Game Master 03/13/2018 update: several Pokémon camera and dodge distances changed

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Trainers,

the Game Master file has just been updated, changing camera and dodge distances for several Pokémon listed below. The list below was compiled by Chrales and shows accurately what has changed for each Pokémon. You can read our previous interview with Chrales here: Interview with ZeChrales, the hidden genius behind Pokémon GO’s network traffic leaks.

Dodge distance defines how far the Pokémon moves while dodging. Camera distance defines where the Pokémon stands during capture encounters. For example, catching Rayquaza is much easier now, as it stands closer to the camera.

  • BEEDRILL
    • dodge_distance: 0.25 => 0.125
  • ZUBAT
    • dodge_distance: 0.25 => 0.125
  • MAGNEMITE
    • dodge_distance: 0.20000000298023224 => 0.10000000149011612
  • MAGNETON
    • dodge_distance: 0.20000000298023224 => 0.10000000149011612
  • ZAPDOS
    • dodge_distance: 0.25 => 0.125
  • LEDYBA
    • dodge_distance: 0.25 => 0.125
  • LEDIAN
    • dodge_distance: 0.20000000298023224 => 0.10000000149011612
  • YANMA
    • dodge_distance: 0.25 => 0.125
  • MASQUERAIN
    • dodge_distance: 0.800000011920929 => 0.4000000059604645
  • NINJASK
    • dodge_distance: 0.699999988079071 => 0.3499999940395355
  • HARIYAMA
    • camera_distance: 7.0 => 6.0
  • WAILMER
    • camera_distance: 5.0 => 4.5
  • VIBRAVA
    • dodge_distance: 0.4000000059604645 => 0.20000000298023224
  • TROPIUS
    • camera_distance: 6.0 => 5.0
  • GROUDON
    • camera_distance: 7.0 => 6.0
  • RAYQUAZA
    • camera_distance: 6.0 => 5.0

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Zeroghan
Zeroghanhttps://pokemongohub.net/
Zeroghan started the Hub in July 2016 and hasn't had much sleep since. A lover of all things Pokémon, web development, and writing.

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