Armored Mewtwo is a special Tier 5 Pokemon GO Raid Boss with 41299 CP that will be available from July 10 to July 31 2019. Armored Mewtwo is a Psychic Pokemon with different stats to the regular version of Mewtwo (higher defense and lower attack). Armored Mewtwo can be caught with the following CP values:
- 1740 CP – 1821 CP at level 20, with no weather boost
- 2175 CP – 2276 CP at level 25, with Windy weather boost
Armored Mewtwo stats are different than normal Mewtwo stats:
Mewtwo related items will be available in the Style Shop.
Armored Mewtwo Counters
Armored Mewtwo is weak to Bug, Dark and Ghost type moves, similar to the normal version of Mewtwo. Although it’s armor looks imposing, the counters list is roughly the same as in a regular M2 fight. Best Armored Mewtwo counters are Giratina Origin, Gengar, Tyranitar, Mewtwo and Weavile.
|Shadow Claw / Hex
Unsurprisingly, your best option is a Giratina Origin forme which hits Armored Mewtwo like a monster and takes low damage from Futuresight (and many other types) attacks. Giratina’s dual Ghost / Dragon typing makes a formidable foe and an excellent raider in almost every situation.
However, Giratina is not the fastest Mewtwo counter on the block. Gengar is much faster, but it faints more and it can be relatively hard to launch a charge attack which leads to frustrating gameplay, frequent revive sessions and complicated team management. It’s not that Gengar is bad, quite the contrary, but it’s a choice which we would recommend for experienced raiders who are able to quickly review a full team and who have prepared for the raid with multiple preselected teams.
Tyrantiar and Honchkrow both perform admirably, whereas Tyranitar faints less but Honchkrow is slightly faster. Honchkrow is especially interesting as it doesn’t take increased damage from Armored Mewtwo’s Dynamic Punch and takes reduced damage from Earthquake and Earthquake. Luckily, these two complement each other beautifully, and you can use one of the two depending on Armored Mewtwo’s move set.
The rest of the list is comprised of stronger Bug and less powerful Ghost types, with Salamence being a thing simply because of having access to Bite.
Armored Mewtwo move sets
Armored Mewtwo’s move sets are wildly different than regular Mewtwo’s:
|Fast Moves||Charge Moves|
|Confusion Psychic||Futuresight Psychic|
|Iron Tail Steel||Earthquake Ground|
|Dynamic Punch Fighting|
|Rock Slide Rock|
In order to help you make sense of the new move pool, we’ll analyze them one charge move at a time. Do note that Origin Giratina is always the best (or in the top 3) counters for Armored Mewtwo :
Armored Mewtwo with Futuresight is almost the same as the old Confusion / Psychic Mewtwo. Tyranitar, Weavile and other Dark types skyrocket to the top of the counters list, but Origin Giratina still remains the best pick. If you’re low on OGs, keep using your Dark types.
Honchkrow skyrockets to the second place of the counters chart simply because it takes 2x reduced damage from Ground attacks. Weavile is a close second on the merit of its high DPS and solid survival potential. In this scenario, Pokemon like Yanmega (Flying/Bug) also have a niche, but the DPS is a bit low on their end. We recommend using it only against Iron Tail.
Dynamic Punch counters
Dynamic Punch is a Fighting type move, which deals only 24.4% damage to Gengar, making this fight a walk in the park for our beloved Ghost type. Regular Mewtwo also takes reduced damage while launching an overwhelming barrage of Shadow Balls at its unsuspecting target.
Rock Slide counters
Rock Slide deals neutral damage to most Armored Mewtwo counters, so it’s not surprising that you will use Pokemon that are the usual top picks in this matchup. Gengar and Tyranitar are great partners with Origin Giratina. Gengar really shines versus Iron Tail.
Weather, trainer level and group size
Mewtwo is not a really difficult raid and it can be completed by three trainers with 6-8 Level 30 Tyranitars (Bite/Crunch is mandatory). We recommend grouping up into small four people groups and completing the raid with a mix of Origin Giratinas and Tyranitars. You get a fairly balanced team that can easily chain raid and that doesn’t take forever to complete a raid.
In terms of weather, you should always go for a weather boosted Mewtwo raid when possible. During Windy weather, you will need four or five people to complete it and you should be more careful than usual. We recommend grouping up into groups of six people and adjusting your team to the moveset.
Calculated for overall score across all move sets. Should be a decent guide on assembling your team. For more details check the specific move set explanation above.
|#||Pokemon||Fast Move||Charge Move||Time to win||Deaths|
|1.||Giratina||Shadow Claw||Shadow Ball||972.2s||22|
|3.||Mewtwo||Psycho Cut||Shadow Ball||1054.6s||30|
|6.||Scizor||Fury Cutter||X Scissor||1109.0s||38|
|7.||Banette||Shadow Claw||Shadow Ball||1013.9s||50|
|9.||Raikou||Thunder Shock||Shadow Ball||1172.3s||38|
|10.||Pinsir||Fury Cutter||X Scissor||1112.3s||45|
|11.||Yanmega||Bug Bite||Bug Buzz||1139.7s||40|
|13.||Weavile||Feint Attack||Foul Play||1059.0s||50|
|15.||Alakazam||Psycho Cut||Shadow Ball||1161.9s||45|
|17.||Deoxys||Poison Jab||Dark Pulse||894.4s||81|
|19.||Arceus||Shadow Claw||Hyper Beam||1334.3s||29|
|20.||Shiftry||Feint Attack||Foul Play||1205.3s||44|
|21.||Cacturne||Sucker Punch||Dark Pulse||1143.5s||52|
|22.||Metagross||Bullet Punch||Meteor Mash||1370.1s||30|
|23.||Dialga||Dragon Breath||Draco Meteor||1332.5s||35|
|24.||Mew||Shadow Claw||Dark Pulse||1371.2s||31|
|25.||Gardevoir||Charge Beam||Shadow Ball||1295.0s||41|
|27.||Arceus||Shadow Claw||Hyper Beam||1364.7s||36|
|28.||Palkia||Dragon Breath||Draco Meteor||1334.7s||40|