Lampent
On Litwick Community Day Lampent will be available as a special tier 4 raid boss, with a raid boss CP of 19902.
This Ghost/Fire type Pokémon evolves into the powerful and elusive Chandelure, a PvE monster from both the Ghost and Fire typings.
Lampent can be caught with the following CP values:
- 917- 976 CP at Level 20, no weather boost
- 1146 – 1220 CP at Level 25 with Fog or Sunny weather boost
With its dual Ghost and Fire typing, it is weak to the Dark, Ghost, Ground, Rock and Water types. As a tier 4, Lampent will be a minimum of a duo for high level trainers with maxed out counters and Megas, for others we would recommend 3-5 trainers.
Lampent Raid Counters
Since Shadow Pokémon are extremely expensive to power up and require specific events to remove Frustration with a Charge TM, they will NOT be listed as raid counters in this article. That being said, if you have the shadow form of a listed raid counter Pokémon powered up and TMed, use it.
The best counters for Lampent are the following:
| # | Pokémon | Fast Move | Charge Move | Time to win | Deaths |
|---|---|---|---|---|---|
| 1. |
Mega Gengar
|
Shadow Claw Ghost | Shadow Ball Ghost | 129.51s | 3.67 |
| 2. |
Mega Blastoise
|
Water Gun Water | Hydro Cannon Water | 159.16s | 3.33 |
| 3. |
Mega Houndoom
|
Snarl Dark | Foul Play Dark | 163.83s | 3.17 |
| 4. |
Mega Gyarados
|
Waterfall Water | Hydro Pump Water | 169.84s | 2.67 |
| 5. |
Mega Aerodactyl
|
Rock Throw Rock | Rock Slide Rock | 167.87s | 3.33 |
| 6. |
Mega Absol
|
Snarl Dark | Payback Dark | 167.68s | 6.83 |
| 7. |
Mega Alakazam
|
Psycho Cut Psychic | Shadow Ball Ghost | 184.70s | 6.17 |
| 8. |
Mega Latios
|
Dragon Breath Dragon | Psychic Psychic | 228.69s | 3.50 |
| 9. |
Hydreigon
|
Bite Dark | Brutal Swing Dark | 225.35s | 3.83 |
| 10. |
Chandelure
|
Hex Ghost | Shadow Ball Ghost | 222.40s | 5.17 |
| 11. |
Rhyperior
|
Mud-Slap Ground | Rock Wrecker Rock | 238.83s | 3.50 |
| 12. |
Kyogre
|
Waterfall Water | Surf Water | 237.05s | 4.67 |
| 13. |
Rampardos
|
Smack Down Rock | Rock Slide Rock | 221.35s | 7.67 |
| 14. |
Origin Giratina
|
Shadow Claw Ghost | Shadow Ball Ghost | 251.43s | 3.33 |
| 15. |
Darkrai
|
Snarl Dark | Shadow Ball Ghost | 231.68s | 6.50 |
| 16. |
Kingler
|
Bubble Water | Crabhammer Water | 235.27s | 6.00 |
| 17. |
Gengar
|
Lick Ghost | Shadow Ball Ghost | 223.57s | 8.17 |
| 18. |
Garchomp
|
Mud Shot Ground | Earth Power Ground | 251.24s | 4.33 |
| 19. |
Therian Landorus
|
Mud Shot Ground | Earthquake Ground | 238.72s | 6.33 |
| 20. |
Yveltal
|
Snarl Dark | Dark Pulse Dark | 259.21s | 3.50 |
| 21. |
Terrakion
|
Smack Down Rock | Rock Slide Rock | 247.45s | 5.67 |
| 22. |
Crawdaunt
|
Snarl Dark | Crabhammer Water | 236.14s | 7.00 |
| 23. |
Mega Pidgeot
|
Gust | Brave Bird | 252.47s | 5.33 |
| 24. |
Excadrill
|
Mud-Slap Ground | Earthquake Ground | 247.97s | 7.00 |
| 25. |
Gigalith
|
Smack Down Rock | Meteor Beam Rock | 254.87s | 4.25 |
| 26. |
Swampert
|
Mud Shot Ground | Hydro Cannon Water | 252.79s | 4.50 |
| 27. |
Confined Hoopa
|
Astonish Ghost | Shadow Ball Ghost | 238.62s | 7.40 |
| 28. |
Weavile
|
Snarl Dark | Foul Play Dark | 251.65s | 7.00 |
| 29. |
Mega Manectric
|
Snarl Dark | Wild Charge Electric | 237.69s | 7.83 |
| 30. |
Unbound Hoopa
|
Astonish Ghost | Dark Pulse Dark | 242.98s | 7.00 |
| 31. |
Empoleon
|
Waterfall Water | Hydro Cannon Water | 259.35s | 6.00 |
| 32. |
Mega Slowbro
|
Water Gun Water | Water Pulse Water | 264.66s | 3.50 |
| 33. |
Groudon
|
Mud Shot Ground | Earthquake Ground | 250.93s | 5.75 |
| 34. |
Mega Latias
|
Dragon Breath Dragon | Psychic Psychic | 268.20s | 3.17 |
| 35. |
Feraligatr
|
Water Gun Water | Hydro Cannon Water | 254.48s | 5.60 |
Stats and Max CP
Lampent
GhostFire
|
|||||
| Max CP at Level 40 1708 | Max CP at Level 50 1931 | |||||
|---|---|---|---|---|---|
| ATK 169 | DEF 115 | HP 155 | |||
| Weak to | Strong Against | ||||
| Dark Ghost Ground Rock Water | Ghost Psychic Bug Grass Ice Steel | ||||
Movepool
| Fast Moves | Charge Moves |
|---|---|
|
|
Astonish has always been a pathetic move per see. Ember deals more damage but charges slower than Astonish.
Its charged moves are decent but they won’t bother you much. With low bulk, this one is an easy one for the powerful types that it is weak to.
This lamp is lit and spooky. You are strongly recommended to do its raids and get a high IV variant for yourself.
All the best, trainers!
