Pokémon GO Deoxys
Pokémon GO Deoxys

Trainers, this is not a drill! Both Castform and Deoxys forms are now in the Game Master, together with accompanying moves and stats. Deoxys is not yet ready for release with stats still being 1 / 1 / 1, but we have finally moveset confirmation.

All Deoxys forms share the same moves at the moment, despite being treated as different Pokémon in the Game Master file:

  • Counter Fighting (fast)
  • Zen Headbutt Psychic (fast)
  • Swift Normal (charged, 2 bar)
  • Zap Cannon Electric (charged, 1 bar)
  • Psycho Boost Psychic (charged, 2 bar) — exclusive to Deoxys!

Confirmed forms and meta-stats:

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  • Attack, Speed, Defense and Normal form are in the Game Master
  • Base catch rate: 2%
  • Buddy distance: 20 KM
  • Camera distance seems bugged at the momemt

Attack form code from the Game Master file (other forms omitted for article brevity):

{
    "template_id": "V0386_POKEMON_DEOXYS_ATTACK",
    "pokemon_settings": {
    "quick_moves": [ 234, 243 ],
    "cinematic_moves": [ 288, 252, 125 ],
    "animation_time": [ ... ],
    "evolution_ids": [],
    "evolution_branch": [],
    "pokemon_id": 386,
    "model_scale": 0.8299999833106995,
    "type": 14,
    "type_2": 0,
    "camera": {
        "disk_radius_m": 0.5550000071525574,
        "cylinder_radius_m": 1,
        "cylinder_height_m": 1.7000000476837158,
        "cylinder_ground_m": 0,
        "shoulder_mode_scale": 0.5
    },
    "encounter": {
        "base_capture_rate": 0.019999999552965164,
        "base_flee_rate": 0.009999999776482582,
        "collision_radius_m": 0.25,
        "collision_height_m": 1,
        "collision_head_radius_m": 0.25,
        "movement_type": 1,
        "movement_timer_s": 11,
        "jump_time_s": 1.100000023841858,
        "attack_timer_s": 20,
        "bonus_candy_capture_reward": 0,
        "bonus_stardust_capture_reward": 0,
        "attack_probability": 0.10000000149011612,
        "dodge_probability": 0.15000000596046448,
        "dodge_duration_s": 1,
        "dodge_distance": 1,
        "camera_distance": 4,
        "min_pokemon_action_frequency_s": 0.20000000298023224,
        "max_pokemon_action_frequency_s": 1.600000023841858
    },
    "stats": {
        "base_stamina": 1,
        "base_attack": 1,
        "base_defense": 1,
        "dodge_energy_delta": 0
    },
    "evolution_pips": 1,
    "rarity": 2,
    "pokedex_height_m": 1.7000000476837158,
    "pokedex_weight_kg": 60.79999923706055,
    "parent_pokemon_id": 0,
    "height_std_dev": 0.21250000596046448,
    "weight_std_dev": 7.599999904632568,
    "km_distance_to_hatch": 0,
    "family_id": 386,
    "candy_to_evolve": 0,
    "km_buddy_distance": 20,
    "buddy_size": 2,
    "model_height": 1.5499999523162842,
    "model_scale_v2": 1
}

Castform got a similar treatment: four forms, each form has its own movepool, each form treated as a separate Pokémon (GM-wise, in-game will appear as forms):

Normal Tackle Normal Hex Ghost Hurricane Flying Energy Ball Grass
Rainy Tackle Normal Water Gun Water Hydro Pump Water Thunder Electric
Snowy Tackle Normal Powder Snow Ice Blizzard Ice Ice Beam Ice
Sunny Tackle Normal Ember Fire Fire Blast Fire Solar Beam Grass
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