Trainers,
we have some breaking news! Generation 2 is finally in GAME_MASTER, but there is one caveat – no moves are yet recorded!
You can see all stats, model animations, weights, etc… in the attached game master file. We are continuing to data mine other files to see what’s else new!
We are trying to find differences between this and previous GAME_MASTER. Stay tuned!
Here’s an excerpt from the game master!
item_templates {
template_id: "V0248_POKEMON_TYRANITAR"
pokemon_settings {
pokemon_id: 248
model_scale: 1
type: POKEMON_TYPE_ROCK
type_2: POKEMON_TYPE_DARK
camera {
disk_radius_m: 0.555
cylinder_radius_m: 0.37
cylinder_height_m: 1.48
shoulder_mode_scale: 0.5
}
encounter {
base_capture_rate: 0.12
base_flee_rate: 0.05
collision_radius_m: 0.364
collision_height_m: 0.91
collision_head_radius_m: 0.3185
movement_type: MOVEMENT_JUMP
movement_timer_s: 11
jump_time_s: 1
attack_timer_s: 20
}
stats {
base_stamina: 200
base_attack: 251
base_defense: 212
}
quick_moves: TACKLE_FAST
cinematic_moves: STRUGGLE
animation_time: 1.3333
animation_time: 0.6667
animation_time: 1.6667
animation_time: 2
animation_time: 0
animation_time: 2
animation_time: 3
animation_time: 3
evolution_pips: 1
pokedex_height_m: 2.01
pokedex_weight_kg: 202
parent_pokemon_id: 247
height_std_dev: 0.25125
weight_std_dev: 25.25
family_id: 246
candy_to_evolve: 1
km_buddy_distance: 1
}
}