Beldum is a Tier 1 raid boss in Pokémon GO. Beldum eventually evolves into the powerful Metagross, a top-notch mon in both PvP and PvE. Metagross also has a mega evolution that’s slated to be an absolute beast on its arrival in the future.
Being a Steel and Psychic type, it is weak to the Dark, Fire, Ghost and Ground types.
Beldum can be caught with the following CP values:
- 513 – 558 CP at Level 20, no weather boost
- 642 – 697 CP at Level 25 with Snow or Windy weather boost
Beldum is one of the easiest solos in the game as a normal raid boss. It is also available as a shadow raid which is slightly trickier, but due to the lack of a decent fast attack should be no problem still. It is available as a shiny as both a normal, and a shadow raid boss!
Shadow Raid Information
As a shadow raid, it will hit harder than the normal raid boss, so make sure your counters are powered up, have the right moveset, and aren’t weak to the raid bosses moves. Lower levels trainers and those without top counters may need to bring a friend. Shadow Raid Bosses will grow enraged as you battle them, boosting their attack and defence. Continue to hold your ground and weaken the Shadow Raid Bosses to subdue them.
You can subdue Shadow Raid Bosses using Purified Gems, a new item that can be assembled from Shadow Shards.
Shadow Shards are mysterious gem pieces that may be dropped by Team GO Rocket. You will need to gather enough shards to use Professor Willow’s newly invented Shard Refiner, and in return you’ll be rewarded with a Purified Gem.
There are multiple ways Purified Gems can assist your battle against enraged Shadow Raid Bosses:
- When you use a Purified Gem during a Shadow Raid, the enraged Shadow Raid Boss’s attack and defence will be lowered temporarily. This can give you the opening you need to take them down.
- You and your fellow Trainers can use more than one Purified Gem during a Shadow Raid. If used at the same time, their effects will stack.
- If enough Purified Gems are used, the enraged Shadow Raid Boss will be subdued—returned to its non-enraged state—which might give you the edge you need to defeat it!
Beldum Raid Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
The best counters for Beldum are the following:
| # | Pokémon | Fast Move | Charge Move | Time to win | Deaths |
|---|---|---|---|---|---|
| 1. |
Mega Y Charizard
|
Ember Fire |
Blast Burn Fire |
7.90s | 0.00 |
| 2. |
Mega Gengar
|
Lick Ghost |
Shadow Ball Ghost |
7.97s | 0.00 |
| 3. |
Mega Banette
|
Shadow Claw Ghost |
Shadow Ball Ghost |
8.20s | 0.00 |
| 4. |
Mega Blaziken
|
Fire Spin Fire |
Blast Burn Fire |
8.40s | 0.00 |
| 5. |
Mega Absol
|
Snarl Dark |
Payback Dark |
9.00s | 0.00 |
| 6. |
Mega X Charizard
|
Fire Spin Fire |
Blast Burn Fire |
9.93s | 0.00 |
| 7. |
Primal Groudon
|
Mud Shot Ground |
Precipice Blades Ground |
10.00s | 0.00 |
| 8. |
Mega Houndoom
|
Fire Fang Fire |
Foul Play Dark |
10.05s | 0.00 |
| 9. |
Mega Swampert
|
Mud Shot Ground |
Earthquake Ground |
11.30s | 0.00 |
| 10. |
Darkrai
|
Snarl Dark |
Dark Pulse Dark |
12.40s | 0.00 |
| 11. |
Reshiram
|
Fire Fang Fire |
Fusion Flare Fire |
12.50s | 0.00 |
| 12. |
Mega Gyarados
|
Bite Dark |
Crunch Dark |
12.70s | 0.00 |
| 13. |
Mega Manectric
|
Snarl Dark |
Overheat Fire |
12.72s | 0.00 |
| 14. |
Chandelure
|
Hex Ghost |
Shadow Ball Ghost |
12.90s | 0.00 |
| 15. |
Mega Alakazam
|
Psycho Cut Psychic |
Shadow Ball Ghost |
12.97s | 0.00 |
| 16. |
Gengar
|
Hex Ghost |
Shadow Ball Ghost |
13.15s | 0.00 |
| 17. |
Darmanitan
|
Fire Fang Fire |
Overheat Fire |
13.15s | 0.00 |
| 18. |
Mega Ampharos
|
Charge Beam Electric |
Brutal Swing Dark |
13.25s | 0.00 |
| 19. |
Pyroar
|
Fire Fang Fire |
Overheat Fire |
13.38s | 0.00 |
| 20. |
Confined Hoopa
|
Astonish Ghost |
Shadow Ball Ghost |
13.40s | 0.00 |
| 21. |
Mega Gardevoir
|
Charge Beam Electric |
Shadow Ball Ghost |
13.43s | 0.00 |
| 22. |
Unbound Hoopa
|
Astonish Ghost |
Shadow Ball Ghost |
13.43s | 0.00 |
| 23. |
Blaziken
|
Fire Spin Fire |
Overheat Fire |
13.53s | 0.00 |
| 24. |
Entei
|
Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
| 25. |
Standard Darmanitan
|
Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
| 26. |
Female Pyroar
|
Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
| 27. |
Origin Giratina
|
Shadow Claw Ghost |
Shadow Force Ghost |
13.65s | 0.00 |
| 28. |
Charizard
|
Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
| 29. |
Flareon
|
Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
| 30. |
Moltres
|
Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
| 31. |
Therian Landorus
|
Mud Shot Ground |
Earthquake Ground |
13.80s | 0.00 |
| 32. |
Gholdengo
|
Hex Ghost |
Shadow Ball Ghost |
13.82s | 0.00 |
| 33. |
Hydreigon
|
Bite Dark |
Brutal Swing Dark |
13.93s | 0.00 |
| 34. |
Salamence
|
Fire Fang Fire |
Fire Blast Fire |
14.10s | 0.00 |
| 35. |
Mega Salamence
|
Fire Fang Fire |
Fire Blast Fire |
14.10s | 0.00 |
Stats and Max CP
Beldum
SteelPsychic
|
|||||
| Max CP at Level 40 976 | Max CP at Level 50 1104 | |||||
|---|---|---|---|---|---|
| ATK 96 | DEF 132 | HP 120 | |||
| Weak to | Strong Against | ||||
| Dark Fire Ghost Ground | Fairy Fighting Poison Ice Rock | ||||
Beldum Movepool
| Fast Moves | Charge Moves |
|---|---|
|
|
All the best, trainers!
