Welcome Trainers, to the fourth article in the fan-art that is the Pokemon GO Fusiondex, in conjunction with the talented team over at Fusion Evolution.
In my foundation article Collaboration of Concepts : Fusion Evolution in Pokémon GO, I cover the mechanics of how a fusion is calculated. I will refer to these mechanics in this article but I wont be going into granular detail. Previous entries in the Fusiondex can be found here.
For a history of how fusion in the Pokémon Universe was born, please refer to my foundation article; or the first entry in the Fusiondex, Venustoise.
WARNING : These articles are 100% Fan-art. They are not intended to be a serious suggestion. I appreciate that these are not everyone’s cup of tea but I hope you will enjoy reading this piece of fiction.
This months entry to the Fusiondex is recommended by Aquatic, member of the Fusion Evolution Team.
With Gen 4 arriving, and Halloween around the corner, I think the best fusion you can showcase is indeed Darkchomp. It’s a fusion of two very iconic Sinnoh Pokemon, Garchomp being the pseudo legendary and signature Pokemon of the champion, and Darkrai being a very memorable mythical
Darkchomp Guide
Pokémon GO Darkchomp is a dual typed Dark and Dragon type Pokémon. As Aquatic says it is a blend of the Generation 4 Pokémon, Garchomp and Darkrai. This type combination is only represented by the Deino family (Deino, Zweilous & Hydreigon) and the ultra beast Guzzlord in the main series.
Within the Fusion Evolution database, Darkchomp has no pre-evolutions, this would be an DNA Fusion as mythical and legendary pokemon are not capable of breeding in the main series. (see foundation article for details).
In Pokemon GO, I would suggest it would be obtained by a special event or research breakthrough, given that is the preferred method of obtaining mythical Pokémon.
Darkchomp has a MAX CP of 3997, with an ATK of 273, DEF of 197 and STA of 218. These stats are calculated using the system which has been in place pre-generation 4 release.
Pokémon |
Max CP | Attack | Defense | Stamina | |
---|---|---|---|---|---|
Garchomp DragonGround | 3823 | 261 | 198 | 216 | |
Darkchomp Dark Dragon |
3997 | 273 | 197 | 218 | |
Darkrai Dark | 3404 | 285 | 198 | 140 |
Darkchomp in the Meta
Below, we will look at Darkchomp’s stats compared to some of the other prominent Dark and Dragon types in the game, across all released generations in the main series.
As detailed above only 4 other pokemon share the type combination with Darkchomp, but there are a total of 112 Pokemon which have the Dark and Dragon typesets, across all generations, mega evolutions and formes.
For the sake of the table I have not included Mega Evolution’s.
Water or Normal Type |
Forme | Max CP | Attack | Defense | Stamina | |
---|---|---|---|---|---|---|
Kyurem DragonIce | Black | 4497 | 310 | 187 | 228 | |
Kyurem DragonIce | White | 4497 | 310 | 187 | 228 | |
Darkchomp Dark Dragon |
3997 | 273 | 197 | 218 | ||
Giratina GhostDragon | Altered | 3965 | 206 | 247 | 300 | |
Dialga SteelDragon | 3897 | 275 | 220 | 182 | ||
Reshiram DragonFire | 3897 | 275 | 220 | 182 | ||
Zekrom DragonElectric | 3897 | 275 | 220 | 182 | ||
Garchomp DragonGround | 3823 | 261 | 198 | 216 | ||
Palkia WaterDragon | 3818 | 280 | 225 | 164 | ||
Tyranitar RockDark | 3670 | 251 | 212 | 200 | ||
Yveltal Dark | 3665 | 250 | 186 | 229 | ||
Greninja WaterDark | Ash | 3656 | 339 | 157 | 144 | |
Rayquaza Dragon | 3645 | 284 | 170 | 191 | ||
Latios DragonPsychic | 3644 | 268 | 228 | 160 | ||
Giratina GhostDragon | Origin | 3615 | 225 | 187 | 273 | |
Dragonite Dragon | 3581 | 263 | 201 | 182 | ||
Goodra Dragon | 3538 | 220 | 283 | 180 | ||
Salamence Dragon | 3532 | 277 | 168 | 190 | ||
Kyurem DragonIce | 3456 | 246 | 170 | 228 | ||
Darkrai Dark | 3404 | 285 | 198 | 140 | ||
Hydreigon DarkDragon | 3401 | 256 | 188 | 184 |
Darkchomp stats are up there with the best of them, building on Garchomp’s already significant numbers with Darkrai’s higher than average attack stat brings this fusion just a few points shy of the 4000cp mark, something that only 8 Pokémon (excluding mega evolution) will breach using the pre-generation 4 stat calculation.
Defensively, Darkchomp has resistance to Dark, Electric, Fire, Ghost, Grass and Water type moves and double resistant to Psychic types; but a weakness to Bug, Dragon, Fighting, Ice and double weakness to Fairy type moves.
Darkchomp’s Potential Movepool
Conceptually, following the rules of the Fusion Evolution mechanic, this Pokémon has access to all the moves of its composite parts. The spread of moves to combat common counters of this fusions typing is significant.
Below is a list of all the moves Garchomp and Darkrai currently have access to:
I have not included any Exclusive Moves from Community Days or other sources.
Fast Moves | Charged Moves |
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If/when abilities and status effects are introduced into Pokémon Go, Darkchomp would have access to a Fusion Ability, which would be a combination of the abilities available to its constitutional parts.
The ability which is allocated within the Fusion Evolution Database is called Sand Dreams, which is a fusion of Sand Veil and Bad Dreams.
Pokémon |
Ability | Ability Desc | |
---|---|---|---|
Garchomp DragonGround | Sand Veil | Raises the ability-bearer’s evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage. | |
Darkchomp Dark Dragon |
Sand Dreams | Opposing sleeping Pokemon take sandstorm chip damage while on the field with this Pokemon. | |
Darkrai Dark | Bad Dreams | At the end of each turn, each sleeping opponent takes damage equal to 1/8 of its maximum HP. |
Weather Influence on Darkchomp
With weaknesses to five different moves types, Darkchomp has to take into account of the weather. In weather that has pros, let it tear through its enemies, but in the weather with cons, avoid using it against foes that may have super-effective moves.
The chart below will help you visualize what weather is beneficial or harmful for Darkchomp.
Weather | Pros | Cons |
---|---|---|
Sunny | Boosts its potential Ground & Fire moves | — |
Partly Cloudy | — | — |
Cloudy | Boosts its potential Fighting moves | Boosts opponents super effective Fairy & Fighting moves |
Rainy | — | Boosts opponents super effective Bug moves |
Fog | Boosts its potential Dark & Ghost moves | — |
Windy | Boosts its potential Dragon moves | Boosts opponents super effective Dragon moves |
Snow | — | Boosts opponents super effective Ice moves |
Darkchomp Sprites
So what does a Fusion Pokémon look like? Fortunately the Fusion Evolution Team has this covered with a large collection of sprites created by their talented artists.
Normal | Shiny |
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Is this even achievable…
The ever changing jigsaw that is Fusion is a picture without end. There are so many possibilities that it will remain as is, a fun concept. We have to be realistic that everything conceptualists do is considered as Fan-art. While its an acceptable and often fun medium it will unfortunately never make it into Pokémon GO.
Let’s wrap this up
I hope you enjoyed this concept, and I hope to share more in the future, along with our friends over at Fusion Evolution. While my usual concepts focus on adding or building on the existing in-game mechanics, this is about adding an entirely new dimension and game play outside of Niantics control.
A huge thank you to Aquatic and the team at Fusion Evolution for helping me with this conceptual entry into the Pokémon GO Fusion database.
If you wish to join the discussion at Fusion Evolution, you can join the discussion at their Discord Channel
Here’s hoping Niantic is listening. Expanding content beyond the current game, can only enhance the experience for both the solo player and the overall community.