The Hero of Many Battles Zamazenta is a Tier 5 legendary raid boss in Pokémon Go and marks its debut in the undoubtedly unexpected Ultra Unlock 3: Galar region event.
Zamazenta, along with Zacian, is among the two cover legendaries of the Pokémon Sword and Shield games.
Zamazenta can be caught with the following CP values:
- 2100 – 2188 CP at Level 20, no weather boost
- 2625 – 2735 CP at Level 25 with Cloudy weather boost
With a pure Fighting typing, Zamazenta is boosted by Cloudy weather and its counters include strong Psychic, and Fairy type Pokémon such as Mewtwo, Metagross, Moltres, Rayquaza, and mega evolutions like Mega Pidegot and Mega Gengar with Psychic. With such strong counters, Zamazenta can possibly be duo’d in ideal weather conditions and high-level counters. But to be safe, 4-5 high-level trainers can get the job done easily.
Zamazenta Crowned form is a tremendous Pokémon with Fighting and Steel typing, making it a potential threat to Dialga in the Master League and an amazing Pokémon in general. While that’s for the future, we will now check out the raid guide of Zamazenta!
Zamazenta: Stats and Max CP
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Max CP at Level 40 3829 Max CP at Level 50 4329 | |||||
---|---|---|---|---|---|
ATK 254 | DEF 236 | HP 192 | |||
Weak to | Strong Against | ||||
Psychic Fairy | Dark Rock Ice Normal Steel |
Zamazenta Raid Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
The best counters for Zamazenta, based on the time required to win, are the following:
# | Pokemon | Fast Move | Charge Move | Time to win | Deaths |
---|---|---|---|---|---|
1. |
|
Psycho Cut Psychic | Psystrike Psychic | 579.87s | 20.63 |
2. |
|
Confusion Psychic | Psychic Psychic | 636.49s | 28.06 |
3. |
|
Wing Attack | Sky Attack | 728.20s | 19.06 |
4. |
|
Confusion Psychic | Psychic Psychic | 720.32s | 28.75 |
5. |
|
Zen Headbutt Psychic | Psychic Psychic | 739.13s | 26.88 |
6. |
|
Zen Headbutt Psychic | Psychic Psychic | 773.65s | 21.63 |
7. |
|
Thunder Shock Electric | Dazzling Gleam Fairy | 750.71s | 27.63 |
8. |
|
Confusion Psychic | Psychic Psychic | 720.75s | 34.88 |
9. |
|
Confusion Psychic | Psychic Psychic | 734.17s | 32.75 |
10. |
|
Air Slash | Hurricane | 767.27s | 27.60 |
11. |
|
Confusion Psychic | Future Sight Psychic | 791.09s | 23.92 |
12. |
|
Extrasensory Psychic | Brave Bird | 826.28s | 16.56 |
13. |
|
Zen Headbutt Psychic | Psycho Boost Psychic | 724.77s | 56.50 |
14. |
|
Extrasensory Psychic | Future Sight Psychic | 762.18s | 33.80 |
15. |
|
Peck | Sky Attack | 769.52s | 32.09 |
16. |
|
Confusion Psychic | Psychic Psychic | 804.14s | 25.92 |
17. |
|
Gust | Hurricane | 819.89s | 22.81 |
18. |
|
Confusion Psychic | Psychic Psychic | 805.40s | 27.50 |
19. |
|
Wing Attack | Brave Bird | 790.57s | 32.43 |
20. |
|
Charm Fairy | Dazzling Gleam Fairy | 869.62s | 16.83 |
21. |
|
Extrasensory Psychic | Psychic Psychic | 798.23s | 29.42 |
22. |
|
Quick Attack Normal | Play Rough Fairy | 853.64s | 19.21 |
23. |
|
Quick Attack Normal | Play Rough Fairy | 862.80s | 18.86 |
24. |
|
Air Slash | Sky Attack | 818.10s | 32.50 |
25. |
|
Confusion Psychic | Psyshock Psychic | 836.14s | 24.07 |
26. |
|
Air Slash | Brave Bird | 817.99s | 28.50 |
27. |
|
Air Slash | Hurricane | 820.70s | 29.92 |
28. |
|
Confusion Psychic | Psychic Psychic | 820.00s | 32.00 |
29. |
|
Thunder Shock Electric | Drill Peck | 836.19s | 23.93 |
30. |
|
Air Slash | Hurricane | 822.18s | 30.50 |
31. |
|
Extrasensory Psychic | Aeroblast | 868.87s | 15.00 |
32. |
|
Zen Headbutt Psychic | Psychic Psychic | 854.99s | 21.00 |
33. |
|
Confusion Psychic | Psychic Psychic | 879.45s | 15.20 |
34. |
|
Confusion Psychic | Psychic Psychic | 880.71s | 16.00 |
35. |
|
Zen Headbutt Psychic | Psychic Psychic | 840.62s | 25.33 |
* marks a legacy Move
Zamazenta Moveset Analysis
Fast Moves | Charge Moves |
---|---|
|
|
Quick Attack is the easiest of the bunch. It won’t bother any of your counters.
Metal Claw is a good move and troubles your Fairy type counters. With neat damage and energy generation, and being largely unresisted by your counters, it is worth your attention.
Ice Fang does quite a number on your
types and is damaging enough. However, it has a 3-turn cooldown and can be used to sneak in your own charged attacks.Snarl has high energy generation and is threatening in that regard. Plus, it deals super-effective damage to your Psychic types.
Moonblast hits hard but can be dodged to prolong your counters’ presence.
Iron Head does neat neutral damage to most of your counters.
Close Combat is a dangerous STAB move on Zamazenta and with that ATK stat of 254, it should be damaging. However, both Psychic and types resist it. Yay!
Crunch hits very often and when paired with Snarl, is worrisome for your Psychic types.
Conclusion
Zamazenta turns out to be quite a nice Pokémon in the Master League. While Snarl is a good addition, it could have done better with Fire Fang (something which Zacian got!). Regardless, Zamazenta does seem to be a fine prospect in the meta and is undoubtedly worth your time and attention.
The shield doggo and its Crowned form look decently good in the game. Despite lacking a Fighting type fast move, it is usable.
All the best, trainers!