Machamp Solo Raid Guide

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A comprehensive guide on how to solo a Machamp Raid, written by Kristy. Be warned, this is a huge guide.

A Machamp solo raid can be effectively performed starting around Level 31, with a team of carefully selected Machamp counters. With high level Mewtwo, Espeon, Moltres, or even Alakazam, you have a good chance of taking down this raid boss.

Machamp’s raid boss CP is 19707 and we would describe the difficulty of a Machamp solo raid as challenging, but fair. It becomes much easier to pull off if using Mewtwo.

Quick fact sheet

  • Reliably soloable around Level 31, possibly earlier in windy weather
  • Requires a full team of high level (31+) Psychic, Flying or Fairy counters: Mewtwo, Alakazam, Espeon, Moltres, and so on
  • Difficulty: challenging, but fair

Solo Machamp Counters

Machamp is weak to Psychic, Flying and Fairy types. We recommend using the counters from the table below, powered up to level 31/32 and without dodging.

# Pokemon Fast Move Charge Move TTW Faints
1. Alakazam (Mega) Confusion
Psychic
Psychic
Psychic
64.36s 1.80
2. Gardevoir (Mega) Confusion
Psychic
Psychic
Psychic
71.90s 1.50
3. Latios (Mega) Zen Headbutt
Psychic
Psychic
Psychic
72.78s 1.50
4. Latias (Mega) Zen Headbutt
Psychic
Psychic
Psychic
83.75s 1.30
5. Pidgeot (Mega) Gust
Flying
Brave Bird
Flying
79.65s 2.90
6. Mewtwo Confusion
Psychic
Psystrike
Psychic
91.53s 1.90
7. Charizard (Mega Y) Air Slash
Flying
Overheat
Fire
95.47s 2.40
8. Slowbro (Mega) Confusion
Psychic
Psychic
Psychic
100.09s 1.60
9. Gengar (Mega) Shadow Claw
Ghost
Psychic
Psychic
98.98s 1.90
10. Blaziken (Mega) Fire Spin
Fire
Brave Bird
Flying
100.80s 3.20
11. Hoopa (Unbound) Confusion
Psychic
Psychic
Psychic
98.22s 4.00
12. Lunala Confusion
Psychic
Psychic
Psychic
113.95s 1.30
13. Articuno (Galarian) Psycho Cut
Psychic
Brave Bird
Flying
112.32s 2.40
14. Hoopa (Confined) Confusion
Psychic
Psychic
Psychic
114.00s 2.30
15. Banette (Mega) Shadow Claw
Ghost
Dazzling Gleam
Fairy
110.89s 3.00
16. Swampert (Mega) Water Gun
Water
Hydro Cannon
Water
114.80s 2.50
17. Salamence (Mega) Dragon Tail
Dragon
Outrage
Dragon
116.82s 2.20
18. Alakazam Confusion
Psychic
Psychic
Psychic
111.54s 3.89
19. Latios Zen Headbutt
Psychic
Psychic
Psychic
115.82s 2.80
20. Sceptile (Mega) Fury Cutter
Bug
Frenzy Plant
Grass
112.63s 4.00
21. Medicham (Mega) Psycho Cut
Psychic
Psychic
Psychic
113.15s 3.60
22. Moltres Wing Attack
Flying
Sky Attack
Flying
115.78s 3.20
23. Espeon Zen Headbutt
Psychic
Psychic
Psychic
115.09s 3.78
24. Metagross Zen Headbutt
Psychic
Psychic
Psychic
120.90s 2.75
25. Tapu Lele Confusion
Psychic
Moonblast
Fairy
122.85s 2.25
26. Beedrill (Mega) Poison Jab
Poison
Sludge Bomb
Poison
120.52s 2.67
27. Azelf Extrasensory
Psychic
Future Sight
Psychic
117.52s 3.78
28. Gardevoir Confusion
Psychic
Psychic
Psychic
122.63s 2.57
29. Xurkitree Spark
Electric
Dazzling Gleam
Fairy
117.74s 4.29
30. Ho-Oh Extrasensory
Psychic
Brave Bird
Flying
125.44s 1.86
31. Yveltal Gust
Flying
Psychic
Psychic
125.80s 3.00
32. Rayquaza Air Slash
Flying
Hurricane
Flying
123.00s 2.67
33. Altaria (Mega) Peck
Flying
Dazzling Gleam
Fairy
122.39s 3.00
34. Charizard (Mega X) Fire Spin
Fire
Blast Burn
Fire
123.69s 2.50
35. Zacian Quick Attack
Normal
Play Rough
Fairy
132.45s 2.00

Machamp raid movesets difficulty

Machamp has access to the following moves:

  • Bullet Punch (fast, Steel type)
  • Counter (fast, Fighting type)
  • Close Combat (charge, 1 bar, Fighting type)
  • Dynamic Punch (charge, 2 bars, Fighting type)
  • Heavy Slam (charge, 2 bars, Steel type)
  • Rock Slide (charge, 2 bars, Rock type)
  • Cross Chop (charge, 2 bars, Fighting type)

Bullet Punch and Heavy Slam is a surprisingly difficult moveset to go up against, as the normal Psychic type counters that would be used do not resist it, and therefore go down very quickly. Counter is the easier of the two fast moves. Rock Slide makes for the second most difficult charge move, for similar reasons, and your Flying types will not appreciate it very much! Being a two bar move, like Dynamic Punch and Heavy Slam, it can fire off a lot faster than you would like. Close Combat, being a Fighting type, 1 bar move, can be countered by your Psychic and Flying types, and since it is 1 bar, it will fire off less frequently than the other two. Cross Chop is pretty weak outside of PvP, so it’s one of the better options for safety.

Solo Machamp weather influence

Windy weather would be the best weather to attempt soloing Machamp, as it boosts the power of both Psychic and Flying, but if you do not encounter any Windy weather, it would be best to attempt it outside of Cloudy weather in any other neutral weather. Although Cloudy boosts Fairy type moves, it would also boost the Fighting moves. If it is Cloudy and Machamp has a double Steel move set it could be worth trying, but not in any other instance.

Overall, Windy or neutral weather would be best.

Weather Benefits Harm
Cloudy Boosts Fairy type moves Boosts Machamp’s Fighting moves
Windy Boosts Psychic and Flying moves No cons
Snowy No pros Boosts Machamp’s Steel moves
Sunny No pros No cons
Partly Cloudy
No pros Boosts Machamp’s Rock Slide Rock
Rainy No pros or cons
Foggy

Additional Notes

If you are alone and below Level 30, soloing a raid might be difficult for you, but the levels of your Pokémon matter as much as your trainer level. It might take some candy and stardust to get your Pokémon up to par to take on a powerful raid boss, such as Machamp, by yourself.

Weather is important! Use it to your advantage when you can — Windy weather is a huge help.

The moves that Machamp has also plays an impact on your success in the raid, and it is usually hard to tell what moves it has until you have already used up your raid pass and saw what counters the game set for you.

Otherwise, this should not be too difficult of a raid boss to beat, as Machamp’s defensive stats are not particularly high, and the right Pokémon will resist its attacks. Glass cannons such as Alakazam are useful, but so are the bulkier Pokémon such as Lugia. It has been soloed many times before, so good luck!

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Zeroghan
Zeroghanhttps://pokemongohub.net/
Zeroghan started the Hub in July 2016 and hasn't had much sleep since. A lover of all things Pokémon, web development, and writing.

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