Trainers, this is not a drill! Both Castform and Deoxys forms are now in the Game Master, together with accompanying moves and stats. Deoxys is not yet ready for release with stats still being 1 / 1 / 1, but we have finally moveset confirmation.
All Deoxys forms share the same moves at the moment, despite being treated as different Pokémon in the Game Master file:
- Counter Fighting (fast)
- Zen Headbutt Psychic (fast)
- Swift Normal (charged, 2 bar)
- Zap Cannon Electric (charged, 1 bar)
- Psycho Boost Psychic (charged, 2 bar) — exclusive to Deoxys!
Confirmed forms and meta-stats:
- Attack, Speed, Defense and Normal form are in the Game Master
- Base catch rate: 2%
- Buddy distance: 20 KM
- Camera distance seems bugged at the momemt
Attack form code from the Game Master file (other forms omitted for article brevity):
{ "template_id": "V0386_POKEMON_DEOXYS_ATTACK", "pokemon_settings": { "quick_moves": [ 234, 243 ], "cinematic_moves": [ 288, 252, 125 ], "animation_time": [ ... ], "evolution_ids": [], "evolution_branch": [], "pokemon_id": 386, "model_scale": 0.8299999833106995, "type": 14, "type_2": 0, "camera": { "disk_radius_m": 0.5550000071525574, "cylinder_radius_m": 1, "cylinder_height_m": 1.7000000476837158, "cylinder_ground_m": 0, "shoulder_mode_scale": 0.5 }, "encounter": { "base_capture_rate": 0.019999999552965164, "base_flee_rate": 0.009999999776482582, "collision_radius_m": 0.25, "collision_height_m": 1, "collision_head_radius_m": 0.25, "movement_type": 1, "movement_timer_s": 11, "jump_time_s": 1.100000023841858, "attack_timer_s": 20, "bonus_candy_capture_reward": 0, "bonus_stardust_capture_reward": 0, "attack_probability": 0.10000000149011612, "dodge_probability": 0.15000000596046448, "dodge_duration_s": 1, "dodge_distance": 1, "camera_distance": 4, "min_pokemon_action_frequency_s": 0.20000000298023224, "max_pokemon_action_frequency_s": 1.600000023841858 }, "stats": { "base_stamina": 1, "base_attack": 1, "base_defense": 1, "dodge_energy_delta": 0 }, "evolution_pips": 1, "rarity": 2, "pokedex_height_m": 1.7000000476837158, "pokedex_weight_kg": 60.79999923706055, "parent_pokemon_id": 0, "height_std_dev": 0.21250000596046448, "weight_std_dev": 7.599999904632568, "km_distance_to_hatch": 0, "family_id": 386, "candy_to_evolve": 0, "km_buddy_distance": 20, "buddy_size": 2, "model_height": 1.5499999523162842, "model_scale_v2": 1 }
Castform got a similar treatment: four forms, each form has its own movepool, each form treated as a separate Pokémon (GM-wise, in-game will appear as forms):
Normal | Tackle Normal Hex Ghost | Hurricane Grass | Energy Ball
---|---|---|
Rainy | Tackle Normal Water Gun Water | Hydro Pump Water Thunder Electric |
Snowy | Tackle Normal Powder Snow Ice | Blizzard Ice Ice Beam Ice |
Sunny | Tackle Normal Ember Fire | Fire Blast Fire Solar Beam Grass |