Hello Trainers! 0.217.0 has hit the play store and it brings with it more on powered-up Pokéstops, all of Alola and Galar, a new badge, and more!

You can check out the PokéMiners post on Reddit here.  Go give them an upvote! You know the drill by now, everything in this article is data-mined, and therefore subject to be changed or not even being released at all.

So let’s get into it!!

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Alola & Galar Region Pokémon

All of the remaining Pokémon from the Alola and Galar region have been added to the Game Master. Pokémon GO Ultra Unlock Part 3 brings the release of several Galarian species. I’m not going to list them all, because… it’s a lot.

0.217.0 Assets including Galar Mons and Powered Up Pokestops added!

Remember that just because they have been added to the game does not mean they are released!!  So, keep your expectations in check.

It’s the return of the … wait…

V0352_MOVE_WEATHER_BALL_NORMAL

Be prepared for a gentle gust of wind, a lovely kiss of sunlight on your skin, a giant rock hurtling tow… no, it’s normal again.  Weather Ball normal is back!

Egg Transparency Returns

EggRarityHelpDialog 
OnEggDistributionHelpButtonClicked 
MakeEggDistributionSections

This is apparently what slowed the game down a couple of updates ago.  It was quickly removed then, and now it’s back and some trainers are saying it’s making their game slow again… not saying the two are related, but the two could be related.

New Badge

BADGE_POKESTOPS_SCANNED

A new badge for Scanning Pokéstops has been added as well.  Texts for this were pushed to the game back in April.

Quest Display Upgrade

poiRingImage 
poiInRangeColor 
poiOutOfRangeColor 
unavailableColor 
Unavailable 
Claimable

Certain quests will change colour based on one of the above statuses.  These are likely for quests that require that you be close to a Stop or Gym to complete them, specifically the AR scanning tasks.

Which appear in your quest log this grey colour when you aren’t close to the POI.

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Then change to blue when you are close enough to complete the AR scan.

Scan Upload Progress

add_OnChangeToUploadLater 
remove_OnChangeToUploadLater 
add_OnExitBeforeUploadCompletes 
remove_OnExitBeforeUploadCompletes 
UploadInProgressDialogGuiController 
get_FilesToUploadCount 
uploadingText 
animatedArrow 
READY_TO_UPLOAD 
UPLOADING 
UPLOADED 
UPLOAD_ERROR_RETRY 
UploadWidgetStateInformation 
IconSprite 
ShowProgressRing 
ClickUploads 
buttonBackground 
uploadText 
progressRing

This is new dialogue and animation for AR scanning

The menu will now show when you have uploads pending

and will switch to “Uploading” when you start the upload.

The inprogess upload screen.  You can close this screen and let it upload in the background.

Wayspot Submissions

get_DailyNewSubmissions 
set_DailyNewSubmissions 
add_OnSubmissionExtrasReceived 
remove_OnSubmissionExtrasReceived 
add_OnUploadFinished 
remove_OnUploadFinished 
get_SuppressUploadCompleteToast 
.set_SuppressUploadCompleteToast 
GetExtraDataWithFortId 
GetTotalPointsWithSubmissionIds 
WaitForExtraData 
ArMappingGameFeatureService 
CancelAllScans

Back-end updates for Wayspot submissions.  None of this is new in the sense that nothing’s changing, just updates that hopefully make it less janky.

Default Map Zoom

get_NormalizedZoom 
add_OnNormalizedZoomChanged 
remove_OnNormalizedZoomChanged 
set_NormalizedZoom

This is a way for the game to return the overworld map zoom to normal.  Why?  Dunno…

Map Spawn Updates

spawnColliderQueryLayer 
maxNumFindSpawnLocationCalls

These have been added to the POI Map Pokémon class.  A couple of interesting things here, max number of location calls is really interesting.

Power Up Pokestops

There’s a lot here, so I’ve saved it for last.

Points!

GetFortPowerUpLevelWithTotalPoints 
GetFortPowerUpPointsTowardsNextLevel 
.get_PowerUpPoiSettings 
.get_MaxPoiPowerUpLevel 
newLevel 
previousLevelMaxPoints 
pointsAtNewLevel 
newLevelMaxPoints

Levels

FORT_POWER_UP_LEVEL_UNSET 
FORT_POWER_UP_LEVEL_0 
FORT_POWER_UP_LEVEL_1 
FORT_POWER_UP_LEVEL_2 
FORT_POWER_UP_LEVEL_3

There are levels that you can power up stops to.  I’m assuming three, with 0 being the natural state.

Rewards

FORT_POWER_UP_LEVEL_REWARD_UNSET 
FORT_POWER_UP_LEVEL_REWARD_BUDDY_BONUS_HEART 
FORT_POWER_UP_REWARD_BONUS_ITEM_ON_SPIN 
FORT_POWER_UP_REWARD_BONUS_SPAWN 
FORT_POWER_UP_REWARD_BONUS_RAID_POKEBALLS

Rewards for powering up Pokéstops

Photodisc Skill Check!

OnSpinningStarted

This is likely the skill based method of powering up Pokéstops that was found in the texts.  Spin the stop and stop it where it started.

Powered up Pokéstop

BUDDY_ACTIVITY_VISIT_POWERED_UP_FORT

This was found previously in the texts, your buddy will earn a heart for visiting a powered up Pokéstop.

Power by scanning

FORT_POWER_UP_ACTIVITY_AR_SCAN 
HasGeotargetedQuestWithFortIds

Also found in the texts, you can power up a Pokéstops by AR scanning them.

Visual Progress Updates

UiProgressRing 
.set_BarFillColor 
.set_FillFromBottom 
.set_ClockwiseFill 
.set_BarBaseColor 
.set_CenterColor 
.set_BarWidth 
.set_OuterRadius 
.set_Progress 
.set_IconScale 
iconColor 
fillFromBottom 
progressRingShader 
progressRingImage

It appears that there will be a visual update to powered up Pokéstops, and you’ll be able to see the progress with a ring.  Likely around the Photodisc.

Progress Details

OpenLevelDetailView 
CloseLevelDetailView 
.get_SkipToScanLevel 
interactionGuiPrefab 
ShowLevelDetailView 
LevelDetailClicked 
HidePowerUpDetailView 
OpenInformationModal 
pupsDetailsButtonFxScale

There will be a detailed view as well which will have among other things the length of time the stop will be powered up.

Fancy Animations

.get_RandomPulseAnimationIntervalSeconds 
.get_PulseAnimationPeriodOff 
.get_PulseAnimationScaleCurve 
PowerUpPoiDecoratorSettings 
ringSettings 
pulseAnimationIntervalRangeSeconds 
pulseAnimationPeriodOffsetSeconds 
pulseAnimationScaleCurve 
cachedRingSettings 
CachedRingSettings 
PulseAnimationScaleCurve 
PulseAnimationPeriodOffsetSeconds 
RandomPulseAnimationIntervalSeconds 
powerUpLevel 
pokestopRingBaseScale 
pokestopRingYOffsetFromZoom 
pokestopRingScaleFromZoom 
gymRingBaseScale 
gymRingYOffsetFromZoom 
gymRingScaleFromZoom 
PowerUpPoiMapPokemon 
powerUpPoiDecoratorSettings 
powerUpPoiDecorator 
powerUpPoiRing 
powerUpPoiRingGym 
powerUpPokestopAssetManagerScriptableObject 
PokestopPowerUp 
PokestopPowerDown 
GymPowerUp 
GymPowerDown 
PlayPowerUpAnimation 
HideSelfAnimated 
poiCoinRawImage 
poiCoinCanvasGroup 
levelCompleteCanvasGroup 
levelUpStartDelaySeconds 
levelUpAnimationDurationSeconds 
levelUpVfxDurationSeconds 
levelUpProgressColorChangeDurationSeconds 
levelUpBarProgressDurationSeconds

Animations for when a stop is powered up, look at them all!

Miscelanous

SetupStateChangeSubscriptions

Something for updating subscription status?

get_IsInEuropeanEconomicArea

Uh, Hi Europe?

pokemonStatsBottomPadding
statsHeightController

These were found in the IV GUI, likely to make things look better on biggers screens.

That’s all for now trainers, stay safe out there!

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