Pokémon Duel Guide

Pokemon Duel Plate Tier List

A sortable table of all new moves added in Pokémon Sun and Moon, with full explanation of move effects, base power, typing and other information. BP is short for Base Power.

S+ Tier
Full Heal
Goal Block
Hurdle Jump
X Attack
S Tier
Bright Powder
Double Chance
Focus Band
Pokemon Switch
Scoop Up
A Tier
Ballast
Clear Wait
Cornered
Counter Attack
Force Remove
Invisibility Cape
Long Throw
Max Revive
No Guard
Power Battle
Recycle
Swap Spot
Switcheroo
X Defend
X Special Attack
B Tier
Antidote
Awakening
Confuse Heal
Paralyze Heal
Priority Recovery
Quick Care
X Accuracy

Miscellaneous Plates

Type Power Plates:

These Plates would only be useful in a themed deck, or with a particularly strong Pokémon of the specified type that you want to buff, as the attack bonus lasts until you get a kill, not just for 1 turn. However, because it uses a turn just to play this Plate, and it takes up 2 slots, it can often be wise to avoid using this Plate. Don’t feel you have to use it in a themed deck, as there are plenty of great Plates to choose from!

Clay Power: Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Ground-type Pokémon. Your turn ends.

Dread Power: Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Dark-type Pokémon. Your turn ends.

Flame Power: Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Fire-type Pokémon. Your turn ends.

Iron Power: Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Steel-type Pokémon. Your turn ends.

Meadow Power: Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Grass-type Pokémon. Your turn ends.

Mind Power: Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends.

Spooky Power: Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends.

Splash Power: Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Water-type Pokémon. Your turn ends.

Toxic Power: Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Poison-type Pokémon. Your turn ends.

Zap Power: Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent’s Pokémon is knocked out by a Electric-type Pokémon. Your turn ends.

Genesect Plate Tier List

  1. Chill Drive: Select your Genesect from the field or bench. During this turn, if your Pokémon’s move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be removed from the duel.
    – This Drive has by far the best coverage if you’re only running one Drive Plate.
  2. Shock Drive: Select your Genesect from the field or bench. During this turn, if your Pokémon’s move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.
    – This Drive is very useful vs Water decks, and still has flying coverage for a lot of Meta picks like Salamance and Rayquaza.
  3. Burn Drive: Select your Genesect from the field or bench. During this turn, if your Pokémon’s move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be removed from the duel.
    – You probably shouldn’t use this drive, but if you are going up against a lot of Grass/Steel type defenders such as Chesnaught or Aggron, you might be able to justify putting it in.

Douse Drive: Select your Genesect from the field or bench. During this turn, if your Pokémon’s move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type or Rock-type, the opponent will be removed from the duel.
– This is the worst of the Genesect Drives, and as such you should feel bad if you have spent the gems to buy this. It will only be worth it in very few situations, but I suppose if the meta shifts and you need to take out Pokémon like Magmortar or Zygarde then this may become more useful