Shuckle is a Tier 3 Raid Boss and unless you have a level 50 Bullet Punch/Meteor Mash shadow Metagross and snowy weather it’s the only Tier 3 Raid boss that is literary unsoloable to date. With 3892 CP, Shuckle should looks like an easy target, right? Think again, as this bizarrely difficult Boss has 396 Defense, 3600 HP and a secret desire to consume your free Raid Pass and give nothing in return. Life sometimes just isn’t fair.
If you manage to defeat a Shuckle, you will be surprised to see that it’s wondrous catch CPs are as follows:
- 231 @ Level 20, no weather boost
- 289 @ Level 25, Rainy or Partly Cloudy weather
Isn’t he lovely?
Shuckle Counters
# | Pokemon | Fast Move | Charge Move | Time to win | Deaths |
---|---|---|---|---|---|
1. |
|
Water Gun Water | Hydro Cannon Water | 188.29s | 0.17 |
2. |
|
Waterfall Water | Hydro Pump Water | 193.57s | 0.00 |
3. |
|
Rock Throw Rock | Rock Slide Rock | 190.86s | 1.00 |
4. |
|
Bullet Punch Steel | Meteor Mash Steel | 247.53s | 0.17 |
5. |
|
Shadow Claw Ghost | Shadow Ball Ghost | 240.31s | 1.00 |
6. |
|
Iron Tail Steel | Heavy Slam Steel | 259.40s | 0.00 |
7. |
|
Fire Spin Fire | Blast Burn Fire | 252.94s | 1.67 |
8. |
|
Smack Down Rock | Rock Slide Rock | 255.22s | 1.50 |
9. |
|
Waterfall Water | Hydro Pump Water | 272.08s | 0.67 |
10. |
|
Metal Claw Steel | Hydro Cannon Water | 283.18s | 0.17 |
11. |
|
Steel Wing Steel | Brave Bird | 263.75s | 1.33 |
12. |
|
Smack Down Rock | Rock Slide Rock | 281.74s | 0.33 |
13. |
|
Metal Claw Steel | Iron Head Steel | 288.46s | 0.00 |
14. |
|
Smack Down Rock | Rock Wrecker Rock | 284.97s | 0.50 |
15. |
|
Bubble Water | Crabhammer Water | 272.14s | 1.33 |
16. |
|
Metal Claw Steel | Iron Head Steel | 298.93s | 0.33 |
17. |
|
Metal Claw Steel | Iron Head Steel | 299.01s | 0.50 |
18. |
|
Metal Claw Steel | Magnet Bomb Steel | 291.93s | 1.00 |
19. |
|
Metal Claw Steel | Magnet Bomb Steel | 292.45s | 1.00 |
20. |
|
Metal Claw Steel | Magnet Bomb Steel | 292.38s | 1.00 |
21. |
|
Thunder Fang Electric | Wild Charge Electric | 285.94s | 1.33 |
22. |
|
Fire Spin Fire | Blast Burn Fire | 290.80s | 1.17 |
23. |
|
Waterfall Water | Hydro Pump Water | 301.19s | 0.67 |
24. |
|
Waterfall Water | Hydro Cannon Water | 295.88s | 1.00 |
25. |
|
Snarl Dark | Payback Dark | 281.37s | 2.00 |
26. |
|
Water Gun Water | Hydro Cannon Water | 308.25s | 0.50 |
27. |
|
Charge Beam Electric | Power Gem Rock | 305.25s | 0.80 |
28. |
|
Charge Beam Electric | Doom Desire Steel | 320.62s | 0.00 |
29. |
|
Water Gun Water | Water Pulse Water | 313.19s | 0.50 |
30. |
|
Water Gun Water | Crabhammer Water | 309.06s | 1.00 |
31. |
|
Smack Down Rock | Stone Edge Rock | 306.46s | 1.00 |
32. |
|
Fire Fang Fire | Foul Play Dark | 296.16s | 1.67 |
33. |
|
Waterfall Water | Crabhammer Water | 297.10s | 1.50 |
34. |
|
Water Gun Water | Hydro Cannon Water | 310.33s | 1.00 |
35. |
|
Steel Wing Steel | Ancient Power Rock | 290.99s | 2.00 |
Fighting a Shuckle is unlike anything you’ve done before, as Shuckle is not the real enemy: the real enemy is the timer. Shuckle can hardly defeat anyone, as it has 17 Attack which makes it the worst attacker across Gen I – III.
However, Shuckle’s secret power lies in his defense, and he’s able to take some heavy hits. Most of the Shuckle raids we simulated end up after roughly around 300 seconds, which makes it easy for duo raiders, but almost impossible for solo raiders. Luckily, most of the counters listed above faint only once or twice per fight — Shuckle won’t really drain your Potion stash, but it will take some time to defeat.
Defeating Shuckle is something different, something special. It’s a testament to insanity, and it requires two people to pledge the unholy oath of spend their free raid pass to fight (quite literary) a turtle-like object that only wants to be left alone.
If you are planning to raid a Shuckle, we suggest any the following weather conditions:
- Snow — boosts steel type moves, especially important for (shadow) Metagross
- Rainy — boosts Water type moves, especially important for Mega Blastoise, Mega Gyarados and Kyogre
- Partly Cloudy — it boosts both you and Shuckle, but it’s not something to worry about, every inch of extra DPS you can get works. Especially important for Mega Aerodactyl, Rampardos and Rhyperior