Articuno counters: best Pokemon to use vs Articuno Raid Boss

Pokémon GO Articuno

Articuno raid boss is a Legendary Level 5 Raid Bosses in Pokemon GO. This page details best Articuno raid guide counters and strategies used to defeat it. A Shiny Articuno is available from raids and a minimum of 3-4 Trainers is required to defeat Articuno. Best Articuno counter is Smack Down Tyranitar.

Articuno is an Ice and Flying type Pokemon, with 37603 Boss CP and it can be caught with following perfect CPs:

  • 1599 – 1676 CP (raid catch with no weather boost, level 20)
  • 1999 – 2095 CP (raid catch with Snow or Windy weather boost, level 25)

Articuno counters

Articuno is double weak to Rock-type attacks, which makes picking counters super easy: Smack Down Tyranitar is on top, followed by an army of strong Rock users, like Omastar and Golem.

Articuno raid countersArticuno
Weakness Rock x2 Fire
Electric Steel
Boosted by Snow Windy
Best Articuno counters
Supreme Articuno raid counters
Tyranitar Smack Down Rock Stone Edge Rock
Smack Down Tyranitar is a beast, and it shines especially against Articuno, as it preys on its double weakness to rock. Tyranitar is by far the best Articuno counter, performing ~10% than the next best option.
Excellent Articuno raid counters
Omastar Rock Throw Rock Rock Slide Rock
Omastar is a really interesting counter to use versus Articuno, as takes reduced damage from Ice, while still dealing great amount of damage, as long as it is rocking its legacy moveset. Although dwarfed by Tyranitar, this fossil is nothing to scoff at. Bring your tentacles, bring your spikes, the Ice bird is going down! Praise Helix!
Golem Rock Throw Rock Stone Edge Rock
Golem is a budget Smack Down Tyranitar, everyone knows that, right? Well, in this matchup, it dies more than an Omastar, but has a similar DPS, and it has access to strong Rock attacks. Therefore, it is number #3 on our list. A team of Tyranitars and Omastars will be a better (and more potion friendly) option, but we are certain a fair number of readers will use Golems.
Good Articuno raid counters
Entei is a solid counter, but honestly, Fire / Electric / Steel types are always a second option when compared to Rock types versus Articuno. This note applies to all Pokemon below Entei, and we won’t describe them in more detail.
Entei Fire Spin Fire Overheat Fire
Moltres Fire Spin Fire Overheat Fire
Raikou Thunder Shock Electric Wild Charge Electric
Lunatone Rock Throw Rock Rock Slide Rock
Solrock Rock Throw Rock Rock Slide Rock
Charizard Fire Spin Fire Blast Burn Fire
Flareon Fire Spin Fire Overheat Fire
Blaziken Fire Spin Fire Overheat Fire
Metagross Bullet Punch Steel Flash Cannon Steel

Articuno Movesets

Articuno is easy to predict, as it only has Ice type moves available, and the time to win is relatively the same for each moveset. Its Fast Move is Frost Breath Ice while having these three Charged Moves:

  • Blizzard Ice
  • Ice Beam Ice
  • Icy Wind Ice

Blizzard poses the biggest problem to time to win, however the difference between it and the best moveset, Icy Wind, is only give or take ten seconds. Those looking to break some records and go for low-man raids had best find a Frost Breath/Icy Wind moveset to tackle.

Articuno Raid Counters in-depth

We already explained these counters above, but let’s recap once again. Articuno’s type chart reveals a glaring weakness to Rock (196% damage taken from it) and we use that to defeat it easily. Smack Down / Stone Edge Tyranitar is the best counter under every weather, no exceptions.

When it comes to weather influences, lower tier counters perform better if they’re boosted:

  • Rainy weather makes Raikou the #2 counter and Zapdos is not a bad choice either
  • Sunny weather makes Moltres and Entei perform better than Golem and Omastar
  • Snow weather makes Metagross #5, but still behind Golem and Omastar

All in all, a team of solid Rock attackers is a great option to counter Articuno in every weather, hands down.

Additional Articuno Counters

These Pokemon are weaker than Articuno counters mentioned above, but they are still viable, especially in large raid groups:

Considerably weaker, but still viable counters, mostly used in large groups as throw away attackers:

  • Steelix with Iron Tail/ Heavy Slam
  • Magcargo with Rock Throw/ Stone Edge
  • Sudowoodo with Rock Throw/ Stone Edge
  • Jolteon with Thunder Shock/ Thunderbolt
  • Magneton with Thunder Shock/ Zap Cannon
  • Ampharos with Charge Beam/ Zap Cannon