Trainers, this is not a drill! Both Castform and Deoxys forms are now in the Game Master, together with accompanying moves and stats. Deoxys is not yet ready for release with stats still being 1 / 1 / 1, but we have finally moveset confirmation.
All Deoxys forms share the same moves at the moment, despite being treated as different Pokémon in the Game Master file:
- Counter Fighting (fast)
- Zen Headbutt Psychic (fast)
- Swift Normal (charged, 2 bar)
- Zap Cannon Electric (charged, 1 bar)
- Psycho Boost Psychic (charged, 2 bar) — exclusive to Deoxys!
Confirmed forms and meta-stats:
- Attack, Speed, Defense and Normal form are in the Game Master
- Base catch rate: 2%
- Buddy distance: 20 KM
- Camera distance seems bugged at the momemt
Attack form code from the Game Master file (other forms omitted for article brevity):
{
"template_id": "V0386_POKEMON_DEOXYS_ATTACK",
"pokemon_settings": {
"quick_moves": [ 234, 243 ],
"cinematic_moves": [ 288, 252, 125 ],
"animation_time": [ ... ],
"evolution_ids": [],
"evolution_branch": [],
"pokemon_id": 386,
"model_scale": 0.8299999833106995,
"type": 14,
"type_2": 0,
"camera": {
"disk_radius_m": 0.5550000071525574,
"cylinder_radius_m": 1,
"cylinder_height_m": 1.7000000476837158,
"cylinder_ground_m": 0,
"shoulder_mode_scale": 0.5
},
"encounter": {
"base_capture_rate": 0.019999999552965164,
"base_flee_rate": 0.009999999776482582,
"collision_radius_m": 0.25,
"collision_height_m": 1,
"collision_head_radius_m": 0.25,
"movement_type": 1,
"movement_timer_s": 11,
"jump_time_s": 1.100000023841858,
"attack_timer_s": 20,
"bonus_candy_capture_reward": 0,
"bonus_stardust_capture_reward": 0,
"attack_probability": 0.10000000149011612,
"dodge_probability": 0.15000000596046448,
"dodge_duration_s": 1,
"dodge_distance": 1,
"camera_distance": 4,
"min_pokemon_action_frequency_s": 0.20000000298023224,
"max_pokemon_action_frequency_s": 1.600000023841858
},
"stats": {
"base_stamina": 1,
"base_attack": 1,
"base_defense": 1,
"dodge_energy_delta": 0
},
"evolution_pips": 1,
"rarity": 2,
"pokedex_height_m": 1.7000000476837158,
"pokedex_weight_kg": 60.79999923706055,
"parent_pokemon_id": 0,
"height_std_dev": 0.21250000596046448,
"weight_std_dev": 7.599999904632568,
"km_distance_to_hatch": 0,
"family_id": 386,
"candy_to_evolve": 0,
"km_buddy_distance": 20,
"buddy_size": 2,
"model_height": 1.5499999523162842,
"model_scale_v2": 1
}
Castform got a similar treatment: four forms, each form has its own movepool, each form treated as a separate Pokémon (GM-wise, in-game will appear as forms):
| Normal | Tackle Normal Hex Ghost | Hurricane Energy Ball Grass |
|---|---|---|
| Rainy | Tackle Normal Water Gun Water | Hydro Pump Water Thunder Electric |
| Snowy | Tackle Normal Powder Snow Ice | Blizzard Ice Ice Beam Ice |
| Sunny | Tackle Normal Ember Fire | Fire Blast Fire Solar Beam Grass |
