
Dynamax Zapdos is a Tier 5 Max Battle in Pokémon GO. It costs 800 Max Particles to participate in this Max Battle, which will only be consumed if you defeat Dynamax Zapdos successfully. Dynamax Zapdos can be shiny from Max Battles. Dynamax Zadps can be challenged by up to 4 Trainers. The fight is not soloable.
Zapdos is an Electric and type, so it is only weak to Rock and Ice types. It resists Bug, Grass, Fighting, , Steel and Ground. Zapdos is boosted by Windy and Rainy weather. It can be caught with the following CP:
- CP range on catch (L20): 1930 – 2015 CP
Since this fight requires 2 – 4 Trainers to complete, we recommend that each of you decides on what role they want to play.
In general, we recommend 2 Attacker focused teams, 1 Healer focused, and 1 Tank focused team.
⚔️Best Attackers for Dynamax Zapdos
The best attackers for defeating Dynamax Zapdos are the following Pokémon:
Pokémon | Fast Move |
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Water Gun Water |
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Frost Breath Ice |
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Frost Breath Ice |
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Spark Electric |
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Spark Electric |
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Shadow Claw Ghost |
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Shadow Claw Ghost |
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Zen Headbutt Psychic |
At present there are very few super effective counters available for Zapdos due to it only being weak to Ice and Rock types. With no Pokémon have Rock type fast moves as options, it leaves us with three Ice types to pick from, so other typings have to be considered. Zapdos is going to prove to be a major challenge!
Articuno and Lapras are both weak to the bulk of Zapdos moveset, so we would recommend swapping into them for the Dynamax/Gigantamax Phase, then swapping back out to a bulkier defender or other less vulnerable attacker when the phase ends.
⚔️ Attackers in Max Battles
Attackers are Pokémon that have Max Attack levelled up. Attackers in Max Battles are the Pokémon you want to use during the Dynamax Phase. These Pokémon deal maximum damage to the Max Boss.
Remember, in Max Battles your Fast Move that determines the typing of your Max Move, so it is key to ensure it has the correct typing that will deal Super Effective damage to the boss. Attackers are recommended based primarily on their attack stat and ability to deal super-effective STAB damage to the Max Boss.
🛡️Best Defenders for Dynamax Zapdos
The best defenders to use against a Dynamax Zapdos are the following Pokémon:
Pokémon | Fast Move |
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Metal Claw Steel |
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Spark Electric |
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Spark Electric |
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Vine Whip Grass |
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Vine Whip Grass |
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Scratch Normal |
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Zen Headbutt Psychic |
Pokémon that resist all of the potential moves that Zapdos has are hard to come by. If Zapdos has Electric type moves, your Grass types will resist them, but if it has Drill Peck as a type move it will do them some serious damage. Your safest options are your Toxtricity. Metagross resists type moves, but is neutral with Electric.
🛡️ Defenders in Max Battles
Defenders are Pokémon that have Max Shield levelled up. Good defenders are Pokémon who have large Defense and Stamina, and take reduced damage from the Max Boss, allowing you to stay alive longer, and charge up your Max Meter faster.
Defenders are recommended based primarily on a combination of their defense and stamina stats, as well as their Type being resistant to the moves of the Max Boss. Thereafter, other factors (like their speed and damage-dealing capacity) are considered.
❤️🩹Best Healers for Dynamax Zapdos
The best healers to use in a Dynamax Zapdos Max Battle are the following Pokémon:
Pokémon | Fast Move |
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Metal Claw Steel |
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Tackle Normal |
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Scratch Normal |
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Counter Fighting |
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Vine Whip Grass |
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Vine Whip Grass |
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Zen Headbutt Psychic |
❤️🩹 Healers in Max Battles
Healers are Pokémon that have Max Spirit levelled up. Healers are recommended based primarily on their stamina stat. Thereafter, other factors (like their survivability, speed and damage-dealing capacity) are considered.
To participate in a Max Battle you can be in-person only, at Power Spots, which are easily identified on the map by the purple marking and large ‘X’ above them.
You can challenge Max Battles with up to 40 people, including yourself. Each person can bring up to 3 Dynamax Pokémon in their team, but participation is possible with just one Dynamax Pokémon.
Only Dynamax and Gigantamax Pokémon can participate in this Max Battle. Existing non-Dynamax Pokemon are not eligible.
Max Battles are turn based, differing from both raiding and GO Battle League. More strategy will need to be implemented for harder Max Bosses.
In a Max Battle, tap the screen to use Fast Attacks, and build up energy to use Charged Attacks as usual (though as discussed later in this guide, we advise against actually using Charged Attacks). Attacking will also fill up the Max Meter at the top of the screen.
When three lines appear above a Pokemon’s head, it means it is being targeted by the Max Battle Boss. You can avoid this by swiping to either the left or the right.
In battle you will see a Max Meter at the top of the screen. When it reaches its maximum, your Pokémon will automatically Dynamax/Gigantamax your Pokémon. You have a 3 second countdown to choose with Pokémon you wish to Dynamax/Gigantamax. Keep an eye on the meter! Once it’s full, your Pokémon will Dynamax for 3 turns!
To Dynamax/Gigantamax, you need to fill up the Max Meter at the top of the screen to its maximum, and the meter fills up by swiping towards the energy icons that appears from time to time, or by using your Fast and Charged Attacks.
Once Dynamaxed you will be given the option to use any of your unlocked Max Moves, if battling harder difficulty bosses as a group, plan your use of your attack, Shield and Spirit moves together.
You can Dynamax more than once in a Max Battle, and will automatically Dynamax once your Max Meter refills.
If all of your Pokémon faint while battling a three-star or higher Power Spot Boss, you can still help your allies by cheering for your them so that their meters fill faster.
As stats for Dynamax Zapdos are currently unknown, these are the stats for a normal Zapdos:
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Max CP at Level 40 3527 | Max CP at Level 50 3987 | |||||
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ATK 253 | DEF 185 | HP 207 | |||
Weak to | Resistances | ||||
Ice Rock | Bug Fighting Grass Ground Steel |
Fast Moves | Charge Moves |
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*Denotes a Legacy Move only available via Elite TM.
The Max Boss will have 2 different charged moves from its movepool, which includes exclusive moves. One is used as an area-of-effect attack that damages all Pokémon currently on the field and cannot be dodged. The other is used as a focused attack which targets only a specific Pokémon and deals double the regular damage, but this move can be dodged.
Dynamax Zapdos has primarily Electric type moves, which makes it one of the trickier bosses with the available Dynamax Pokémon right now. It rules out all Water types as potential tanks and healers.
Drill Peck will deal super effective damage against all Grass types.
Ancient Power will deal super effective damage against Charizard.
Trainers can re-lobby to re-roll the moves of a Max Boss, in order to face off against specific desired moves, since MP (Max Particles) are only consumed upon victory. As Zapdos has a movepool largely consisting of Electric type moves that your Ice and Grass counters will resist, they are what you want to hope for. Because they have a large movepool of Electric type moves, we highly advise against using any Water types for your defenders or healers as they will be decimated quickly by them.
Recommended charged moves are not included in this guide, since it is inadvisable to be using them in Gigantamax Battles. Trainers do not need to worry about Charged Moves being the correct move/typing and can save on Charged TMs. In Max Battles, only your Fast Move really matters, so be sure to keep a stock of Fast TMs!
The main reasons we recommend not using charged moves during Gigantamax Battles are as follows:
- The amount of Max Energy generated per attack, is based on damage dealt in relation to the maximum HP of the Gigantamax Boss, but has a minimum value of 1.
- Because of how bulky these Gigantamax Bosses are, there are no charged moves that can generate more than 1 Max Energy per use.
- Since the execution time of fast moves are a lot quicker than those of charged moves (charged attacks have a much slower animation), yet they generate the same amount of Max Energy, using only fast moves fills up the Max Meter faster.
Furthermore, getting to the Dynamax Phase as quickly as possible is the most important part of Gigantamax Battles — the boss does not attack during this phase, so healing any damage received during the regular battle phase, as well as applying or restoring shields can be done in safety, whilst also dealing large amounts of damage with the Max Attacks.
Even though this strategy means sacrificing some damage from charged attacks during the regular battle phase, it is absolutely worth it. The reason for this is that the quicker you can Dynamax again, the more you will be able to use your Max Attacks. Max Attacks are so powerful that is more than makes up for any lost damage during the normal battle phase, by not using your regular Charged Attacks.
Although Max Mushrooms might make charged moves more viable, their effect — doubling attack damage — is also applied to fast moves and Max Attacks in the Dynamax Phase. It will impact your Max Attacks much more than your Charged Attacks, so it is still not worthwhile using your standard Charged Attacks. Max Mushrooms are a premium expensive resource, so they cannot dependably be included in strategies as most trainers will not wish to invest in them for Max Battles unless absolutely necessary.
For Gigantamax Battles, using only fast moves is the best strategy. Be sure to advise your fellow trainers of this when meeting up with your local community to optimise this strategy!
While a group can consist of up to 40 Trainers, the larger group will be divided into smaller subgroups of 4 trainers upon joining the lobby. Ideally, the larger group should be divisible by 4 so that each subgroup is full.
Generally, the best strategy for each subgroup is to have 2 attackers, 1 defender and 1 healer. This will allow your group to stay alive as long as possible, whilst also directing damage towards one specific trainers, and allowing maximum damage to take place. It is advisable to keep in mind that Trainers are grouped together in the order of joining the lobby, so it may be worth planning to ensure that the most prepared trainers with levelled up Max Spirit and Max Guard are paired with others who are only prepared for attacks.

Max Guard can stack up to 3 times, and the damage that a shield can absorb is a set amount based on this Max Move’s level. The protection amount for a single shield is 20, 40 or 60 HP at levels 1, 2 and 3 respectively, which can stack to a total of 60, 120 or 180 HP per level. If you find you are re-entering your Dynamax Phase and you still have two shields left for example, it would be recommended to top back up to 3 shields, then use your Max Attack.
While shields are only applied to the Pokémon using them, it is a hugely important aspect of a Max Battle. Whilst shielded, the Max Battle boss will direct its focused attacks towards the Pokémon that is shielded only!
The defender therefore draws damage away from their 3 active allies, protecting them in this way. Dodging is important, to reduce damage received and keep shields up for longer. We cannot under-estimate how important Max Guard is due to it drawing damage away for your whole group, it is absolutely key to utilise in your strategy.
Only one person in your group of four needs to use Max Guard, so communication is key here.

Max Spirit heals not only Pokémon using it, but also any other active allies remaining in your group of 4. The amount of health restored is a percentage based on the level of Max Spirit and the user’s maximum HP. (The heal amount for a single heal is 8%, 12% or 16% of the user’s maximum HP at levels 1, 2, and 3 respectively).
This means that Pokémon with high stamina / HP are better healers, even if they don’t have optimal attacks for their Max Battle boss.
Regular Sprite | Shiny Sprite |
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