Howdy folks! The time is finally here for the newest Ultra Beast, GUZZLORD! Along with some Shadowy new
fiends friends. No more dilly-dallying… let’s dive right in! Well, right after our Bottom Line Up Front….
- Guzzlord has a very unusual stat spread, but in the end has stats that look quite good in PvP.
- In Great League, Guzzlord essentially enters the game as a better Zweilous… if you can get a good one under 1500 CP via trading!
- In Ultra League, Guzzlord looks likely to emerge as a new meta option, just not a meta breaker, necessarily.
- In Master League and PvE, Guzzlord just doesn’t reach the lofty heights to become anything more than a curiosity. At least with current moves.
- And we get some new Shadow Pokémon! Mewtwo is a must have, and the legend of Ultra League Steelix continues to grow… but the rest are likely just for the collectors.
Alright, now for the deeper dive….
GUZZLORD Stats and MovesGuzzlord DarkDragon
Great League Stats
|115 (113 High Stat Product)
|64 (67 High Stat Product)
|265 (264 High Stat Product)
(Highest Stat Product IVs (Good Friend Trade): 1-13-2, 1500 CP, Level 20)
Ultra League Stats
|146 (144 High Stat Product)
|86 (87 High Stat Product)
|339 (346 High Stat Product)
(Highest Stat Product IVs (Good Friend Trade): 1-15-15, 2496 CP, Level 35)
(Highest Stat Product IVs (Raid Level): 10-15-10, 2500 CP, Level 32.5)
Master League Stats
|160 (171 at Level 50)
|90 (96 at Level 50)
|359 (382 at Level 50)
(Assuming 15-15-15 IVs; CP 2887 at Level 40; CP 3264 at Level 50)
Alright, so let’s talk the obvious: that atrocious Defense. Most decent Pokémon in Great League have at least triple digit Defense, and those that don’t often struggle to compensate (with a few exceptions like Haunter and Gengar). Guzzlord doesn’t even break 100 when fully maxed, much less in Great League.
But to stop there — as I will admit I initially did when peeking at this thing while on vacation as its stats and moves were formally revealed — is to miss something that nicely balances it out: its sky high HP. While its Defense ranks about 750th out of the nearly 1000 Pokémon in GO, its HP lies behind only Chansey, Blissey, and the maybe-we’ll-get-it-someday Eternamax Eternatus. That’s it… that’s the list. So yes, Defense blows, but HP seems to MORE than make up for it.
Overall, it makes for a pretty bulky Dragon… more so than Zweilous and Dragalge in Great League, and moreso than Origin Giratina and Goodra in Ultra League, for a few examples… it consistently has a higher total stat product than all of those too. (At least until Giratina and Goodra run away with their much higher CP ceiling in Master League).
So despite even my own initial misgivings, the stats are more promising than not overall.
Next, the typing. While Dark/Dragon is relatively rare, it’s well understood by most PvPers thanks to Zweilous (and to a lesser extent, Hydreigon). There’s the obvious double vulnerability to Fairy damage, and single weaknesses to Fighting and Bug on the Dark side, and Dragon and Ice on the Dragon side. Beyond that, though, there is a lot of good news, with all the “elements” resisted by Dragons being preserved (Grass, Fire, Water, Electric), and the Dark side resisting Ghost, Dark, and (2x) Psychic. Quite a mixed bag, admittedly, which drives many of its more obvious wins and losses.
But before we get into that, next up are the moves.
- Dragon Tail – Dragon type, 4.33 DPT, 3.0 EPT, 1.5 CoolDown
- Snarl – Dark type, 1.67 DPT, 4.33 EPT, 1.5 CD
There were some (including me) that kinda hoped for Shadow Claw, but you know what? These’ll do nicely. Snarl is a really great move, but you’ll find that Guzzie is usually happier with Dragon Tail, as you’ll see once we pull in the charge moves.
- Dragon Claw – Dragon type, 50 damage, 35 energy
- Brutal Swing – Dark type, 65 damage, 40 energy
- Crunch – Dark type, 70 damage, 45 energy, 30% Chance to Decrease Opponent Defense -2 Stages
- Sludge Bomb – Poison type, 80 damage, 50 energy
Once again, that’s a very generous selection. Thanks, Niantic!
Sludge Bomb is nice theoretical coverage versus deadly Fairies, but it’s kind of a Hail Mary as Guzzie often won’t even reach it in time for it to matter. That leaves us with Dragon Claw for spam and either Brutal Swing or Crunch for coverage and closing power (such as it is). Perhaps now it makes sense why it’s better going with heavier damage and less energy with Dragon Tail rather than Snarl… because with charge moves like these, more damage is a much higher priority than excessive energy. Snarl is a bit of an awkward fit when your most expensive charge move costs only 40 (or at most 45) energy!
So now we see things taking shape. You ideally want Dragon Tail, Dragon Claw, and one of the Dark moves. Now let’s finally get to some actual numbers!
First off: you can’t get Guzzlord into Great League… without trading. A 10-10-10 (the minimum you can get in a raid) would need to be Level 19, too low for the Level 20 you get from raiding. However, there are many ways to get it under 1500 via trading… even with a Best Friend, there are 36 possible combinations (and nearly 300 with an Ultra Friend), making it at least far easier than something like research level Ho-Oh or Latios, and even a tad easier than Tapu Fini (which has 31 possible IV spreads that hit 1500 CP or below in a Best Friend trade).
Anyway, is it worth all the effort? It would certainly seem so. Both Brutal Swing and Crunch perform nearly identically at this level, and seem to overall be superior to Zweilous. While Zweil does have an easier time with Mandibuzz, Guzzie instead manages to take down Froslass, Lickitung, Swampert, and Defense Deoxys. Might we be witnessing the end of Zweilous in Great League? Nah, probably not, but it should at least be looking over its shoulder for its new Over(Guzz)lord.
Anyway, many of those wins are aided by Guzzlord’s resistances, such as Lanturn and Swampert (Water and/or Electric resist), Victreebel and Venusaur (Grass resist), Ninetales and Talonflame (Fire resist), and a slew of Ghosts (Froslass, Sableye, Trevenant, Runerigus, Cofagrigus), Darks (Mandibuzz, Umbreon, Drapion), and Dragons (to include Altaria), with bonuses like Lickitung, Noctowl, Diggersby, Defense Deoxys, and more. It’s a pretty spiffy list of wins, and the vast majority of losses are determined by things that resist Guzzie’s moves and/or pound on it with super effective damage, exceptions including Toxapex, Nidoqueen, and Cresselia. (And with Attack being a bit higher than defaults, it can eke out a win over Nidoqueen too.) Guzzlord maintains its record in 2v2 shielding and slips only a little with shields down, with its performance being consistently better than Zweilous except for 2v2 shielding, where their win/loss rates are the same.
So yes, I would say it is worth trying to squeeze Guzzlord into Great League if you can. It’s certainly not necessary, but as with folks who have snuck in things like Tapu Fini, it CAN be a lot of fun while performing more than well enough to justify.
No trading hijinks required here… Guzzlord fits easily in Ultra League, even if caught weather boosted at Level 25, and performs well enough to consider. In fact, it can even get a tad better than that, either by running with decently ranked PvP IVs or with Crunch instead of Brutal Swing… both Crunch and higher rank Swing add Dragon Breath Altered Giratina to the win column. (Guzzlord already beats the Shadow Claw variant.)
Ironically though, Giratina remains a big problem for Guzzie in Ultra, as many teams are constructed with at least one way of taking Giratina down, and many of those same Giratina counters can come hard after Guzzlord as well, especially the Fairies. Additionally, with XL Registeel and XL Galarian Stunfisk running amok, there are many Fighters to be found who can also ruin Guzzlord’s day. So it’s not so much that Guzzlord is any worse at Ultra League level than it is elsewhere, it’s just that the Ultra League meta has already coalesced (there’s a ‘writer’s word’ for you!) in such a way that a Dark/Dragon type could be in for a rough ride. Guzzlord still mostly breaks even (in a variety of shielding scenarios) and will likely enter the meta as a new, viable option.
Just to highlight the main differences between Guzzie and Giratina-A:
- Guzzlord must avoid Fighters… it loses to all the major ones you’ll find in Ultra, and even non-Fighting Counter users like Obstagoon, Escavalier, and Defense Deoxys. Giratina obviously has little issue with these (aside from Obstagoon).
- One advantage of Giratina’s Ghost typing is a resistance to Poison, which shows up most clearly in its wins against Nidoqueen, while Guzzlord loses to Queen.
- Guzzlord also tends to lose to big Steels (Registeel, G-Fisk, the aforementioned Escav, etc.) as it deals mostly Dragon damage (resisted) and just the occassional Dark charge move. Giratina-AS with Dragon Breath has this same problem… but with Shadow Claw it can overcome things like Regi and G-Fisk. Even with Snarl, Guzzlord fails to beat those two, as Snarl deals very little damage compared to the awesomeness of (STAB) Shadow Claw.
- On the plus side, Guzzie much better handles Darks and Ghosts than Giratina (for rather obvious reasons, no?) like Mandibuzz, Umbreon, A-Muk, Trevenant, Gengar, Cofagrigus, and Giratina itself, as well as things that rely at least somewhat on Dark or Ghost moves like Snorlax, Greedent, Gyarados, and Scizor.
I don’t see Guzzlord redefining Ultra League, but I DO think it will carve out its own place in it.
With a max CP of 3264, Guzzlord just can’t keep up with other Dragons and Darks that pull away. While it has a higher stat product than things like Origin Giratina, Dragonite, Yveltal and others in Ultra League, in Master League it now trails them all quite siginificantly. It remains quite bulky, this is true, but it just falls too far behind in the end. More than the other Leagues, this is where it could REALLY use a true closing move… something like Payback would be a big help. But alas. This isn’t one to build up for Master League at this time (or PvE, for those wondering… its low Attack makes it rather unsuitable there).
A SHADOW FALLS….
We’re not quite done, though. As a bonus, we have another Team GO Rocket Takeover arriving in the middle of Guzzlord’s week of terror. And with it come some new Shadow Pokémon along with the long-awaited return of Shadow Legendary! Let’s take a quick peek at the implications….Mewtwo (Shadow) Psychic
- SHADOW MEWTWO is back after its initial appearance during GOFest 2020 (and wider distribution starting in October of that same year). In typical JRE style, I already wrote a whole analysis article on Shadow Mewtwo back then, but to recap the highlights…. Shadowtwo allows us to run Mewtwo in Great League, where it’s made some noise in past Limited metas. It’s also viable (moreso than non-Shadow, anyway) in Ultra League, though again, more for perhaps certain limited metas than in Open. The BIG plus is Master League, where Shadow Mewtwo emerges as a very viable sidegrade/upgrade to regular Mewtwo (at least with Shadow Ball), dropping things like Lugia, Garchomp (sometimes), Melmetal, and unfortunately Zacian, but gaining wins over Metagross, Gyarados, Zekrom, Origin Giratina, and even Dialga! Even if you don’t intend to build it now, I would recommend NOT purifying Shadow Mewtwo, as Return offers little. Shadow is the way. Go get it!
- Out of the rest, the biggest winner is likely to be SHADOW STEELIX. After finally emerging in Ultra League with the addition of Psychic Fangs, something with its massive Defense stat can shrug off the Shadow nerf to Defense better than most, and it looks like this new Shadow version will push it to new heights. Shadow Steelix with Earthquake can add on wins non-Shadow cannot achieve versus Walrein, Granbull, and Dubwool, though it does give up Trevenant to do it. Crunch Steelix also becomes more viable, with the Shadow version now able to beat Dubwool, Cofagrigus, and Charm Alolan Ninetales that normal Steelix cannot, though again there’s a slight cost with Venusaur flipping to a new loss. In Great League the new Shadow Steelix is more of a sidegrade to non-Shadow, but overall this certainly will add some new intrigue to both Great and especially Ultra Leagues moving forward.
- The only other one that is really worth any kind of mention (and the only one that reaches the heights necessary for Ultra League) is GOLURK. At best, it’s just a sidegrade option, however, with Shadow Golurk looking very similiar overall in Great and Ultra (as compared to non-Shadow in Great and Ultra). I LOVE me some Golurk, but this isn’t the boost it was looking for.
- And the rest are even worse. XATU long ago lost its usefulness, and while Shadow is a little better, it’s nowhere near enough. Same with WAILMER and WAILORD, who somehow get even WORSE than their non-Shadow counterparts. And finally, ALOLAN DUGTRIO… no. And no to ALOLAN DIGLETT in Little League too… at least until full on Little Cup returns, perhaps.
Thanks for your faithful readership, and happy raiding! May your Guzzlord trades bring you a fine Great League candidate.
Stay safe out there, and catch you next time, Pokéfriends!