To fully understand how damage mechanics work in Pokémon Go, one must first comprehend each of the following components:
- Pokemon GO’s Damage Formula and it’s components
- Floor Function
- Move Power
- Attack and Defense
- STAB (Same Type Attack Bonus)
- Type Effectiveness
- Stacking Effectiveness
- Double Weakness
- Double Resistance
Pokemon GO’s Damage Formula
Floor(½ x Power x Atk/Def x STAB x Effectiveness) + 1
This formula, first discovered by Reddit User Qmike, demonstrates how damage is calculated during the combat phase. However, to better understand it, one first has to fully comprehend its various components.
Floor Function (Flooring)
Before diving into the actual formula, one should know that about the Floor function. The Floor function basically rounds down an number in a formula. Any reference to +1, as in Floor()+1, simply means that any attack is guaranteed a minimum damage of 1, hence why Slaking‘s fast move (0 Power + 1 = 1) deals very little damage.
Flooring benefits especially faster attacks simply since +1 will represent a bigger portion of the attack’s damage. For instance, Tyranitar’s damage output would be as follows:
In this example, Bite has a shorter cooldown than Iron Tail and therefore has a higher DPS.
Power and cooldown (as demonstrated above) are the two main components affecting an attack’s damage output. In the event that two Pokémons are equally matched in terms of their levels, the formula ½Power + 1 will provide an excellent estimation of the actual damage output. For example, a combat between a Level 15 Tyranitar and Level 15 Dragonite would be illustrated as follows:
Attack and Defense
In the damage formula above, an Attacker’s current attack as well as a Defenser’s current defense will determine the formula’s Attack and Defense. The two components are directly determined by the Pokémon’s base attribute, Individual Values (IV) and CP multiplier (which is codependent on the Pokémon’s level), as indicated below.
- Attack = (Base Attack + Attack IV) x CP Multiplier
- Defense = (Base Defense + Defense IV) x CP Multiplier
For example, a level 25 Pokémon’s CP Multiplier is 2/3 of its base attributes and IV. At this level, a Pokémon will deal 25% more damage than it did at level 16.
The same concept applies to Defense. A level 16 Pokémon would receive 33% less damage that it would at level 9. Hence the importance of powering your Pokémons wisely.
STAB (Same Type Attack Bonus)
Pokémons with attacks from the same type as the Pokémon itself will benefit from a STAB bonus of 1.20. Using once again Tyranitar, a Dark and Rock dual type Pokémon, will benefit from STAB on Bite and/or Crunch as both of these attacks benefit from the same typing as Tyranitar itself, Dark type.
Basically, each Pokémon has a different type and a Pokémon’s type will determine its attack’s effectiveness against another Pokémon during combat, as per the chart below.
Green : Super effective
Red : Not very effective
Maroon (darker) : Immune
When attacking dual types Pokémons, an Attacker can benefit from multiple bonuses. For example, Charizard is double weak to Rock since both type and Fire type are weak to Rock type attacks. As a result, Rock type attacks will benefit from two stacked Super Effective multipliers (x1.4×1.4=x1.96) when released against Charizard due to its double weakness.
The following dual type Pokémons are double weak against the attack type listed next to them. This implies that the attack types listed below will benefit from an additional x1.96 multiplier (as demonstrated above) when used against the Pokémons listed next to them.
|Attack Type||Double Weak Pokémon|
Double Resistance refers to a Pokémon receiving a damage reduction of x0.71, based on its dual type, when taking damage from specific move types. The following dual type Pokémons therefore have a double resistance when taking damage from the attack type listed next to them below.
|Attack Type||Double Resistance Pokémon|