Best Grass Deck in Pokémon TCG Pocket

Pokémon TCG Pocket players have picked up the skills needed to become formidable trading card combatants. From crafting cards to understanding the meta, everyone is coming up with powerful decks to sail them through the rough waters of TCG battles. One of the strongest among the lot is the Grass deck.

Boasting incredible bulk and unseen healing shenanigans, this deck is one of the scariest to go up against and is more or less centered around 3 cards that are often more than enough to get the job done! 

With that being said, let’s jump into the making of this deck, its pros, cons, and other cards that can fit in the setup.

Main cards of the Grass Deck Explained

  • With just two main Pokémon cards, Venusaur EX and Exeggutor EX headlining the deck, it’s relatively easy to build towards them. However, you’ll need to stall with Exeggutor EX till Venusaur EX comes to the forefront.
  • Indeed, while Venusaur EX is the final boss, Exeggutor EX is the star of this deck!
  • As a one-stage evolution, EXegg can occupy the Active Spot pretty quickly and serve as a sponge with a whopping 160 HP. That’s not all, as it not only deals a guaranteed 40 DMG with Tropical Swing but by getting heads on flipping a coin, EXegg dishes out a startling 80 DMG. The shock factor? This requires only one Grass Energy! 😯 
  • EXegg is a far better and more consistent option than other one-stage wonders like Marowak EX. This card can inflict up to 160 DMG with Bonemerang, but that’s only if it can get two heads on the toss of a coin. More often than not, you would get two tails and end up doing… wait for it… zero damage, lol. At least Misty ends the disappointment with only one tail, but this bone-spinning ace often does double the facepalm.
  • With EXegg guaranteed to get at least 40 DMG, it can thrive, especially with support from Potion and…
  • Erika! This Grass-type Gym Leader is a blessing, healing a jaw-dropping 50 DMG on the go. With a Potion and even one Erika, you can keep EXegg alive as you raise Bulbasaur to the one-and-only Venusaur EX. 
  • Venusaur EX is the bulkiest card in the meta, with a mind-boggling 190 HP!
  • Venusaur EX is no slouch offensively, as it has two dangerous attacks to its credit.
  • Razor Leaf requires 3 Energy (1x Grass, 2x Basic/Grass) and does 60 DMG. This is just a ticket to dealing decent damage and building up to its signature EX attack, Giant Bloom.
  • Giant Bloom requires 4 Energy (2x Grass, 2x Basic/Grass) and does 100 DMG. That damage figure doesn’t look too high, eh? There’s more! Giant Bloom heals 30 DMG each time it’s used and doesn’t lose any Energy, like the EX versions of Charizard and Mewtwo discarding 2 Energy for Crimson Storm and Psydrive respectively! 😮 
  • Backed with even one Erika (two is insane) and a Potion, VenuEX is almost unkillable. Don’t be surprised to see VenuEX having 190 HP even at the end of the battle! 😛 
  • Sabrina switches out Pokémon from the Active Spot to one from the Bench. This can come in handy early game if the opponent uses a Basic EX like Mewtwo, Pikachu, or Lapras, and EXegg is positioned to KO a weaker card.
  • Sabrina also helps when VenuEX is one Energy short of Giant Bloom (3 instead of 4), and you can pivot the opponent’s Active Spot to do 60 DMG with Razor Leaf.
  • Pokédex is an underrated card that lets you see if Erika, EXegg, or Ivysaur/Venusaur is in line next. If what you want isn’t there in the top 3 cards of the deck revealed by the Pokédex, use Poké Ball to shuffle the deck.
  • X Speed can help EXegg in the Active Spot retreat to a readymade VenuEX at just two Basic Energy. This way you can also attach the turn’s Energy to VenuEX instead of EXegg.

Pros of the Grass Deck

  • With the deck’s damage relying only on two Pokémon, each card drawn adds value and so does each Energy attached.
  • EXegg is extremely resourceful, dishing out an impressive damage output at just one Energy while also boasting more bulk than the likes of Pikachu, Mewtwo, and Lapras EX.
  • Venusaur EX’s 190 HP is ridiculous, and the fact that it can heal 30 DMG with Giant Bloom, taking it down is extremely difficult unless you’re using Charizard EX, which is its weakness anyway.
  • Erika and Potion have a total of 120 DMG worth of healing in store, which is massive and can help you out of sticky situations.
  • Simple, straightforward strategy that is extremely effective, ending matches 3-0 or 3-1 in no time if things go your way. Even if they don’t, EXegg is very reliable and tank hits.
  • One of the best decks to use Sabrina, and your primary cards have at least 40 DMG (EXegg, possibly 80) and 60 DMG (Venusaur’s Razor Leaf). Cards that are yet to evolve can be KO’d effortlessly.
  • As mentioned, Venusaur doesn’t discard any Energy with its main attack and also heals 30 DMG on use, going bonkers if Erika and Potion support is available.

Cons of the Grass Deck

  • EXegg’s retreat cost is 3 Basic Energy and X Speed is absolutely necessary since you’ll want to devote Energy gains towards Bulba/Ivy/Venusaur as much as possible. This can get frustrating to achieve at times.
  • Venusaur EX excels in bulk (highest HP, y’all!) but Giant Bloom lacks OHKOing power with only 100 DMG. Charizard EX has the insane Crimson Storm of 200 DMG and Blastoise EX can go up to 160 DMG with Hydro Bazooka as long as it has 2 extra Water Energy attached. Venusaur’s 100 DMG pales in comparison and would need two chances or a weakened opponent (of high HP) to KO. 
  • Sometimes, EXegg and VenuEX need timely availability of at least one Erika and Potion to withstand the opponent’s onslaught and stay formidable.
  • Bulbasaur and Ivysaur are poor cards. Bulba needs 2 Energy to start attacking and does only 40 DMG. Ivy needs 3 Energy to attack (underwhelming for a mid-stage evolution) and again, deals only 60 DMG for 3 Energy. Not to mention, Ivy has a 2 Energy retreat cost.

Alternative cards

There’s a fair chance you don’t have two each of Venusaur EX and Exeggutor EX. So, if you are left with certain empty spaces, probably five or more if you cut out duplicates of the Venusaur and Exeggutor line, and maybe even a duplicate of Sabrina for instance, then you can consider the following:

Like a plant growing even in tough terrain, the Grass deck is resilient and can sustain other cards in the mix. The solid additions/replacements shown above are all good in their own right and bring a unique niche to the table.

Non-EX Venusaur

No VenuEX? Not a problem! The Venusaur card has 160 HP and Mega Drain, healing the same 30 DMG as Giant Bloom, albeit dealing 80 DMG instead of 100 DMG.

Lilligant

During the early days of TCG Pocket, Lilligant was a core part of the Grass deck and it still is, to a great extent! Whenever it uses Leaf Energy, you can attach a free Grass Energy to one of your Benched Pokémon! You see where this is going? 😉  I see you, Venusaur… ready with your 4 Energy Giant Bloom quicker than expected.

Butterfree

Honestly, the best replacement if you can set it up, even on your Bench. Erika and Potion are already nightmare fuel for your opponents, and Butterfree adds to that by healing 20 DMG from each of your Pokémon with its Powder Heal Ability! Your opponent would want to tear their hair out. :mrgreen: 

Victreebel

More like Victory-bel. With the Fragrance Trap Ability, an Active Spot Victreebel lures out a Benched Pokémon to the opponent’s Active Spot, switching out the seemingly OP threat in front of you. 

Pinsir

Pinsir is a massive threat, especially if you’re going second in the battle. With just 2 Grass Energy, Pinsir dishes out a crazy 100 DMG if you get 2 heads on flipping coins twice, and 50 DMG for a single head. That said, keep in mind that no heads would amount to zero damage, leaving you high and dry. It’s more of a high-risk, higher-reward gimmick that often gives you instant OHKOs early-game, if it works.

Kangaskhan

Kangaskhan enjoys widespread presence in various decks and rightfully so! With just one Energy, it can do 60 DMG as long as it gets two heads on flipping a coin. This damage figure is deadly early game and throw your opponent’s strategies out of the window. However, this is where the perk of this card ends.

If you get one head, you deal only 30 DMG. Worse, no heads lead to zero damage. Even worse, it has a 3 Energy retreat cost. So, while Kangaskhan is amazing if you get two heads, it’s a doze otherwise.


Grass is one of the trickiest decks to face but surprisingly a simple deck to dominate with. Healing and high HP are the mantras to live by when using this deck, and it is flexible enough to include a host of other cards.

Most importantly, you’re bound to have fun with this evergreen (pun intended) deck! All the best!

Author & tags

MeteorAsh15
MeteorAsh15https://www.charlieintel.com/author/niladrisarkar/
Niladri Sarkar is a vastly experienced Content Writer who specializes in Pokémon competitive battles, combat mechanics, design, and lore. Having previously worked with reputed organizations like Dexerto and Smogon, Niladri has immense knowledge in Pokémon GO, TCG Pocket, VGC, Unite, and mainline games like Scarlet & Violet. He has been with GO Hub since September 2019 and is known as their resident Dragon Master. You can reach out to Niladri at [email protected].

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