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Armored Mewtwo Counters Guide

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Armored Mewtwo Counters Guide
Armored Mewtwo

Armored Mewtwo is a special Tier 5 Pokemon GO Raid Boss with 41299 CP that will be available from February 25th to March 2nd 2020.  During this time Armored Mewtwo could know Psystrike when caught.

Armored Mewtwo is a Psychic Pokemon with different stats to the regular version of Mewtwo (higher defence and lower attack). Armored Mewtwo can be caught with the following CP values:

  • 1740 CP – 1821 CP at level 20, with no weather boost
  • 2175 CP – 2276 CP at level 25, with Windy weather boost

Armored Mewtwo stats are different than normal Mewtwo stats:

Form Attack Defense Stamina
Armored Mewtwo 182 278 214
Normal Mewtwo 300 182 214

Mewtwo related items will be available in the Style Shop.


Armored Mewtwo Counters

Mewtwo (Armored)

Armored Mewtwo is weak to Bug, Dark and Ghost-type moves, similar to the normal version of Mewtwo. Although it’s armor looks imposing, the counters list is roughly the same as in a regular M2 fight. Best Armored Mewtwo counters are Darkrai, Giratina Origin, Hydreigon, Chandalure, Gengar, Tyranitar, and Mewtwo.

Armored Mewtwo Counters
Darkrai Snarl Dark Dark Pulse Dark
Giratina (Origin) Shadow Claw
Ghost
Shadow Ball
Ghost
Hydreigon Bite Dark Dark Pulse Dark
Chandelure Hex Ghost Shadow Ball Ghost
Gengar Shadow Claw / Hex
Ghost
Shadow Ball
Ghost
Mewtwo Psycho Cut
Psychic
Shadow Ball
Ghost
Tyranitar Bite
Dark
Crunch
Dark
Honchkrow Snarl
Dark
Dark Pulse
Dark
Scizor Fury Cutter
Bug
X Scissor
Bug
Banette Shadow Claw
Ghost
Shadow Ball
Ghost

Darkrai is your best option against Armored Mewtwo, being the strongest dark type in the game currently.  Your next best option is a Giratina Origin forme.  Both hit Armored Mewtwo like monsters and take low damage from Futuresight (and many other types) attacks.  Hydreigon is another solid option that can stand up to Armored Mewtwos attacks.

Chandalure with dual ghost moves is another solid option that will faint less than Gengar.  Gengar is a great option, but it faints more and it can be relatively hard to launch a charge attack which leads to frustrating gameplay, frequent revive sessions and complicated team management. It’s not that Gengar is bad, quite the contrary, but it’s a choice which we would recommend for experienced raiders who are able to quickly review a full team and who have prepared for the raid with multiple preselected teams.

Tyrantiar and Honchkrow both perform admirably, whereas Tyranitar faints less but Honchkrow is slightly faster. Honchkrow is especially interesting as it doesn’t take increased damage from Armored Mewtwo’s Dynamic Punch and takes reduced damage from Earthquake and Earthquake. Luckily, these two complement each other beautifully, and you can use one of the two depending on Armored Mewtwo’s move set.

The rest of the list is comprised of stronger Bug and less powerful Ghost types.

Armored Mewtwo move sets

Armored Mewtwo’s move sets are wildly different than regular Mewtwo’s:

Fast Moves Charge Moves
Confusion Psychic Futuresight Psychic
Iron Tail Steel Earthquake Ground
Dynamic Punch Fighting
Rock Slide Rock

In order to help you make sense of the new move pool, we’ll analyze them one charge move at a time. Do note that Origin Giratina is always one of the best counters for Armored Mewtwo :

Giratina (Origin)

Futuresight counters

Strong vs Futuresight
Darkrai Tyranitar

Armored Mewtwo with Futuresight is almost the same as the old Confusion / Psychic Mewtwo. Darkrai, Tyranitar, Weavile and other Dark types skyrocket to the top of the counters list. If you’re low on OGs, keep using your Dark types.

Earthquake counters

Strong vs Earthquake
Darkrai Honchkrow Weavile

Honchkrow skyrockets to the third place of the counters chart simply because it takes 2x reduced damage from Ground attacks.  Weavile is a close second on the merit of its high DPS and solid survival potential.

Dynamic Punch counters

Strong vs Dynamic Punch
Chandelure Gengar

Dynamic Punch is a Fighting-type move, which deals only 24.4% damage to Chandelure and Gengar, making this fight a walk in the park for our beloved Ghost-types. Regular Mewtwo also takes reduced damage while launching an overwhelming barrage of Shadow Balls at its unsuspecting target.

Rock Slide counters

Strong vs Rock Slide
Chandelure Gengar

Rock Slide deals neutral damage to most Armored Mewtwo counters, so it’s not surprising that you will use Pokemon that are the usual top picks in this matchup. Chandelure, Gengar and Tyranitar are great partners with Origin Giratina. With Chandelure and Gengar really shining versus Iron Tail.

Weather, trainer level and group size

Mewtwo is not a really difficult raid and it can be completed by three trainers with 6-8 Level 30 Tyranitars (Bite/Crunch is mandatory). We recommend grouping up into small four people groups and completing the raid with a mix of Origin Giratinas and Tyranitars. You get a fairly balanced team that can easily chain raid and that doesn’t take forever to complete a raid.

In terms of weather, you should always go for a weather boosted Mewtwo raid when possible. During Windy weather, you will need four or five people to complete it and you should be more careful than usual. We recommend grouping up into groups of six people and adjusting your team to the move-set.

Simulator output

Calculated for overall score across all move sets. Should be a decent guide on assembling your team. For more details check the specific move set explanation above.

# Pokemon Fast Move Charge Move Time to win Deaths
1. Darkrai Snarl Dark Pulse 941.1 37
2. Giratina Shadow Claw Shadow Ball 994.3s 24
3. Hydreigon Bite Dark Pulse 1008.5 33
4. Chandelure Hex Shadow Ball 986.5 53
5. Gengar Lick Shadow Ball 1009.9s 64
6. Mewtwo Psycho Cut Shadow Ball 1094.6s 33
7. Tyranitar Bite Crunch 1082.0s 44
8. Honchkrow Snarl Dark Pulse 1061.1s 40
9. Scizor Fury Cutter X Scissor 1109.0s 38
10. Banette Shadow Claw Shadow Ball 1013.9s 50
11. Salamence Bite Draco Meteor 1173.6s 37
12. Raikou Thunder Shock Shadow Ball 1172.3s 38
13. Pinsir Fury Cutter X Scissor 1112.3s 45
14. Yanmega Bug Bite Bug Buzz 1139.7s 40
15. Mismagius Hex Shadow Ball 1151.2s 42
16. Weavile Feint Attack Foul Play 1059.0s 50
17. Absol Snarl Dark Pulse 1076.6s 53
18. Alakazam Psycho Cut Shadow Ball 1161.9s 45
19. Houndoom Snarl Foul Play 1119.2s 49
20. Deoxys Poison Jab Dark Pulse 894.4s 81
21. Drifblim Hex Shadow Ball 1242.2s 38
22. Arceus Shadow Claw Hyper Beam 1334.3s 29
23. Shiftry Feint Attack Foul Play 1205.3s 44
24. Cacturne Sucker Punch Dark Pulse 1143.5s 52
25. Metagross Bullet Punch Meteor Mash 1370.1s 30