Marill Raid Guide

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Marill is available in raids as a Tier 1 raid boss in Pokémon GO, and it can be caught with the following CP values:

  • 229 – 263 CP at Level 20, no weather boost
  • 287 – 329 CP at Level 25 with Rainy or Cloudy weather boost

It is a Water & Fairy type, which makes it weak against Grass Electric and Poison type moves. It is available as a full odds shiny.

Marill Raid Counters

Marill best raid counters are listed below:

Whenever the shadow variant of a Pokémon listed below is available in the game, it is strongly recommended to use it over its regular/purified counterpart. However, since Shadow Pokémon are extremely expensive to power up and require specific events to TM away Frustration, they will NOT be listed as raid counters in this article.

# Pokemon Fast Move Charge Move Time to win Deaths
1. Xurkitree Thunder Shock Electric Thunder Electric 9.4s 0.00
2. Thundurus (Therian) Volt Switch Electric Thunder Electric 9.9s 0.00
3. Celebi Magical Leaf Grass Leaf Storm Grass 10.3s 0.00
4. Roserade Poison Jab Poison Grass Knot Grass 10.8s 0.00
5. Maractus Bullet Seed Grass Solar Beam Grass 11.2s 0.00
6. Exeggutor (Alola) Bullet Seed Grass Solar Beam Grass 11.2s 0.00
7. Porygon-Z Charge Beam Grass Solar Beam Grass 11.2s 0.00
8. Exeggutor Bullet Seed Grass Solar Beam Grass 11.2s 0.00
9. Tapu Bulu Bullet Seed Grass Solar Beam Grass 11.2s 0.00
10. Leafeon Razor Leaf Grass Leaf Blade Grass 11.2s 0.00
11. Jolteon Thunder Shock Electric Zap Cannon Electric 11.3s 0.00
12. Zapdos Thunder Shock Electric Zap Cannon Electric 11.3s 0.00
13. Deoxys (Attack) Poison Jab Poison Psycho Boost Psychic 11.4s 0.00
14. Gengar Hex Ghost Sludge Bomb Poison 11.4s 0.00
15. Magnezone Charge Beam Electric Zap Cannon Electric 11.5s 0.00
16. Magneton Spark Electric Zap Cannon Electric 11.6s 0.00
17. Zarude Vine Whip Grass Power Whip Grass 11.7s 0.00
18. Vikavolt Spark Electric Discharge Electric 11.8s 0.00
19. Tapu Koko Volt Switch Electric Thunder Electric 11.8s 0.00
20. Darkrai Snarl Dark Sludge Bomb Poison 11.9s 0.00
21. Breloom Bullet Seed Grass Sludge Bomb Poison 11.9s 0.00
22. Shaymin (Sky) Hidden Power Grass Grass Knot Grass 11.9s 0.00
23. Groudon Mud Shot Ground Solar Beam Grass 12.1s 0.00
24. Thundurus Thunder Shock Electric Thunder Electric 12.1s 0.00
25. Nihilego Acid Poison Gunk Shot Poison 12.2s 0.00
26. Muk Acid Poison Gunk Shot Poison 12.2s 0.00
27. Sceptile Fury Cutter Bug Frenzy Plant Grass 12.2s 0.00
28. Regigigas Hidden Power Grass Giga Impact Normal 12.3s 0.00
29. Arcanine Thunder Fang Electric Wild Charge Electric 12.3s 0.00
30. Manectric Thunder Fang Electric Wild Charge Electric 12.3s 0.00

Marill has plenty of weaknesses so the list could go on forever. If you don’t have any of the Pokémon listed above powered up, you can always use:

  • Generalist” Pokémon such as Mewtwo
  • Any powerful Mega Pokémon
  • Any powerful Legendary Pokémon you caught with neutral coverage (as long as it’s not Rock, Ground, or Fire)

Marill shouldn’t take more than a couple of seconds to beat if you’re using the right counters, but don’t worry too much if you don’t have strong attackers powered up.

Stats and Max CP

Marill WaterFairy
Max CP at Level 40 461 | Max CP at Level 50 521
ATK 37 DEF 93 STA 172
Weak to Strong Against
Grass Electric Poison Dragon Bug Dark Fighting Fire Ice Water


Fast Moves Charge Moves
  • Tackle Normal
  • Buble Water
  • Bubble Beam Water
  • Body Slam Normal
  • Aqua Tail Water

Marill is a decent option to consider in Little Cup, but functions a little different than its evolution Azumarill. It has stellar bulk and great moves (Bubble, Aqua Tail, and Body Slam) but it is outclassed in the limited meta so far, since Ducklett has been the defining Water-type Pokémon of the Element Cup. It is also hard to power-up since it will require XL candy to even come close to max. Marill does have the potential to be good someday, but for now, it’s hard to recommend it.

Azumarill on the other hand is one of the best Pokémon in Great League, thanks to its bulk and great Charge Moves. While it has since fallen off from grace with the rise of Nidoqueen and Registeel learning Zap Cannon, Azumarill is still a great choice. It is very hard to pick Charge Moves for this Pokémon since all of them are great. Ice Beam cover Grass and Flying, Hydro Pump covers Registeel and G. Stunfisk, while Play Rough is more consistent against Dark and Fighting types. Like Marill, Azumarill with great PvP IVs would need XL Candies, but a raid-caught one should reach 1500 without the need for XL.

Azumarill is also a great gym defender, and synergizes well with Chansey and Blissey. Since it has low CP and High Bulk, Azumarill works well with Chansey as defenders that have low CP decay and high bulk, which is great for all-day defense. It’s recommended to power up Azumarill to at least above 1000 CP for better results.

We hope you found this raid guide useful, happy hunting!

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