground type STAB move to go with Shadow Ball. Rock Slide could work instead of Shadow Ball since it would provide better coverage for Flying types such as Altaria, Tropius and Mandibuzz.