Beldum is a Tier 1 raid boss in Pokémon GO. Beldum eventually evolves into the powerful Metagross, a top-notch mon in both PvP and PvE. Metagross also has a mega evolution that’s slated to be an absolute beast on its arrival in the future.
Being a Steel and Psychic type, it is weak to the Dark, Fire, Ghost and Ground types.
Beldum can be caught with the following CP values:
- 513 – 558 CP at Level 20, no weather boost
- 642 – 697 CP at Level 25 with Snow or Windy weather boost
Beldum is one of the easiest solos in the game as a normal raid boss. It is also available as a shadow raid which is slightly trickier, but due to the lack of a decent fast attack should be no problem still. It is available as a shiny as both a normal, and a shadow raid boss!
Shadow Raid Information
As a shadow raid, it will hit harder than the normal raid boss, so make sure your counters are powered up, have the right moveset, and aren’t weak to the raid bosses moves. Lower levels trainers and those without top counters may need to bring a friend. Shadow Raid Bosses will grow enraged as you battle them, boosting their attack and defence. Continue to hold your ground and weaken the Shadow Raid Bosses to subdue them.
You can subdue Shadow Raid Bosses using Purified Gems, a new item that can be assembled from Shadow Shards.
Shadow Shards are mysterious gem pieces that may be dropped by Team GO Rocket. You will need to gather enough shards to use Professor Willow’s newly invented Shard Refiner, and in return you’ll be rewarded with a Purified Gem.
There are multiple ways Purified Gems can assist your battle against enraged Shadow Raid Bosses:
- When you use a Purified Gem during a Shadow Raid, the enraged Shadow Raid Boss’s attack and defence will be lowered temporarily. This can give you the opening you need to take them down.
- You and your fellow Trainers can use more than one Purified Gem during a Shadow Raid. If used at the same time, their effects will stack.
- If enough Purified Gems are used, the enraged Shadow Raid Boss will be subdued—returned to its non-enraged state—which might give you the edge you need to defeat it!
Beldum Raid Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
The best counters for Beldum are the following:
# | Pokémon | Fast Move | Charge Move | Time to win | Deaths |
---|---|---|---|---|---|
1. | Charizard (Mega Y) | Ember Fire |
Blast Burn Fire |
7.90s | 0.00 |
2. | Gengar (Mega) | Lick Ghost |
Shadow Ball Ghost |
7.97s | 0.00 |
3. | Banette (Mega) | Shadow Claw Ghost |
Shadow Ball Ghost |
8.20s | 0.00 |
4. | Blaziken (Mega) | Fire Spin Fire |
Blast Burn Fire |
8.40s | 0.00 |
5. | Absol (Mega) | Snarl Dark |
Payback Dark |
9.00s | 0.00 |
6. | Charizard (Mega X) | Fire Spin Fire |
Blast Burn Fire |
9.93s | 0.00 |
7. | Groudon (Primal) | Mud Shot Ground |
Precipice Blades Ground |
10.00s | 0.00 |
8. | Houndoom (Mega) | Fire Fang Fire |
Foul Play Dark |
10.05s | 0.00 |
9. | Swampert (Mega) | Mud Shot Ground |
Earthquake Ground |
11.30s | 0.00 |
10. | Darkrai | Snarl Dark |
Dark Pulse Dark |
12.40s | 0.00 |
11. | Reshiram | Fire Fang Fire |
Fusion Flare Fire |
12.50s | 0.00 |
12. | Gyarados (Mega) | Bite Dark |
Crunch Dark |
12.70s | 0.00 |
13. | Manectric (Mega) | Snarl Dark |
Overheat Fire |
12.72s | 0.00 |
14. | Chandelure | Hex Ghost |
Shadow Ball Ghost |
12.90s | 0.00 |
15. | Alakazam (Mega) | Psycho Cut Psychic |
Shadow Ball Ghost |
12.97s | 0.00 |
16. | Gengar | Hex Ghost |
Shadow Ball Ghost |
13.15s | 0.00 |
17. | Darmanitan | Fire Fang Fire |
Overheat Fire |
13.15s | 0.00 |
18. | Ampharos (Mega) | Charge Beam Electric |
Brutal Swing Dark |
13.25s | 0.00 |
19. | Pyroar | Fire Fang Fire |
Overheat Fire |
13.38s | 0.00 |
20. | Hoopa (Confined) | Astonish Ghost |
Shadow Ball Ghost |
13.40s | 0.00 |
21. | Gardevoir (Mega) | Charge Beam Electric |
Shadow Ball Ghost |
13.43s | 0.00 |
22. | Hoopa (Unbound) | Astonish Ghost |
Shadow Ball Ghost |
13.43s | 0.00 |
23. | Blaziken | Fire Spin Fire |
Overheat Fire |
13.53s | 0.00 |
24. | Entei | Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
25. | Darmanitan (Standard) | Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
26. | Pyroar (Female) | Fire Fang Fire |
Overheat Fire |
13.60s | 0.00 |
27. | Giratina (Origin) | Shadow Claw Ghost |
Shadow Force Ghost |
13.65s | 0.00 |
28. | Charizard | Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
29. | Flareon | Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
30. | Moltres | Fire Spin Fire |
Overheat Fire |
13.80s | 0.00 |
31. | Landorus (Therian) | Mud Shot Ground |
Earthquake Ground |
13.80s | 0.00 |
32. | Gholdengo | Hex Ghost |
Shadow Ball Ghost |
13.82s | 0.00 |
33. | Hydreigon | Bite Dark |
Brutal Swing Dark |
13.93s | 0.00 |
34. | Salamence | Fire Fang Fire |
Fire Blast Fire |
14.10s | 0.00 |
35. | Salamence (Mega) | Fire Fang Fire |
Fire Blast Fire |
14.10s | 0.00 |
Stats and Max CP
Beldum SteelPsychic | |||||
Max CP at Level 40 976 | Max CP at Level 50 1104 | |||||
---|---|---|---|---|---|
ATK 96 | DEF 132 | HP 120 | |||
Weak to | Strong Against | ||||
Dark Fire Ghost Ground | Fairy Fighting Poison Ice Rock |
Beldum Movepool
Fast Moves | Charge Moves |
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All the best, trainers!