Trainers from San Francisco and Bay Area, attention! Three Unown letters have been spotted at the GDC 2019 venue in San Francisco, letters G, D & C. The spawns are expected to last from March 18 (today) to March 22nd, when the conference ends. These are the Unown letters to watch out for:
Update: A specific Research Task for GDC attendees has been added to local PokéStops:
- GDC 2019: Catch 25 Pokémon = 3 Rare Candy
Unlike previous years, when Niantic didn’t have a dedicated talk, Niantic employees are holding three lectures and even participating in one of the Workshops:
When Trainers’ Eyes Meet: Creating Real-Time Combat for ‘Pokemon GO’
March 18, Rob Giusti (Software Developer, Niantic)
“In July 2016, Niantic Inc. launched ‘Pokemon GO’, which grew into a worldwide phenomenon. However, it was not until December 2018 when the development team added a directly competitive, player-versus-player feature. In this session, Engineering Combat Lead Rob Giusti will discuss why Niantic chose to build this new feature at this point in the game’s lifecycle, and what decisions were made to make the feature true to its roots in the Pokemon franchise, while also creating a foundation for further game development in a live, growing game.”
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
March 20, Laura Warner (Game Designer, Niantic)
This session consists of a set of micro-talks where several Fair Play Alliance member companies share some of their easy-to-implement tools that can make a real and measurable difference in terms of protecting your users as well as your brand.
The State & Future of AR Games: Rose-Colored Glasses
March 21, John Hanke (Founder and CEO, Niantic)
The future of augmented reality games is about play experiences that weave in and out of your everyday life. In this Vision Track talk, John Hanke, founder and CEO of ‘Pokemon GO’ and ‘Ingress’ creator Niantic will provide a deep look at AR today, and help you imagine near and long term AR games and experiences that deliver persistent shared experiences in the real world.
Game Design Workshop Day 1 and 2
March 18 and 19, Sam Villanueva (Game Designer, Niantic) and many others
This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.
The Game Developers Conference or GDC is known as the largest annual conference and gathering of video game developers. The conference are known to host tutorials, lectures, and roundtables discussions with known industry professionals, and covers topics like design, audio, visual arts, production, programming, and business and management. They are also known to hold awards shows, like the Independent Games Festival and the Game Developers Choice Awards.
This year, GDC is held on the Moscone Center, San Francisco, California, until March 23, 2018, so if you are nearby, check out the conference especially if you are interested in game development and design. To learn more about the event, visit their website by clicking here.