Hello Trainers! 0.223.0 is currently rolling out to a device near you and it brings with it some pretty neat updates hints we may get to select from different Pokéballs during raid encounters, some nice visual indicators when our Pokébox and Item inventory are full, and more!
You can check out the original post on the PokéMiners website here.
You know the drill by now, everything in this article is datamined, and therefore subject to change or not even being released at all.
So let’s get into it!
Raid Ball Selection?
set_ActiveRaidBallSelectionButton SelectPremierPokeball raidBallSelectionButton
It appears that buttons have been added to change your Pokéball during raid encounters. There aren’t any new Pokéballs in this update, but as the Pokéminers point out… the Master Ball is still in the game.
It was suggested to me that this could be for Beast Balls for the eventual release of the Ultra Beasts. (Thanks Bobbinghead)
I’d love some repeat balls personally. There are a lot of Pokéballs that exist in the core series games that are not in Pokémon Go.
.V0353_MOVE_PSYCHIC_FANGS .V0355_MOVE_HYPERSPACE_HOLE .V0354_MOVE_HYPERSPACE_FURY
Psychic fangs is the exclusive move for Shinx Community Day.
Hyperspace Hole is the signature move of Hoopa Confined.
Hyperspace Fury is the signature move of Hoopa Unbound.
Perhaps the speculation that we’re going to get Hoopa Unbound at the end of the season is right.
Quality of Life: Full Item & Pokémon Collection
Credit to the Pokéminers for the images in this section.
The total number of caught Pokémon will turn red now when your Pokébox is full.
The center of the icon at the bottom of the map screen will also turn orange when your Pokébox is full.
Item Inventory Full
The item number will also turn red when your item box is full.
Pokémon GO Plus Simulator
PgpSimulatorSettingsGuiController pgpSimulatorSettingsGuiPrefab ClickPgpSim pgpSimulatorMenuRoot
These were added to the Pokémon Go Plus GUI, and the settings. This could be Niantic testing the Pokémon Go Plus functionality, or it could be a virtual Go Plus that’s part of the actual game and not a physical bracelet. The latter would most likely be part of a paid subscription service.
Max Frame Rate Unlocked!
get_UnlockedBaseFramerate set_UnlockedBaseFramerate UNLOCK_BASE_FRAMERATE_SETTING UnlockFramerateClicked unlockFramerateToggle unlockFramerateToggleText dividerFramerateToggle
This section has been added to the advanced settings and unlocks the max frame rate of your device when it’s enabled. I’m sure this will be great for visuals, and not so great for your battery life.
A lot of the Postcard updates were deobfuscated, so the PokéMiners have been able to unearth a lot of details on updates to the Postcards.
The Postcard Itself
Along with what was already known about the Postcards, they will also store the name and codename of the trainer who created the postcard, a note with the postcard, and the giftbox the card is linked to.
There’s no indication these will be able to be shared in between games, so the codename is an interesting addition.
You’ll be given the option to share your trainer info on the Postcard or opt-out.
It was previously reported that you would be able to Create, Delete, and Send Postcards. The PokéMiners have confirmed with the deobfuscation, that this is correct. Postcards have been mined as far back as 0.205.0!
Mementos will contain the following information: Type, Location, When they were added, and what Postcard they go with.
There is also a list of Mementos, which suggests you might be able to have several of them at the same time? The Memento list contains The Type of the Memento, The S2 cell location bounds, and the Start/End time of the Bounding.
Gift Details State
GiftDetailsState ShowGiftDetailsGui giftDetailsGuiPrefab giftDetailsState
This is likely to support the new Postcards
ClickPostcardBook postcardBookButton PostcardCollectionInstaller Niantic.Holoholo.PostcardCollection postcardBookGuiControllerPrefab postcardBookGuiStatePrefab postcardBookMoreInfoGuiControllerPrefab postcardItemViewPrefab PostcardBookGuiStateShim PostcardBookGuiState add_SeeMoreDetails remove_SeeMoreDetails add_CheckGifts remove_CheckGifts add_PostcardSelected remove_PostcardSelected DisplayPostcards PostcardBookGuiController ClickSort ClickCustomize ClickSeeMoreDetails ClickCheckGifts sortButtonContainer customizeButtonContainer emptyBookVisibilityController listViewVisibilityController listContent maxCountText PostcardBookMoreInfoGuiController PostcardItemView poiName poiLocation PostcardItemClicked
All the buttons and options from the menu where you’ll be able to look through your postcards.
PokeStop Lure Animation Updates
setLureFXVisuals lureItem PoiFarAirEffectImageAddress PoiFarEffectSecondaryImageAddress GetLureAssets ReturnLureSprite ReturnLureName ReturnLureEffectFarTexture GetDefaultLureIcon IgnoreLureString LureAssetAddresses LureAssetReference LureIdentifier LureSkuPair IapSpriteRefSkuPair LureSprite LureSku lureAssetAddresses defaultSlotSpriteReference defaultLureSpriteReference glacialLureSpriteReference mossyLureSpriteReference magneticLureSpriteReference rainyLureSpriteReference SetFarEffectPlanes SetFarMaterialAirTexture Expire SetSecondaryMaterialTexture lureEffectFarPlanesRoot lureEffectFarMaterialAir lureEffectFarSecondaryMaterial
Some updates to the effects displayed by lures.
CHALLENGE_CATCH_RAZZBERRY SHOULD_SHOW_LURE_TUTORIAL LURE_TUTORIAL_INTRODUCED LURE_BUTTON_PROMPT_SHOWN LURE_BUTTON_DIALOG_SHOWN
A couple of new tutorials, one for Razzberries and a lure tutorial
Update to Power Up Tutorial
powerUpDetailsButtonPulseFxScale tutorialPageData helpButtonPulseFxScale tutorialButtonGameObject tutorialButtonImage
New animations for the Power-up Pokéstop/Gym tutorial
Some new assets found in this update
MapExploreStateFunction NONE_MAP_EXPLORE_STATE GYM_ROOT_COMPLETE
The Map Explore State is the thing that renders the map and all the Pokémon, Stops, and Gyms. Essentially the raid logging now includes the information from completed raids.
webSocket tokenSource upstream SendUpstream RetrySubscribeRequest NLOG_CHANNEL RECONNECT_AFTER_WS_TTL_EXPIRE_SEC DEFAULT_WS_TTL_SEC NETWORK_NOT_REACHABLE_RETRY_INTERVAL_MS NETWORK_NOT_REACHABLE_RETRY_COUNT SUBSCRIBE_RETRY_INTERVAL_MS SUBSCRIBE_RETRY_COUNT
Websockets can now retry failed connections back to the server.
Lucky Friend Syncing
The game will now sync lucky friends between friends, which should fix the bug where one friend displays as lucky and the other doesn’t.
That’s all for now trainers, stay safe out there!