Shadow Magmar is available from Tier 3 Shadow Raids. Shadow Raids can only be participated in using in-person raid passes. Shadow Magmar can be shiny from Shadow raids!
Shadow Magmar can be caught with the following CP values, with an IV floor of 6/6/6:
- 1244 – 1367 CP (no weather boost, 100% Magmar at Level 20)
- 1555 – 1710 CP (Sunny weather, 100% IV Magmar at Level 25)
Shadow Magmar is a Fire type and is weak to Ground, Rock and Water type attacks. Shadow Magmar is an immensely difficult tier 3 raid due to the Shadow Raid mechanism. You will need to be well prepared with top counters, correct movesets, powered-up Pokémon, and most importantly, Purified Gems.
We would suggest that if you intend to solo this raid, you keep an eye on the weather. Utilise weather that boosts your Ground, Rock or Water types, Sunny, Partly Cloudy and Rainy weather respectively, and ensure that you are using top-tier counters. These are much more difficult raids than your usual tier 3 raid. If you are lower level or without ideal counters, you will definitely need to bring a friend, or two!
Shadow Magmar is one of the slightly easier tier 3 Shadow raids, but still trickier than you may be expecting.
Related reading
- Pokémon GO Shadow Raids: Comprehensive Guide is an overall guide to all things Shadow Raids
Best Shadow Magmar Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
The best raid counters according to our GO Hub battle simulator for Shadow Magmar are:
# | Pokémon | Fast Move | Charge Move | TTW | Faints |
---|---|---|---|---|---|
1. |
|
Water Gun Water |
Hydro Cannon Water |
48.26s | 0.38 |
2. |
|
Rock Throw Rock |
Power Gem Rock |
47.68s | 0.88 |
3. |
|
Water Gun Water |
Hydro Cannon Water |
52.80s | 0.50 |
4. |
|
Waterfall Water |
Origin Pulse Water |
56.86s | 0.25 |
5. |
|
Smack Down Rock |
Stone Edge Rock |
55.22s | 0.50 |
6. |
|
Mud Shot Ground |
Precipice Blades Ground |
56.63s | 0.38 |
7. |
|
Waterfall Water |
Hydro Pump Water |
56.01s | 0.50 |
8. |
|
Rock Throw Rock |
Rock Slide Rock |
55.43s | 0.88 |
9. |
|
Dragon Tail Dragon |
Outrage Dragon |
65.15s | 0.75 |
10. |
|
Water Gun Water |
Surf Water |
73.27s | 0.75 |
11. |
|
Waterfall Water |
Origin Pulse Water |
73.63s | 0.75 |
12. |
|
Confusion Psychic |
Future Sight Psychic |
68.37s | 1.75 |
13. |
|
Shadow Claw Ghost |
Shadow Ball Ghost |
68.59s | 1.88 |
14. |
|
Dragon Tail Dragon |
Hydro Pump Water |
76.06s | 0.75 |
15. |
|
Dragon Breath Dragon |
Psychic Psychic |
76.20s | 0.88 |
16. |
|
Counter Fighting |
Stone Edge Rock |
73.96s | 1.25 |
17. |
|
Mud Shot Ground |
Precipice Blades Ground |
74.04s | 1.38 |
18. |
|
Rock Throw Rock |
Meteor Beam Rock |
79.17s | 0.75 |
19. |
|
Mud-Slap Ground |
Rock Wrecker Rock |
78.11s | 1.00 |
20. |
|
Smack Down Rock |
Rock Slide Rock |
72.22s | 1.88 |
21. |
|
Mud-Slap Ground |
Drill Run Ground |
80.72s | 0.00 |
22. |
|
Poison Jab Poison |
Drill Run Ground |
80.90s | 0.00 |
23. |
|
Water Shuriken Water |
Hydro Cannon Water |
74.56s | 1.75 |
24. |
|
Confusion Psychic |
Psychic Psychic |
76.06s | 1.75 |
25. |
|
Smack Down Rock |
Meteor Beam Rock |
83.89s | 0.00 |
26. |
|
Mud Shot Ground |
Earth Power Ground |
82.67s | 0.88 |
27. |
|
Hex Ghost |
Shadow Ball Ghost |
76.58s | 2.00 |
28. |
|
Waterfall Water |
Hydro Cannon Water |
85.55s | 0.00 |
29. |
|
Bubble Water |
Crabhammer Water |
77.47s | 1.88 |
30. |
|
Smack Down Rock |
Rock Slide Rock |
81.52s | 1.25 |
31. |
|
Mud Shot Ground |
Earthquake Ground |
80.32s | 1.20 |
32. |
|
Water Gun Water |
Hydro Cannon Water |
83.14s | 1.13 |
33. |
|
Rock Throw Rock |
Earth Power Ground |
82.54s | 1.00 |
34. |
|
Smack Down Rock |
Meteor Beam Rock |
83.34s | 1.29 |
35. |
|
Gust |
Brave Bird |
81.15s | 1.33 |
Shadow Magmar Stats and Max CP
|
|||||||||
Max CP at Level 40 2394 | Max CP at Level 50 2706 | |||||||||
---|---|---|---|---|---|---|---|---|---|
ATK 206 | DEF 154 | HP 163 | |||||||
|
Shadow Magmar Move Sets
Magmar can have the following moves as a raid boss:
Fast moves | Charged moves |
---|---|
|
|
Shadow Raid Information & Advice
As a shadow raid, Magmar will hit harder than ever before, so make sure your counters are powered up, have the right moveset, and aren’t weak to the raid bosses moves. These tier 3 raids are a tricky solo task for even the most prepared trainers, and you will need Purified Gems to defeat them. Shadow Raid Bosses will grow enraged as you battle them, boosting their attack and defence.
You will need to subdue Shadow Magmar using Purified Gems, a new item that can be assembled from Shadow Shards.
Shadow Shards are mysterious gem pieces that may be dropped by Team GO Rocket grunts, leaders, and from Shadow Raids. You will need to gather enough shards to use Professor Willow’s newly invented Shard Refiner, and in return you’ll be rewarded with a Purified Gem. Be sure to have collected as many as you can before you attempt a Shadow Magmar raid, as without them you won’t be able to return it to its normal, non-enraged state.
There are multiple ways Purified Gems can assist your battle against enraged Shadow Raid Bosses:
- When you use a Purified Gem during a Shadow Raid, the enraged Shadow Raid Boss’s attack and defense will be lowered temporarily. This can give you the opening you need to take them down.
- You and your fellow Trainers can use more than one Purified Gem during a Shadow Raid. If used at the same time, their effects will stack.
- If enough Purified Gems are used, the enraged Shadow Raid Boss will be subdued—returned to its non-enraged state—which might give you the edge you need to defeat it!
Purified Gems will show in the bottom left corner of the raid battle when you are able to use them, so be sure to communicate with your raid group to stack their effects!